Dusty Remains by Jeremy Oduber 2013-12-16T19:24:00
great looking game but started cooking my macbook when the storm was going through
Foon → Ludum Dare Explorer → Users → acp_ld
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | EYE GUN | compo | 296 | 3.26 | 3.21 | 3.94 | 3.41 | 2.09 | 3.29 | 2.55 | 69 |
great looking game but started cooking my macbook when the storm was going through
the screen flashing is painful
well made entry, the icons should be laid out so all of them are visible instead of scrolling, also it might work better with picking words instead of icons
this story is better than bioshock...
I thought the graphics were really appropriate for the feel of the game. I couldn't see what was shooting me or see what I was shooting. The easiest way to restart the game in Unity would be to just reset the scene.
well made, camera was a bit wonky and could use minimap or at least compass to know how to get back to refuge
excellent game, the one bullet theme seems to be really common but overall the game is really well done
nice job, the music was very appropriate
really well made
really well done game
great dark mood
great entry, im not sure how it fits the theme though, Art style is pretty brilliant
well made, I to made a cyclops themed game, good use of lighting and I liked how the enemies could shoot each other
great entry, everything is really well put together
spectacular offering
downloadl links go straight to mediafire, no file
crash on opening jar
got stuck in walls and floor, unable to play
good use of the theme
looks like it was decently made but I can't figure out what is going on. Also you get suck on the terrain with the click movement. And since this isn't 1984 anymore there should be some kind of indicator about which things you can interact with and where the exits are.
Got an error: This program can't start because MSVCP110.dll is missing from your computer
hmm I can't get the game to shoot, but im playing it in a windows VM on macos so maybe the alt key doesn't work for me
really great use of the theme, and very original implementation something with no graphics
please consider showing this to math teachers so they can torment their students with it
Very well done, the music is particularly catchy. Having a tutorial is certainly appreciated. Graphics are well made, and the death animation of the enemies is perfect. I think the game would benefit from pure keyboard controls with the gun auto-aiming toward the nearest in LOS enemy. Also a UI indicator of your current jump and dash charges as well as the time slow would really help gameplay.
Overall a great effort.
excellent game, great idea, professional execution
only thing I see that is missing is the ability to zoom and either a minimap so you can see all of "known space" or make your level wrap so you can't go outside of the borders
well crafted game, 1 jump puzzler is a good use of the theme, too hard for me but I can see the appeal, levels are really well designed
bugged out for me in vmware fusion running win8 on osx, couldn't control and did all sorts of wierdness resizing my window
entry is good looking, not rating because I couldn't play in my VM, the screen was tiny and didnt scroll so I couldn't see the rest of the level
I liked the idea but the execution needed some work. The player has almost no feedback as to what is going on. I assume the different "vibrations" are the different dances but since nothing happens when I press the buttons I have no idea if the controls are working.
I think despite just being outline blocks the graphics work perfectly for this game.
good entry, i didn't like the controls but thats not against the quality of the game, just think this kind of game would work better with keyboard controls and mouse to aim and shoot or twin stick
maybe draw a circle showing the radius of the dead zone
solid effort production, lacking in gameplay but what is there is well polished
the game ran but I was unable to start playing, do you have to press or click anything to start the game?
good concept and use of the theme
interesting mechanics, good effort
I feel like the areas where you walked or threw the stone should be "remembered" and maybe even remembered across lives
also I didnt get any sound and this kind of game would be the perfect experiment with stereo sounds and simulated echos
finally for unforgiving platforming the controls should be tighter, for example having 1 jump per click rather than continuous jumping
I liked the music, some sort of "hull damage" health bar would help the game immensely
well made, great atmosphere, not sure if it really fits the theme though
short and sweet, like skittles, unless you get the sour ones
graphics and animation were well done
well made, the professional looking menu and the game modes really give the game a polished feel
the ladder powerup to get on top of the maze is really original
solid game