ryan 2010-12-20 07:29
I took a look at the graphics and listened to the sound, and they were good. However, it looks like there was a problem loading the maps that made it crash, so I can't judge the gameplay. Nice menu screen though.
Foon → Ludum Dare Explorer → LD19 → Deep sea discovey
By piotrekb
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 139 | 2.57 | 14 | |
| Fun | 108 | 2.79 | 14 | |
| Theme | 95 | 3.21 | 14 | |
| Graphics | 86 | 3.13 | 15 | |
| Audio | 116 | 2.40 | 10 | |
| Humor | 136 | 2.00 | 6 | |
| Overall | 109 | 2.93 | 15 | |
| Community | 219 | 1.43 | 7 | |
| Coolness | 150 | 2 |
I took a look at the graphics and listened to the sound, and they were good. However, it looks like there was a problem loading the maps that made it crash, so I can't judge the gameplay. Nice menu screen though.
Thx for comment :)
What problem with loading maps ?
This game need some time(1s-10s) to load map :/
Cool ;) But you need to know that all the game assets must be made within compo 48h, and that includes music. Let's say music doesn't count. ;)
Sort of fun in a relaxing way. The enemies had really large collision bound.
First time I tried to start it it locked up. Closing it left the process running in the background (this also happened when it had not locked up).
Music wasn't made by you within the compo?
Thx for comments:)
Yes, music wasn't made by me, I write in game-menu in the bottom where I find it, http://ccmixter.org/ . Everybody make music by themselves ? What can I use to make simple music for compo ? ( I heard about fftuner, but I think it take a lot of time to make something good )
Unfortunately this wouldn't run on my computer- MSVCP100.dll was not found. I'm running Windows XP service pack 3.
Maybe downloading Microsoft Visual C++ 2010 Redistributable Package (x86) can help http://www.microsoft.com/downloads/en/details.aspx?familyid=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84&displaylang=en sorry for problem :/ For next ludumdare I'm going to write in Jave :)
Loading the level caused the game to crash every time. I have all VS packs so I don't know why.
Fun, but the gameplay is more about collecting before your oxygen runs out.. it doesn't really feel like discovering. I didn't have any problems running the game, but the pink enemy's collision box is about twice it's size.
The game is neat and fits the theme, oh and the word is spelled "please" with an 'e' ;)
Missing DLL. Wouldn't run.
Crashes when I select a map and press space. From what I can see it seems to be a NULL pointer access.
Rule violation: uses pre-made music, so I rated without sound.
Yeah, echoing the music thing for the nth time.
Sound didn't load up for me in the game anyhow.
Also echoing the hit boxes on the poison dealies.
Some nice subtle ambient music would have went great with this.
Maybe oxygen has a slow drain on it, to add a bit more difficulty.
Fun enough, but not particularly challenging, beyond the issues of getting lost and of avoiding the incorrectly sized hitboxes of the enemies. Even if the hitbox was correct, the enemies should probably only drain oxygen rather than kill you instantly - each level, particularly the large one, takes enough time without having to restart because of instant death. And the threat of running out of oxygen was a bit too minor, because it was plentiful compared to how much was required to break down obstacles (as others have said, having it slowly tick down would have been a possible solution). Finally, it was only really as theme-related as any game about being somewhere and collecting things is.
Still, quite fun, and the .png based level loader is pretty nifty. Well done.
Cool bubbles :3
Nice job. The core gameplay was there but the presentation was pretty uneven. The low-res but hi-color graphics just made it look blurry, a more restricted palette would have worked better for pixel-art, or just go with hires.
Gameplay itself was fun though.
awesome music, great colorful graphics but really hard gameplay