manabreak 2014-04-28 04:52
I don't know what to say :D The controls were a bit iffy. The game is... absurd, is that the right word? Let's go with absurd. I liked the doodle-y graphics, though. :)
Foon → Ludum Dare Explorer → LD29 → Speak Softly and Carry a Big Stick
By shyupuff
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 196 | 3.14 | ||
| Graphics | 314 | 3.57 | ||
| Mood | 952 | 2.53 | ||
| Audio | 970 | 1.78 | ||
| Fun | 1135 | 2.22 | ||
| Innovation | 1178 | 2.07 | ||
| Overall | 1188 | 2.37 | ||
| Theme | 1213 | 1.96 | ||
| Coolness | 1409 | 47 |
I don't know what to say :D The controls were a bit iffy. The game is... absurd, is that the right word? Let's go with absurd. I liked the doodle-y graphics, though. :)
Controls don't seem to work for me.
funny, like the art!
Strange concept (hunting marshmallows, man!) but cute and entertaining. :)
The collision detection feels pretty broken. But the art style is charming, and I chuckle at the idea of murderously slaying marshmallows.
I thought it was a pretty decent game, I really liked the art style!
Great look to the art. If you keep working on the game you should be able to kill graham crackers and also chocolate and then make some smores.
The art is great! Like others said the collisions could use some work but I like the idea, especially the oddness of it all :)
I got my ass kicked by a marshmallow today, anyway I don't see the relevance to the theme but sometimes we don't have to in order to witness a masterpiece. Great job.
Well, it took time to muderously kill a marshmellow. Got 3.
Not horrible
As others have said, this game has slightly funky collisions and a great look.
Seriously, it looks great. I'd prefere if the lines were a constant thickness, so that the character didnt' stand out from the background.
I really like the marshmallows' behaviour, the way they jump around and they can get cornered. It made things tactically interesting.
Great effort, good compo entry. You should be proud!
love the graphics! :) simple but effective. Scored 8 !
It's hard to tell if I'm constantly missing my attack or if the enemy has more than one point of health. I think the damage area is smaller than the attack looks.
Loved the art style. Combat was a bit frustrating, but I'd love to see a more polished game with this aesthetic. Nice work!
WE NEED MOAR WEAPONS :D
Art is a good style, game could have been fleshed out more though.
My record is 2 murdered marshmallows. The only way to actually slain them was to get them cornered.