greenyuk 2014-04-28 02:50
Very basic, but it's a game! Nice work :)
Foon → Ludum Dare Explorer → LD29 → HYPERHYDROSIS
By craigsmye
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 87 | ||
| Theme | 771 | 3.02 | ||
| Humor | 812 | 2.09 | ||
| Audio | 928 | 1.90 | ||
| Graphics | 950 | 2.55 | ||
| Innovation | 991 | 2.47 | ||
| Mood | 1019 | 2.43 | ||
| Fun | 1070 | 2.37 | ||
| Overall | 1169 | 2.42 |
Very basic, but it's a game! Nice work :)
Heh, nice perilous start! The camera issues are a little annoying, but the movement is generally good.
Interesting concept! I had a lot of fun trying to pull off moves whilst diving, that could be a game in itself :D
Cool stuff! Would be nice if things were more centered.
I had a lot of fun diving into the water and sliding around haha, good job! :)
Nice work :) Keep it up.
Nice combo dive move. And he has some sass whilst walking.
The dive was coool, especially followed by thuding into solid ground. I think I made it to the end... It just reset?
eldog, haha thanks. A secondary goal was to get some nice smooth animation in place for the hero. But as you can see it's all keyframes. I'll be continuing work on this game with announcement as to where to play here and on Twitter.
Simple and short, but fun and well designed. Good job.
@GreenyUK you're right the camera waits too long to move up or down and there are some jitter issues. I'll shrink the free play zone so that the camera follows closer and the hero character stays more centered.
.. meaning in later versions. Not in this submitted version. Just to be clear.
Simple and elegant.
Love how the dude walks without bending his knees. :-)
It's definitely a game!
I like the main character artwork, it would be great to see him fully animated. The map felt too large, which meant the game felt a bit unfocussed. Maybe a minimap would help with this?
Oops, forgot to leave a rating with my earlier comment.
Nice; I liked the combos in there. I agree with the other reviews; mmore difind combos would be cool.
I like how the bubbles that form on the diver when underwater make it look like he had beans for lunch.
^lol.
I think I can only really comment on the mechanic since there isn't much content, but it's a solid mechanic!
^ thank you Toby. I have taken it (the mechanic) a bit further. Sliding, diving, getting in and out of the water have all been tuned up.
I'll make the link to play an updated version available here when voting is concluded.
Update: I'm still fiddling with the mechanic. And smoothing out the engine. Things are much smoother and it really feels like swimming. At this rate the game will be ready to play in five years. JK kinda.. I am still fiddling with the mechanic but the concept is really coming along too. And the level design philosophy is becoming clear.
The Web link now has the extended version, with a link to play the competition version if you'd like. In the extended version the character has his swimming-related mechanics all tuned up, and a lot of the camera issues are worked out.