FoonLudum Dare ExplorerLD29 → HYPERHYDROSIS

HYPERHYDROSIS

By craigsmye

View on Wayback Machine

CategoryRankScoreCount
Coolness287
Theme7713.02
Humor8122.09
Audio9281.90
Graphics9502.55
Innovation9912.47
Mood10192.43
Fun10702.37
Overall11692.42

Comments

greenyuk 2014-04-28 02:50

Very basic, but it's a game! Nice work :)

sfbtom 2014-04-28 02:58

Heh, nice perilous start! The camera issues are a little annoying, but the movement is generally good.

pete_h 2014-04-28 03:12

Interesting concept! I had a lot of fun trying to pull off moves whilst diving, that could be a game in itself :D

porousnapkin 2014-04-28 03:49

Cool stuff! Would be nice if things were more centered.

iamspencer 2014-04-28 05:14

I had a lot of fun diving into the water and sliding around haha, good job! :)

split82 2014-04-28 10:20

Nice work :) Keep it up.

eldog 2014-04-28 10:21

Nice combo dive move. And he has some sass whilst walking.

greg-power 2014-04-28 10:50

The dive was coool, especially followed by thuding into solid ground. I think I made it to the end... It just reset?

craigsmye 2014-04-28 13:57

eldog, haha thanks. A secondary goal was to get some nice smooth animation in place for the hero. But as you can see it's all keyframes. I'll be continuing work on this game with announcement as to where to play here and on Twitter.

dustoutgames 2014-04-28 17:20

Simple and short, but fun and well designed. Good job.

craigsmye 2014-04-28 20:13

@GreenyUK you're right the camera waits too long to move up or down and there are some jitter issues. I'll shrink the free play zone so that the camera follows closer and the hero character stays more centered.

craigsmye 2014-04-28 20:58

.. meaning in later versions. Not in this submitted version. Just to be clear.

snoother 2014-04-28 21:22

Simple and elegant.

jotson 2014-04-28 21:41

Love how the dude walks without bending his knees. :-)

terraco 2014-04-29 02:32

It's definitely a game!

vilya 2014-04-29 19:47

I like the main character artwork, it would be great to see him fully animated. The map felt too large, which meant the game felt a bit unfocussed. Maybe a minimap would help with this?

vilya 2014-04-29 19:48

Oops, forgot to leave a rating with my earlier comment.

thingus 2014-04-29 20:00

Nice; I liked the combos in there. I agree with the other reviews; mmore difind combos would be cool.

mimic 2014-04-29 23:34

I like how the bubbles that form on the diver when underwater make it look like he had beans for lunch.

craigsmye 2014-04-30 06:13

^lol.

gigitrix 2014-05-05 15:39

I think I can only really comment on the mechanic since there isn't much content, but it's a solid mechanic!

craigsmye 2014-05-05 18:54

^ thank you Toby. I have taken it (the mechanic) a bit further. Sliding, diving, getting in and out of the water have all been tuned up.

I'll make the link to play an updated version available here when voting is concluded.

craigsmye 2014-05-16 07:58

Update: I'm still fiddling with the mechanic. And smoothing out the engine. Things are much smoother and it really feels like swimming. At this rate the game will be ready to play in five years. JK kinda.. I am still fiddling with the mechanic but the concept is really coming along too. And the level design philosophy is becoming clear.

craigsmye 2014-05-21 08:15

The Web link now has the extended version, with a link to play the competition version if you'd like. In the extended version the character has his swimming-related mechanics all tuned up, and a lot of the camera issues are worked out.