FoonLudum Dare ExplorerLD20 → Breathing Room

Breathing Room

By shauninman

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CategoryRankScoreCount
Innovation153.8935
Fun893.1435
Theme653.2935
Graphics1602.8335
Audio463.3135
Humor762.9133
Overall993.1435
Community2481.8116
Coolness243

Comments

telluse 2011-05-02 03:39

I'm so easily swayed by retro graphics, but I like the way this played out. Unfortunate the game is so short, but the mechanics were solid enough to warrant high grades. Well done :)

endurion 2011-05-02 04:14

I like it. It's a shame it's very short though, I would've loved to see more.
A you've done it screen would be nice ;)

djcsdy 2011-05-02 14:31

Interesting idea and well presented. Great work. I too was disappointed by the short length, though.

lingmops 2011-05-02 19:31

Love the time dilation effect. Definitely worth stretching out into more of a game, it's waaaay too short.

sonnybone 2011-05-02 21:25

The inhaler concept for BULLET TIME is really awesome. MAJOR INNOVATION POINTS! It is a bit short, but this is Ludum Dare! You've come up with a great idea, now go make it betta!

jsmars 2011-05-03 06:23

really nice work, but way too short!

eli 2011-05-03 06:23

The contrast between music is what makes it for me. Excellent work there.

Cool mechanic, would be nice to have more.

fishbrain 2011-05-03 09:05

nice work!... lol, yeah - i love the contrasting music tracks too.

zachstronaut 2011-05-03 16:54

Wish there was more to play! That last jumping challenge had me swearing like a sailor, in a good way. I too enjoy the contrasting music.

yrael 2011-05-03 20:58

It's too short, but otherwise very original and cool :)

mwest 2011-05-03 21:24

Nicely done - just too short!

winterblood 2011-05-03 23:15

Very slick, like the frequent checkpoints! My only niggle is that EVERY obstacle REQUIRES you to stop and inhale. It would be more fun to just play the whole thing in slowmo without having to pause. But if the challenges were (just barely) doable without the inhaler, then you could time it and reward the player for not having to stop and inhale...

milo 2011-05-04 02:36

I love the concept. Brief, but high quality.

the-jack 2011-05-04 04:03

Solid platform for further development, would highly recommend taking this one to the next level.

Great work!

hamumu 2011-05-04 15:19

Man, this is I Wanna Be The Guy ruthless. It's a good thing it's like 2 seconds long! It's a little weird that there are absolutely no limits on the inhaler (and you can start it up again while it's still going), it's almost like the game should just be in slow motion all the time. You can even charge in mid-jump! Winterblood has good points on this thought, I see.

The music was a very nice touch.

shauninman 2011-05-04 18:12

Thanks for the kind words everyone. I'm really glad the music has been received so well.

I've already started building out more levels that better introduce and gradually increase the challenge; the "game" I "finished" in 48 hours was basically whatever state the debug room was in when I was finished building out the last "threat."

Hamumu, Winterblood, without the slowmo inhaler Breathing Room would be just another poorly designed, floaty indie game instead of a poorly designed floaty indie game with an interesting if underdeveloped core mechanic :) The actual level designs I'm working on make use of slowmo to better effect.

grungi-ankhfire 2011-05-04 22:56

Very well done, even with the short length. The retro graphics and the music really clicked together. Hope to see this developed further !

crackerblocks 2011-05-06 04:39

When can we buy the soundtrack on iTunes?

jonbro 2011-05-06 10:09

The graphics are great, I just wonder how much deeper this can go than a simple twitch mechanic? Like maybe you could have a stimulant inhaler? or the effects of the inhaler only effect a certain bubble around you? And then you start getting into braid :)

shauninman 2011-05-07 12:13

crackerblock, you can download the sound track here http://shauninman.com/breathingroom/Breathing%20Room.zip (also linked from the footer of the Web link above)

hexygen 2011-05-08 16:10

Nice idea, very funny!
I love the retro graphics, the second that magenta came up I was going "awwwww" for old time's sake.
The contrast in the music is really nice but the non-inhaler music was a bit hard on my ears, so that's the only thing that put me off...

One other thing actually: You should really give a clew when the game is over. I actually made all the way back (checkpoints and all) just to make sure I didn't forget to click a button or something :)

elbowroom 2011-05-08 17:59

It is really nice, I guess I understand you are not used to doing AS3 but I like what you did and it would have been awesome to see more.:)

alexlarioza 2011-05-10 00:15

Quite short even for an LD but the main game mechanic was brilliant! I also really liked the grungy 8bit metal you had going on. ;]

matthias_zarzecki 2011-05-12 16:46

Haha! this is awesome. The two music tracks, the contrast between them. Checkpoint-placing is also good.

brighterorange 2011-05-21 17:59

Funny interpretation of the theme, and I love a good portmanteau. Love the music. The game is easy because there's no reason not to just use your inhaler constantly, and because it's only two screens long! But I enjoyed the short demo. :)