FoonLudum Dare ExplorerLD23 → Tiny Catan

Tiny Catan

By sudorossy

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CategoryRankScoreCount
Innovation1073.68
Theme1123.68
Overall1853.40
Fun3253.00
Mood3532.79
Humor5202.07
Graphics6822.40
Coolness72344
Audio7941.00

Comments

rustybroomhandle 2012-04-23 08:32

Liked it! John Horton Conway would be proud. :P Two things I would probably change though is better colours for the dots. Had a hard time spotting lions through my sleep-depraved-glossy eyes. And also perhaps a slightly slower speed, or a speed (difficulty?) slider.

sudorossy 2012-04-23 09:21

Thanks! I had a hard time getting the colours/speed right, and I was aiming for a Conway esque feel :-)

TJ 2012-04-23 10:04

Mesa like Tiny Catan :)

farmer_bo 2012-04-23 15:37

Very good!

heugamer 2012-04-25 21:28

Very different and fun!

refreshcreations 2012-04-25 21:42

Groovy lil sim game. Impressive that you made this all generated in just code. Island generation must've been fairly tough to figure out and implement in a short time. Made it the year 5000 with a good number of peeps. Not sure how sound effects could have been implemented in this sim-game but maybe some audio in a future version based on the status of your little world would be cool.

wampus 2012-04-25 21:52

Loved it. Fun to watch and imagine how to further add to and play with the mechanics.

norgg 2012-04-25 21:57

Nice, liked it, especially the world generation, though just "played" and won around by sitting and watching it without interacting at all.

alexlarioza 2012-04-25 21:57

Very cool, but you only mentioned humans were pink. So I assume the lions are red and gazelles are dark red? I also didn't seem to have a problem with humans dying at all.

danvil 2012-04-25 21:59

Very much like simulation games like this one! They are not easy to balance correctly.

Jeremias 2012-04-25 22:02

Good and very interesting game. Graphics are "solid" and work within your concept. Did you somewhere wrote wich colors lions have? If yes, I didn't find it ^^. Overall solid game.

norgg 2012-04-25 22:05

Huh, trying that a few more times it seems I was just very lucky with the setup that time, was a fairly clumped population starting on a larger continent, with one smaller island that remained uninhabited by humans.

lansiir 2012-04-25 22:09

Cool game, although 5000 years is a long time. 3000 would have been more suitable. However, excellent game here with world generation, people, reproduction - everything here is great! I especially liked the bit art, and the humour at the end, Made me chuckle.

jwolf 2012-04-25 22:15

Neat concept! It's rather tricky keeping the humans alive.

I don't know which API you're using, but give libGDX a try. I've had some success with it and Android development, although I haven't tried it for this competition (forgot about mouse / touch input until too late).

benjamin-soule 2012-04-25 22:17

Cool game, I enjoyed on the first 2000 years... After that it became a bit repetitive. Maybe shorter game session with leveling or some special objective would have help. And also, after 5000 years of human evolution, the main predator is the trader, not the lion.

brackcurly 2012-04-25 22:18

Good idea! Also the generated terrain looks very good. It just feels like you have not enough impact on the game especially for a god ;-)

benjamin-soule 2012-04-25 22:19

And I also like the little waving ending scroll and stats ^__^

aeveis 2012-04-25 22:27

I liked the procedural generated land. My population was always from like 1-6 people though. The lions seems to respawn after their numbers dwindle to around 5 or so and suddenly there's like 34 of them? Thought that was a little weird. I thought I could get a lot of humans to gain up and then kills all the lions and then the people could just eat the gazelles, but the lions kept coming back.

kharza 2012-04-25 23:13

Really fun to watch! I had some kind of chuck norris guy for awhile that survived for a long time.

sudorossy 2012-04-25 23:42

Thank you for all the responses. It's cool hearing about people's experiences in it!

I'm very sorry my title text wasn't clear on what was what, For the record - Red = Lions, Brown = Gazelle.

pighead10 2012-04-27 17:56

Not particularly challenging, but with improvements the overall mechanic would be good. Became boring after a short while, but I liked the retro graphics.

cltatman 2012-04-30 23:45

This does 'casual strategy' pretty darn well, it's interesting to place little 'tribes' and see how they fare. :)

I think some ambient audio and a bit of music would've done a lot to support the simple graphics, but what's here feels neat and whole.

Congrats!