FoonLudum Dare ExplorerUsers → solidplasma

solidplasma

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201431Entire Game on One ScreenBunny Breeder EXTREMEcompo
20132710 SecondsWhat just happened?compo
201225You are the VillainMaiden Muncher Hero Crunchercompo7442.061.932.403.061.631.872.152.2332
201019DiscoveryPingcompo833.072.933.603.532.332.502.112.44

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by solidplasma

LD19 — Discovery

Ping by solidplasma 2010-12-20T16:23:00

Why thank you! SFXR is really good for getting good (albeit retro-sounding) sound effects. Have you beaten it? I'm looking forward to trying yours!

Ping by solidplasma 2010-12-26T05:00:00

Ah, okay, thanks for the feedback, guys. I edited the post above a while ago to say that you should start the first level with the spacebar. I sort of assumed it was commonly used in keyboard-based gameplay, and that people would try it sooner rather than later. As for the enemies: most of them just bounce around randomly, but if you hit them with a Ping, they tend to get a bit faster, at least temporarily. At least, that's what I was aiming for. Some of them, however, will home in one you, but only if you A) Ping them, or B) switch on a light switch. The former method of alerting them will cause them stop homing if you can avoid them for ten seconds. I considered limiting pings, but I eventually cam to the conclusion that it should be a trade-off: Being able to see or being safe. I hope that that came across, at least in the later levels. By the way, did anyone find the light switches before the level "We're snowed in!"?

Quarters by Terry 2010-12-20T04:36:00

I really like it. It's a simple concept that works well in practice. The AI was functional, even though it was fairly easy. Also, I'm a big fan of yours, Terry!

LD25 — You are the Villain

You Are The Virus by Jogy34 2012-12-17T03:59:00

I had trouble controlling it, and I didn't seem to be able to damage the cells, but I love the concept. I made a microorganism based RTS once.

Villain Glance by Evilion 2012-12-17T17:34:00

Was very confused by the control instructions, until I realized you meant WASD. Good fun, and looks nice. Is it possible to defeat any of your peers though?

Mad Princess by AdventureIslands 2012-12-17T04:29:00

Very well made, but I had trouble with the bombs.

(Don't) Save Christmas by infernet89 2012-12-17T03:08:00

I like it! The aesthetic is very nice.

Makarun by timtipgames 2012-12-17T03:29:00

It's just the right amount of challenge, and the sound is very good for something made in such a short time frame. The controls are just slightly awkward, though.

You Are The Virus by Ashkin 2012-12-17T04:02:00

Very nice aesthetic. I like the random levels.

Villain Simulator 2000 by TheCze 2012-12-17T03:44:00

Very funny. Also disturbing. XD

Unsave the Princess by karlin 2012-12-17T03:51:00

I love the concept and execution, but I couldn't figure out how to kill the monster shooting fireballs after I used a block as a shield. Still, a wonderful puzzle platformer.

Event Horizon by SelectricSimian 2012-12-17T03:33:00

Very impressive, and slick. Slightly unclear how to play at first, though.

Maiden Muncher Hero Cruncher by solidplasma 2012-12-17T04:07:00

I'm not sure what "slow" attack types you're referring to, but the different enemies in the fights have different stats that determine how likely they will be to successfully dodge, how much experience they yield, the maximum number of them there will be, etc. It does take a while to defeat him, but he has to go through 3 worlds to reach you, so it's about placing enemies strategically. Anyway, thanks for rating mine, too!

Maiden Muncher Hero Cruncher by solidplasma 2012-12-17T04:16:00

Hahah, sorry, I was trying to make the RPG system look good. It really is not just about the battles, but also which enemies you place when. If an enemy that will do more damage is recharging, you could try and stall him with one of the traps (middle button). I suppose it could take more experimentation than some people have the time for.

Soulless Robot Rampage by Falkreon 2012-12-17T03:39:00

I like the mad scientist's commentary. I had trouble figuring out exactly what the upgrades did, though.

Conquering Oneself by VDZ 2012-12-17T17:29:00

Absolutely brilliant. Like Simon mixed with an RPG.

LD27 — 10 Seconds

What just happened? by solidplasma 2013-08-31T02:57:00

Thanks guys. And VoxPlacitum, thanks for letting me know. It's hard to know exactly how fast it should play when you've only tested it yourself.

LD31 — Entire Game on One Screen

Bunny Breeder EXTREME by solidplasma 2014-12-10T07:21:00

Haha, yeah, sorry about that. Congrats on your high score. I think the built from scratch high score system is still a bit buggy, your score may have removed someone else's from the listings. I gotta play other people's entries, though.