bomberbox 2013-04-29 06:21
Really like the art style in this, well done
Foon → Ludum Dare Explorer → LD26 → Robo-Sheriff: Minimalising Crime
By ryana
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 88 | ||
| Graphics | 146 | 3.79 | ||
| Humor | 399 | 2.49 | ||
| Audio | 703 | 2.45 | ||
| Mood | 1003 | 2.40 | ||
| Fun | 1167 | 2.21 | ||
| Overall | 1169 | 2.50 | ||
| Innovation | 1282 | 1.91 | ||
| Theme | 1324 | 2.25 |
Really like the art style in this, well done
This sheriff character is so boss. I found the game very, very difficult. Great music and art.
I would like the boss to have a gun or something like that , shoot cubes! hehe
good graphics
The art is good but i'm afraid that's the best about it. You're right, do the sounds quickly, don't even think about composing something, something generated by autotracker or from a free music website is enough. You didn't go for western but for robo music which fits the mood.
Where to do gaps start? I think it takes the very bottom/front of the boards for collision and not the middle where the robot is standing.
Is it on purpose that those red baddies can walk over gaps when I can't? In Super Mario they turn around and don't do silly things. Am I supposed to just avoid them or shoot them? And I can stand on their heads!
Those are all little things but for any platformer they are the first priority, before music or art.
PS: I managed to "minimalise" my opponent and save my deputy. hurray :D
Haha cute, the characters made me smile ;) I feel like the movement was too slow though, still well done! :=)
The art style was nice. I didn't like the music so much, was a bit too repetitive for my taste.
The art is great. I found the music got a bit annoying. I also found the game very hard until i discovered double-jump
I like the graphics and the style, but I still don't find the whole experience... minimal. The physics were a tad buggy, but still usable. :D
Love the art & music.
Gameplay: the jump distance is too short. Stops the gameflow too quickly. Alternative controls (WASD) would be nice, as would instructions on the controls at all.
Interesting art style.
The collision detection for the the gaps feels very unfair to me though.
a bit confusing :(
Nice concept, but some of the core mechanics seem to be quite rough. The art is nice.
I liked the painted look together with the used graphics filtering and the game got easy once I started to use the double jump. It seems really hard to make 2D games in Unity is what I learned :-)
The art is really cool and the music made me feel like a Terminator in the wild west or something like that. Those pits are nasty!
I love the graphics and the robo-cowboy concept, but the game mechanics need a little work. Nice job though, given the time and PC issues you had. Keep going!
Love the aesthetic and love the character you came up with. Controls might feel a bit too tight. But great job otherwise!
Nice little game, really rough in gameplay but the art style is beautiful
Very cool art style. I struggled with the jumps though. It kept me from getting too far with it. Felt a little slow and unresponsive. Kind of wish he had a gun or something, as well - he's a sheriff AND a robot after all ;) Keep going with it :)
Graphics is amazing! You should have adjusted the controls in reasonable amount. Good job!
Well honestly I can't rate this too high. But I loved the work you did on the visual aspect! If you are having problems with logic for your games, maybe consider teaming up with a programmer. I think the result will be awesome.
Hahahha great graphics! love it :D
Movement was a bit off, making the jumping/platform tricky. But the art was nice.
Neat start to something here. Solid enough on the platforming. I like the look a lot.
Wasn't really fond of the way the character controlled. Made it much harder than it needed to be and felt less fun than it could. If you haven't read it yet, you might want to check out the book "Game Feel". It'll help you get solid-feeling controls with less trial-and-error.
I do like the scanline effect.
The artistic style was nice, but the game didn't play very well. It was hard to figure out where the gaps actually started and often felt like it was restarting for no reason due to the lack of falling/dying animations.
Robot was clunky. I see u just made the robots spawn over and over from the right, neat programming trick, works with the level desing u have