Foon → Ludum Dare Explorer → Users → simon
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2016 | 35 | Shapeshift | Shifty Shapes | compo | Graphics | 4.69 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Shifty Shapes | compo | 300 | 3.40 | 2.60 | 3.00 | 3.20 | 4.69 | 3.54 | 3.72 | 70 |
thats ART!
that was fun - thanks for the time hack ;)
on slope down it gets real hard...
great job!
good game! graphics are on there way - you could get votes there too...
very good base for a fun game! sad its so short, i wanted more ;)
give it nicer graphics, more levels and its perfect!
good work 4/5
scaaaaaaaryyyyyyy!
funny idea!
good base but veeeeery buggy - missed a quick achievement
good one! time slips away while playing!
tutorial would be nice...
maybe more information like "direction from where the formation is most vunerable" or "upcoming attacks" or "chances to win battle in%".
clouds should move&rotate&fade, formation with 4 units left are not aligned...
Great work!!!
well done!
zooming out helped to understand what to do - enemies are difficult to see - choose other color than ground...
orbiting around the base would help too
could get addicting...
try to fit the players position when moving between screens...
fun game! works fine...
missed a hint where the creatures will come out (startpoint)
zooming would be cool - things are so small
great job!
GREAT!
fantastic art work and fx - respect!!!
give it an aim and a minimap for orientation, hours of game play!
best entry i've seen so far...
thats fun! intuitive gameplay and realistic physics...
poor graphics;)
fun game!
i like the look, sound and the footsteps...
make a bigger map, give the guards the chance to come into play - its too easy to just stand at the door and attack.
great work!
game: good idea, nicely drawn, intuitive, always in motion - fun to play!
screen layout: area for opponent graphics too small, buttons appear more important
There could be something showing the "hit" and more actions... nice work! 4/5
fun game!
colliders are too big - let the fish overlap a little - maybe round colliders so that you can glide along...
LOL!
respect for how you implemented the idea - that wobbling is really cool and looks realistic (in terms of physics) - graphics and audio are a matter of taste ;)
great job!
nice but hard to control
thats fun! good base for a fun game...
to have more orientation it would be good to zoom out a little and have a minimap - is there a limit to the map aquarium walls and the outer world?
give it nicer look, more dynamic "evolve" possibilities that have effect on your environment and time will slip away while playing!
great work!!!
thats cool - internal rules are unclear but its fun to try and find out... nice gameplay and graphical style!
would be cool with electron-feature.
the white flash is unpleasant
4/5
nice game, hard to handle, players look cool - environment and UI should have same style
ESC didn't work for me...
well done
very good idea - easy to understand, intuitive gameplay, nice color combination - has addictive potential!
thats fun!
nice audio - give graphics the same personal touch and its perfect!
enjoyed it, 4/5!
Thanks for your comments - orientation in space is difficult indeed, i'll work on that and make the movement faster too :)
Has anyone encountered problems with respawning after a fall or too much jump force? these were the things i just couldn't solve...
good idea - fun to play - good game!