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Jesse Chand

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2011 20 It's Dangerous to Go Alone! Take This! Quaintbrush compo Innovation 4.25

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201120It's Dangerous to Go Alone! Take This!Quaintbrushcompo83.883.964.252.793.122.453.144.003

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by Jesse Chand

LD20 — It's Dangerous to Go Alone! Take This!

A Spawn Named Bob by sirGustav 2011-05-18T01:51:00

This was one of the more fun entries I played, despite the simplicity. The dashing mechanic is solid.

Hangman by mattdev 2011-05-18T01:49:00

The physics were well done. Good job! :)

Wild Forest by haqu 2011-05-11T04:26:00

I love the graphics! :)

Take This by dadads 2011-05-18T01:50:00

I like the original idea you had here. Good work!

Quaintbrush by Jesse Chand 2011-05-03T01:54:00

Problem solved. I added a mirror so it should be working now. :)

In addition, I uploaded the Jam version of the game, which includes your best times for level completion, a few bug fixes, and a neat soundtrack by Ackute.

Quaintbrush by Jesse Chand 2011-05-03T03:05:00

Try the Jam Version, hosted at yoyogames.com. That should definitely work.

Sorry about this. :(

Quaintbrush by Jesse Chand 2011-05-04T19:55:00

Try painting them red if you can, to slow down their reload time.

Then when they're reloading (when their bar is filled up) sprint through them.

Quaintbrush by Jesse Chand 2011-05-04T19:56:00

Also, if you're ever stuck on a level, you can skip it (without penalty) in the pause menu.

Quaintbrush by Jesse Chand 2011-05-07T15:02:00

qrunchmonkey:
Agreed! One of the major decisions that I added gameplay-wise was the skip feature because I was certain a huge amount of people would likely ragequit if they were really stuck. Being that this is a 48 hour, free indie game, it's very unlikely for someone having trouble with a level to keep going on.

At the same time, I didn't want to dumb down the game and make it too easy. But remember again, that each and every level is fully possible if you know where to draw in the right place, and the skip feature isn't there for players to avoid 'impossible' levels.

TellusE:
Thank you! In terms of graphics, I was originally considering going with an art style I had previously been experimenting with:
http://i56.tinypic.com/2z3qwzl.png

But definitely, the 48 hour limit would've made that very difficult to achieve. If I make a port / sequel, I'll try to do that.

chrisp:
Thanks! Looking back, I do agree that "You are f**ked" is one of the lower points of the game, since it requires little analysis and more skill in platforming.

Quaintbrush by Jesse Chand 2011-05-11T04:22:00

Thank you! I'm glad you enjoyed it. :)

SINGLEHANDEDLY by Elpizo 2011-05-11T04:25:00

This game is unbelievably amazing.

Speculum by Joszs 2011-05-18T01:53:00

The graphics remind me a bit of Rolando. XD