FoonLudum Dare ExplorerUsers → atcolombini

atcolombini

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201842Running out of space👥Seven for a Secretjam6403.342.813.313.314.073.422.733.73
201740The more you have, the worse it is👥One for sorrowjam3833.623.013.503.604.733.852.143.84
201637One roomCOREjam7522.882.633.563.002.6332
201636Ancient TechnologyRush of Tapesjam

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

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Mood vs Overall

Comments by atcolombini

LD36 — Ancient Technology

Rampage of Technology by kokiriandco 2016-09-03T11:04:00

Awesome art and concept, the level design is also nice, and having all these mechanics just working but done in just a 3 days is impressive. Great job!

Will Willis and the Temple of Hacha'Kyum by Oddly Shaped Pixels 2016-09-03T13:34:00

The feel of the platforming is great. The only complaint I might have is that levels scale too fast in difficulty and there are spots where it feels a bit unfair, like a wall climb where the spikes kill you even when the jump seems accurate. Anyways, you've made an awesome job here and it could grow into a very interesting game.

Yggdrasil by AnaGF 2016-09-01T00:14:00

Very nice level design and idea, I get the ancient technology is the fictional technology used to create the main character?

LD37 — One room

Empty by dustyroom 2016-12-21T22:36:00

This is a great game.

A perfect mix of elegance and simplicity. I find every aspect of the game enjoyable.

The only complain I have is the lack of a reset button or any indication of the Esc key as an option during gameplay.

LD40 — The more you have, the worse it is

One for sorrow by bisente 2017-12-07T03:27:40Z

We've also added the WebGL version (still without audio, sadly).

Mortal Komba by kokirisandfriends 2017-12-07T23:56:45Z

Graphics and animations are great. This must be the cutest game in the Ludum Dare history :D

LD42 — Running out of space

Scape Espace by Belonzik 2018-09-04T06:56:00Z

I liked the game from the video and I needed to play, as it reminded me to both old games and a bit to Downwell, but as some other comments say, when playing the worst thing was the lack of visibility of both enemies and obstacles at the high speed the game moves, and with the limited palette, maybe just a change in the enemies color would make this game better, but apart from that I liked it A LOT, congratulations!