FoonLudum Dare ExplorerLD22 → Phil: A Search for a Friend

Phil: A Search for a Friend

By bullseye8841

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CategoryRankScoreCount
Humor223.00
Graphics623.15
Innovation852.31
Audio852.42
Mood1141.83
Overall1312.15
Fun1341.85
Theme1501.69
Coolness64110
Community7041.43

Comments

thief 2011-12-21 10:06

That was actually pretty good, but it needs an end to it...

bullseye8841 2011-12-22 19:21

Thx, we agree completely, but we're glad you enjoyed it! lol

yipperpants 2011-12-25 00:17

Hey guys, congrats on your first stressful dare. :D Thoughts that ran through my mind as I was playing:

It's obvious that a lot of art time was spent on characters and the eating animation was really cool, but the missed visual details really stole my attention: people levitating 5 inches off ground, really big doors and trees, and lack of reaction to me.

Eating is cool, but by itself, just leaves me wanting more to the gameplay. From what I can tell, it's really bare-bones without any sense of challenge (was there another level?). Out of loneliness, I jumped off to the endless pit on the right.

And speaking of which, the theme was not conveyed well (something I regretted with my entry too). If it was a game about a zombie wanting to be friends with people but finds out that everybody he hugs just plays dead and ignores him--even if he eats them--or something. But you have to tell your players that. Some way of expressing his loneliness rather than just a description (especially because the game's music clashes so much against that).

All in all, I can definitely see where your heart was. You guys did a solid job for your first dare, and for future entries, I recommend really focusing on the theme itself and making use of your new time management skills to give yourself plenty of time at the end to make the experience more polished. As for continuing this game, I would really like a lot more feedback and a lot more challenging elements. I think you guys have a pretty nice set of mechanics set up, and I wish you the best of luck going forth. :)

shigor 2011-12-25 00:21

There's a potential here, but end result is too unfinished.

joekinley 2011-12-26 08:02

Would have loved a timelapse video, or some more commentary.

I liked the graphics, and it was rather funny. Awesome eating animation. Although I would have loved some splashing blood and particles.

The game was really slow. At least for me, I don't seem to read it for someone else. But it was annoyingly slow. He walked sooo slow, ugh. Then the eating was slow too, with characters walking past me while I was eating another. Sneaking was even slower, and totally without point at this speed.

Then after walking out the door there was nothing.

Could become a nice game though after some finishing and optimization.

bullseye8841 2011-12-27 20:39

Aaron, Shigor, Joe, thank you for the responses. There were certainly a number of things we wanted to complete. In fact, there the level that you played was the test area. The full game had a complete lobby (without endless falls), and a full office environment, complete with cubicles, kitchens, janitors closets, and blood particle effects. However, over-ambition and time where our enemies. Proper planning and a simpler concept would have been better suited for the situation. I'm glad you guys found some good with it (I loved doing the eating animations lol), and wish you all the best. Thx

make-a-game 2011-12-31 18:05

Nice! I'd like to see this finished. Didn't see the use of the stealth walking option though.