FoonLudum Dare ExplorerLD21 → Faceless

Faceless

By dragonsix

View on Wayback Machine

CategoryRankScoreCount
Overall243.13
Innovation14.27
Theme103.64
Graphics213.64
Humor392.13
Fun452.27
Audio472.00
Coolness3111
Community4101.75

Comments

n0_named_guy 2011-08-22 22:43

Can't play, can't rate =X Sorry... (Linux user here)

gigaclon 2011-08-23 00:19

Nice concept, but I spend more time watching the face travel than playing the game, the face travel should take no more than 5 seconds maximum

decsterb 2011-08-23 04:25

This is the strangest game I've played yet.

alexlarioza 2011-08-23 19:40

LOL @ the ending! Very strange but interesting game but I agree with one of the commenters, face travel should be sped up.

quickfingers 2011-08-23 22:09

Yep that was seriously odd! But in a good way

marudziik 2011-08-24 17:21

The atmosphere is pretty creepy, but with no strategy and more interaction involved, this is somewhat lacking. Nice graphics, although being able to skip the mask sequences would be a nice option. This could be very innovative when made into a longer and more feature-rich title.

telluse 2011-08-24 21:51

When I first played this I double-checked to make sure I had eaten the right brownies from the fridge. Once I'd been assured that my party pies were indeed still in stock for the weekend, I continued to become engorged in this d'arte abstracte that challenged both my senses as well as fill me with a considerable sense of motion sickness.

I'll agree with the remarks that the face travels a bit too slowly - add to it that the constantly rotating camera (especially on long travels) really did make me sick :D I ended up looking in the opposite direction of my screen until the sounds ceased.

Regardless of these details (mere details, I tell you!), I think this could become a phenomenal "interactive art" piece. Add some truly queer random quotes throughout the movement and think this would become a profound piece kind of like the Path.

thonk 2011-08-25 09:48

Nice concept! I did feel quite dizzy when the face moves though.

matthias_zarzecki 2011-08-25 15:28

Neat idea.

benjamin-soule 2011-08-26 17:58

great atmhosphere. The face flying sequence are a bit too long and you can make some very long face-jump avoiding a part of the leveldesign. The ending is cool :)

n0_named_guy 2011-08-27 21:44

Sorry man, couldn't play 'till to the end (now that I've managed to be on Windows). It is too noisy, I dislike the sound effect you use when the face is being used. Another thing that really gets my nerves is that everytime that I use my face I must sit and watch it go... A nice effect here and there, but man, EVERYTIME IT IS USED? That's too much for me. Enough with the hating =) I find this game quite an original one. I has a really nice idea, but poorly executed... I wish you the best =)

dragonsix 2011-08-29 15:25

Thanks for all your comments. When I made the game, I was fully aware of the negative points some of you bring up.

The thing I regret a bit is I didn't have the time to make more complex, more interesting maps. Maybe if I come back to it one day...

For the other point, namely the face travels, I know very well how it can feel, and it is indeed exactly how I intended it to be. I wouldn't have it any other way.

Zetanor 2011-08-30 01:03

This should win the compo.