Foon → Ludum Dare Explorer → Users → Bullseye8841
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | Mansion Massacre | jam | 216 | 2.80 | 2.36 | 3.28 | 3.80 | 3.20 | 2.11 | 2.81 | 46 | |||
| 2011 | 22 | Alone | Phil: A Search for a Friend | jam | 131 | 2.15 | 1.85 | 2.31 | 1.69 | 3.15 | 2.42 | 3.00 | 1.83 | 1.43 | 10 |
Thx, we agree completely, but we're glad you enjoyed it! lol
Aaron, Shigor, Joe, thank you for the responses. There were certainly a number of things we wanted to complete. In fact, there the level that you played was the test area. The full game had a complete lobby (without endless falls), and a full office environment, complete with cubicles, kitchens, janitors closets, and blood particle effects. However, over-ambition and time where our enemies. Proper planning and a simpler concept would have been better suited for the situation. I'm glad you guys found some good with it (I loved doing the eating animations lol), and wish you all the best. Thx
Hmm. I can't help but feel that you could have done just a little more within the 7 hrs. It's a nice start, but I'd really like to see more in it.
Had a great deal of fun with this. Good job!
Overall, I found it to be an interesting and engaging game.
It's always fun to play as a boss character :)
Love the artwork and music. Great stuff!
Solid beat'em up! My only grip lies in the fact that there were several times where a pillar was blocking my view of the action. Other then that, good job!
Brilliant art work and interesting story!
I got to vaporize a giant chicken...I am satisfied. However, on a more serious note, some of the technical hiccups stopped me from being able to fully enjoy the game. I like the concept and hope to see more from it later.
Absolutely brilliant! Hahaha Great 8-bit fun compounded by a the ref gameplay.
Absolutely brilliant!
This was very well done! I love the simplicity of the concept.
Love the art!
I enjoyed the atmosphere and audio, but the gameplay itself just didn't feel right.
Thanks for the comment dremelofdeath. Yeah, it was rather ambitious for a two day project, but we had a lot of fun doing it. However, we do intend to refine it until we meet our gameplay goals. So if you get the chance: check back later :)
Thank you very much Thomas! We greatly appreciate your comment! Luckily, this is only an alpha, so we can certainly work on the controls in future updates.
Dark Acre Jack: Thank you, and we agree about the work :)
Nolan C: You hit the nail on the head my friend!
moomoo112: It's actually an unresolved glitch that occurs when you use weapons on "alerted" enemies.
dj_pale: Yeah, there's actually an "investigation area" around a recent kill that you must escape before others arrive. Sadly, we couldn't get this to activate as required. However, we will be following up on the game with updates.
dev_redant: We thank you for your complements, but believe us when we say that there is much more too it. It's just not working correctly. lol
zazery: Thanks! It's actually an issue with the A.I. that we couldn't resolve in time. The A.I. was supposed to be capable of several actions that would have allowed you to experiment more with your items. Think a top-down Hitman if you will. However, we intend on pursuing this title with future updates.
Simple and enjoyable. Good stuff!
Solid entry, though I found the balance between the two characters to be very off. I can only survive for a short few with Bobcat, but I can go on indefinitely with Matthew. Might need a bit of tweaking there (or I'm just awesome with Matthew :D).