FoonLudum Dare ExplorerLD29 → Thermonuclear Mutant Bunker Survival

Thermonuclear Mutant Bunker Survival

By yselftool

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CategoryRankScoreCount
Graphics9722.52
Humor10161.69
Fun10512.40
Mood11642.05
Overall11942.35
Innovation12371.83
Theme12401.80
Coolness163344

Comments

taugeshtu 2014-04-28 03:03

Nicely done, gameplay is smooth :) Would be better if you added more variety to it, like differently moving enemies (spirals/snake-style)

frankd0331 2014-04-28 03:48

Good job. I totally blew all my ammo before I realized I oculdn't get more, shoulda read the fine print first. Personally, I would've liked a little more movement from the player.

remmy 2014-04-28 17:09

i love the pixel art ^^ the variety of the gameplay is not so high though :c

cawrtz 2014-04-29 17:15

This game is not bad, but if feels a little empty. You did a good job with the characters though, the animations are quite good. The difficulty is slowly increasing like it should. And it's HTML5 :D

cosmologicon 2014-04-30 22:01

Got a high score of 281 and the difficulty ramp is pretty good but overall I felt like it was a bit slow.

torcado194 2014-05-01 00:42

pretty neat small game! ive always liked this concept

munkeebacon 2014-05-01 00:46

Reminds me much of a classic space shooter game!

sudorossy 2014-05-01 00:49

Got pretty boring after a while, but nice art style! Can you get past level 1?

reactorscram 2014-05-01 00:56

I didn't realize the ammo was finite so I sprayed a bit. (Aiming is hard) Got 39 points and died.

Could have used sound effects and some background art.

ryangatts 2014-05-01 00:56

Man, having limited ammo in a game like this is rough. My high score was Level 6 : 261 points, and I'm pretty proud of that :)

mjau 2014-05-01 02:43

First time i played this i just spammed bullets everywhere and suddenly was unable to shoot, so i figured i'd run out of ammo, and it'd be a better strategy to try to actually aim at enemies and take them out with a single bullet, if possible. So i tried to do that.

But that didn't feel right either. I felt like i spent a really long time just sitting there picking out enemies one by one, never in any real danger.. occasionally there'd be a flurry of a bit more threatening activity (when i levelled up, i think?), but it'd die down again soon enough. Level progression was very slow. Ammo(?) in the lower right didn't seem to deplete at all, but if i was shooting more often it did, and it didn't seem to go back up, so.. i don't know. You're supposed to just sit there and carefully aim at things, i guess? But it's so sloooow..

So yeah, i think that hurts the game. You have more interesting moving enemies further in, and i like those more, but to get to them you have to put up with all that slow waiting and picking, and even when you do there's just a few followed by more waiting.

In short, i think this progresses too slowly. =P

yselftool 2014-05-01 12:38

The ammo is finite, as you noticed: Every shot needs one ammo, every hit gives you one. The ammo-display in the lower right is growing with the square of the ammo you have left, so as long as you have enough it does not seem to change a lot.

Yes, going beyond level one is possible, and it's only 50 hits for each level. I agree that the first level is a little bit slow, but there are more and faster enemies with each level.
The interesting moving enemies come in waves, according to where in the current level you are.

strykerkkd 2014-05-03 18:57

Score: 227 Additive gameplay for sharp shooters. :D

loxo 2014-05-18 10:51

Nice little game with good graphics. It's like a simplified version of asteroids. I'm not sure if the ammo restriction is a good idea and it felt a bit slow. Would be nice to increase the speed, reduce the number of lives maybe to one and add some audio to make the game more fun to play.