acp_ld 2013-12-16 18:41
got stuck in walls and floor, unable to play
Foon → Ludum Dare Explorer → LD28 → SOSEB (Slightly Overweight Super Elemental Bankrobber)
By mystfire
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 604 | 2.67 | ||
| Audio | 730 | 1.73 | ||
| Innovation | 766 | 2.47 | ||
| Graphics | 829 | 2.20 | ||
| Fun | 948 | 2.00 | ||
| Overall | 955 | 2.27 | ||
| Coolness | 1456 | 30 |
got stuck in walls and floor, unable to play
I am terribly sorry, it's one of those typos, I already fixed it! changed a 0.3 to 0.4 and it works nearly perfectly now.
And Please... use Chrome, I haven't tested for other browsers, so they might be a little unstable. :)
Good luck, and thanks for noticing the bug :D
I am using chrome and...I like your art and concept, but the game pulls right. It's like I'm always holding down the right arrow key but I'm not. I really do compliment the concept of having very different routes for each element though. In general I like it, but with the glitch I'm experiencing I can't make it very far.
A nice idea, though somewhat ruined by unwieldy controls. The character often walljumps when I try to jump over a ledge and keeps moving in one direction even when I'm not pressing any keys. I'm using Chrome for OS X.
The powers were pretty neat though I quickly settled on fire as my preferred one. With better controls I think this game would be interesting to see further developed.
Controls and walls/floors are buggy :c
Hey! Fix bugs and add PostCompo game version ;)
This would have been a really awesome game if it wasn't ruined by the rather buggy controls. But still, it's a pretty interesting concept and would definitely love to play a post-compo version with better controls.
Very buggy. I'm waiting for post compo version.
Controls were too buggy, way too many glitches for this game to be playable. Jumpdirection seemed to be random and sometimes the character started running for no reason. Could be an interesting idea but you need to fix all the glitches first.
Controls a bit clunky, but a bunch of good level design ideas.