2017-12-05 10:54
Liked the art very much, but was stuck in the first fight even when both of us ran out of HP, waiting for some more gameplay if the game is going to be updated :)
Foon → Ludum Dare Explorer → LD40 → One for sorrow
By atcolombini, bisente and David Aguado
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 383 | 3.62 | 31 | |
| Fun | 817 | 3.01 | 31 | |
| Innovation | 294 | 3.50 | 31 | |
| Theme | 418 | 3.60 | 30 | |
| Graphics | 6 | 4.73 | 32 | |
| Audio | 120 | 3.85 | 23 | |
| Humor | 901 | 2.14 | 27 | |
| Mood | 155 | 3.84 | 31 |
Liked the art very much, but was stuck in the first fight even when both of us ran out of HP, waiting for some more gameplay if the game is going to be updated :)
Really good Art and mood but got stuck in the first fight, both bar are depleted and i'm turning the wheel over and over
We'll update a version without that f*cking bug as soon as possible :/ Sorry!
Really good mood and graphics. The gameplay seems interesting although I encountered the same bug in the first fight that won't allow me to get any further.
Looking forward to try it again when the bug is fixed.
It looks and feels great! Looking forward for the bug fixes :)
It's working now on Windows! :D
Soon we'll update the HTML version (we have a day job, so it's not that easy for us to update the game as fast as we would love)
We've also added the WebGL version (still without audio, sadly).
It looks gorgeous, dunno about the sound since I played on web (am on a mac). Really love the art style.
But the game........... The gameplay feels really lacking. At the base of it, stopping the wheel at a good place is purely a timing thing, and the spots on the wheel basically only do the basic stuff - so basically all you want to do is hit the enemy, that's it, not much strategy to it. Heal when you're low on health. If there were some more strategic choices it might be more interesting, but right now it's just that.
And because it's so straight forward, the wait between spins are excruciating - you know exactly what you want to do, but you have to wait SO LONG to do it. And if you miss the spot you wait some more. A lot of waiting. Gets really boring really quickly.
The mechanic might have some promise if you designed more interest and nuance into it, but right now it's just not a fun game. Really gorgeous though.
Beautiful art and I liked the concept of the game. Even playing with no sound in the web version, I think the game mood is interesting. Congratulations for the game.
Linda arte e gostei do conceito do jogo. Mesmo jogando sem som na versão web, acho que o clima do jogo é interessante. Parabéns pelo jogo. :flag_br:
The art and the music were just perfect. I'll take a look at what you do I just feel there's a little too much time between turns.
I've checked your tumblr, i really love your style.
Super beautiful art and great ambientation with te music and sounds (but sometimes the music suddenly stoped :( ). I like how you've applied the theme with the wheel, but in the end the gameplay is kinda repetitive.
Very beautiful game with a very interesting combat mechanic. I think some kind of tutorial or explanation would've been good, since i didn't know what most of the symbols were. Also, in the last combat the roulette was bugged - it wasn't popping the effect that i was selecting. Btw, the music wasn't looping, so there was no background music in long fights.
I guess that I played the post jam version but I very appreciate this entry. The theme is followed, graphics and audio are very good and served the mood well. Very good job to the team !
Art was completely amazing! No sound in the web version. (And no Mac version.) Gameplay was too repetetive and not very engaging. But well done, will be interesting to see what you come up with in the future.
This is very interesting. It perfectly fits the theme in a smart and new way. I loved the music and the mood (btw the music stops after a while if the fight is a bit long). The art looks great. Great job overall!
Incredible art work, loved the style and the gameplay was repetitive, but the game was short enough to prevent it becoming too repetitive. Great work!
The art was awesome, graphics and sound, it is perfect with the poetic feel of your game. The mechanic is really nice also, abilities that are not random but hard to select feel just right in the game's atmosphere.
I generaly try to find something to improve, but... Heck, it is perfect the way it is. Even making it longer (more encounters) would hurt your game. Well done!
Nice game, but it felt a bit boring. The game play was repetitive, and felt slow at times. Other than that, it was really good.
cute game, sad that there is no sound in the online version
Art style is a blast, and the intention behind the combat system is really interesting. Talking about combat, I think it would have benefit from a little twist to bring more variety into it. Otherwise, mood, art, awesome :)
Like everyone else, I liked the art a lot! I think there are some interesting ideas going on with the combat system and would love to see if ya'll spend anymore time on it to flesh it out. Good job.
Art and music are gorgeous(I bet you have already known it). But I wonder how exactly enemy behaves. Does it stop the wheel randomly or not? Because for me, in most cases the enemy hurt himself or increased my hitpoints. Ps. Also, I don't know why, but the mood of this game reminds me a little bit of Pathalogic (by ice-pick-lodge). Good luck!
Very nice entry! It took me a while to inderstand the mechanics, but fortunately the game allows for errors at the start so it wasn't a problem. I find it a very innovative mechanics and it is a nice interpretation of the theme.
One remark I have is that the last 2 combats could be a bit shorter, as it can get repetitive after a while.