A Spawn Named Bob by sirGustav 2011-05-18T01:51:00
This was one of the more fun entries I played, despite the simplicity. The dashing mechanic is solid.
Foon → Ludum Dare Explorer → Users → Jesse Chand
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2011 | 20 | It's Dangerous to Go Alone! Take This! | Quaintbrush | compo | Innovation | 4.25 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Quaintbrush | compo | 8 | 3.88 | 3.96 | 4.25 | 2.79 | 3.12 | 2.45 | 3.14 | 4.00 | 3 |
This was one of the more fun entries I played, despite the simplicity. The dashing mechanic is solid.
I love the graphics! :)
Problem solved. I added a mirror so it should be working now. :)
In addition, I uploaded the Jam version of the game, which includes your best times for level completion, a few bug fixes, and a neat soundtrack by Ackute.
Try the Jam Version, hosted at yoyogames.com. That should definitely work.
Sorry about this. :(
Try painting them red if you can, to slow down their reload time.
Then when they're reloading (when their bar is filled up) sprint through them.
Also, if you're ever stuck on a level, you can skip it (without penalty) in the pause menu.
qrunchmonkey:
Agreed! One of the major decisions that I added gameplay-wise was the skip feature because I was certain a huge amount of people would likely ragequit if they were really stuck. Being that this is a 48 hour, free indie game, it's very unlikely for someone having trouble with a level to keep going on.
At the same time, I didn't want to dumb down the game and make it too easy. But remember again, that each and every level is fully possible if you know where to draw in the right place, and the skip feature isn't there for players to avoid 'impossible' levels.
TellusE:
Thank you! In terms of graphics, I was originally considering going with an art style I had previously been experimenting with:
http://i56.tinypic.com/2z3qwzl.png
But definitely, the 48 hour limit would've made that very difficult to achieve. If I make a port / sequel, I'll try to do that.
chrisp:
Thanks! Looking back, I do agree that "You are f**ked" is one of the lower points of the game, since it requires little analysis and more skill in platforming.
Thank you! I'm glad you enjoyed it. :)
This game is unbelievably amazing.