emveyh 2012-12-17 17:30
Wow. That's a very creative idea :) That animation when you get caught is AWESOME! :D But ZQSD for movement? My hand hurts now :(
Foon → Ludum Dare Explorer → LD25 → Villain Glance
By evilion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Mood | 86 | 3.41 | ||
| Audio | 106 | 3.28 | ||
| Fun | 123 | 3.39 | ||
| Overall | 142 | 3.42 | ||
| Innovation | 145 | 3.38 | ||
| Graphics | 174 | 3.48 | ||
| Theme | 186 | 3.61 | ||
| Humor | 412 | 2.37 |
Wow. That's a very creative idea :) That animation when you get caught is AWESOME! :D But ZQSD for movement? My hand hurts now :(
Fantastic game. Got binding of Issac mixed with the old MGS games.
Would make a game IOS/Andriod tablet game if you beefed it up.
Was very confused by the control instructions, until I realized you meant WASD. Good fun, and looks nice. Is it possible to defeat any of your peers though?
Why don't you just make a web version? You will lose a lot of players by not providing one. The controls are a bit awkward too on a qwerty keyboard. The idea however is very nice and it is very well presented.
Oh just found out wasd can be used too.
That was really cool.
Why not add an online version? it being flash.
xD yes sorry I just realised that I wrote ZQSD instead of WASD (french reflex !). It's fixed now.
Yesterday the Web version (swf) had some lags so I thank it was better just providing the Windows version. But in fact I just tested it again and it seems that it's not lag too much anymore. My computer was certainly as tired as me last night ! So I added the Web version.
Thank you for your encouraging comments !
Nice simple mechanic combined with consistent art and fitting music.
loved it 3:
love the death animation. I would suggest that the character be a different color or something, he gets lost in the crowd very easily.
Yup, the point is can you easily find out who in a crowd is a villain ?
I am a very dead villain :)
again and again and again...
pretty neat
Fantastic idea! And so hard too! Great work!
Oooh that's a good idea. You have to continue with it.
Very smart concept! Implementation is very good as well, with fun graphics and good sound. :)
I got stuck when I hit the left wall, otherwise quite okay game
Thats a pretty great idea and good mechanic it took me a pretty long time to figure out how all this works but its still great
Wow. Cool Game :) Was able to beat easy and medium. Failed on hard because my hand started to hurt :D Moved to replay folder!
Nicely done! It took me a while to figure it out, but after that it was lots of fun. Pretty original concept, it seems stealth-like games are popular this time around. Great job!
Good entry!
5 stars on mood anyway, even if I didn't quite understand what was going on.
Had a great deal of fun with this. Good job!
Very good game. Congratulations.
Very nice game! it would be nice to see a score while playing!
Really cool. The music fits nicely.
Very dirty and nasty ! Excellent :) I like the way you have to hide you for killing, walk as if nothing has happened, make a headshoot, and walk again quietly. Congrats !
Very well executed idea. I love the dead animation :P The controls of the gun are a bit irritating though.
Nice idea. Aiming is a bit hard though
This was very fun! Is it my computer or is there a slight lag in the crosshair? Hard game, but very fun! Great job!
I liked the idea a lot. Took some time to understand what you should do (because the light coming from people's eyes aren't that obvious). Loved the entire urgent feel to it. It just felt strange that the game is easier with your progression, but other than that, awesome job!
Very cool idea, and it just works well! I had a lot of fun, and really felt evil! I'm glad this game now exists!
Rembers my of Isaac ^^
Sometimes I aim on someone and shoot and the shot doesn't hit him. You should check, if the visual cursor meets the real cursor position :)
Music and graphics are awesome, but aiming is difficult to use.
concept is really good IMHO! well done!
Thakns for all your awesome comments ! About the target cursor, it follows the mouse cursor, I mean it moves to the mouse cursor with a little latency instead of always being at the mouse cursor position. The shot is efficient just under the target cursor, and not just under the mouse cursor, so it's a bit hard, but intentional =3
I was often almost continuously covered in viewing arcs so I had to wait for them to disperse. Maybe start out with fewer peers and then in waves increase their number / base viewing angle?
Fun idea!
This is great. Nice one!