FoonLudum Dare ExplorerLD28 → BlockDodger

BlockDodger

By jishenaz

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CategoryRankScoreCount
Coolness366
Humor7761.14
Audio7901.29
Graphics8142.23
Mood9221.57
Fun9452.03
Theme9771.75
Innovation10011.45
Overall10021.90

Comments

acp_ld 2013-12-16 19:46

Got an error: This program can't start because MSVCP110.dll is missing from your computer

jishenaz 2013-12-16 19:51

Thank you for reporting this error.

Apparently, you need to download Visual C++ Redistributable for Visual Studios 2012 here:
http://www.microsoft.com/en-au/download/confirmation.aspx?id=30679

Tell me if that fixes the problem.

mrblade 2013-12-16 21:26

Also missing MSVCP110.dll.

jishenaz 2013-12-16 21:49

@MrBlade: Have you installed Visual C++ Redistributable for Visual Studios 2012?

http://www.microsoft.com/en-au/download/confirmation.aspx?id=30679

piat 2013-12-17 22:51

Game starts with game over and the blocks fly past in the blink of an eye. Still a little buggy I think.

jishenaz 2013-12-18 05:31

@Piat I encountered the bugs you mentioned on a separate computer. I'll have to find a way to fix it. It might take a while. I never seen this problem in my computer, even with a release build.

sytech 2013-12-18 20:54

Seems to run too fast. I get a game over screen as soon as I start.

jishenaz 2013-12-18 21:39

Thanks for the bug reports. I have a delta time calculations now, so hopefully blocks move at "normal" speeds. Tell me if it doesn't.

mortl8324 2013-12-19 07:41

Couldn't run the game. The installer crashed my explorer...

jishenaz 2013-12-19 17:30

@mortl8324 The installer (vcredist_x86.exe) is only for getting the Visual C++ Redistributable for Visual Studios 2012 installed. Have you tried running BlockDodger.exe without installing the redistributable?

If that doesn't work, you should try installing the redistributable again. Hopefully it won't crash Explorer again. Unfortunately, I have no control over that because the installer is made by Microsoft, no by me.

tobbez 2013-12-20 17:18

Like the graphics, the gameplay was a bit lacking.

bowlercaptain 2013-12-21 08:28

Definitely very simple, as you said. I think it could have done with some kind of scorekeeping or difficulty curve. Way to go finishing something, though. Good to hear you came up with a basic engine, although generally I would work on engines outside of LD and then during LD either use something I'd already made or someone else's engine (Unity, Game Maker, Flixel, Flashpunk, etc.)

jishenaz 2013-12-21 19:17

@tobbez: Appreciate the feedback.

@bowlercaptain: I actually wanted to do a scorekeeping system of some sort, but ran out of time.

Yeah, I definitely should have worked on this engine before LD, but there's never enough time. Usually I would use something like Unity, but I need to demonstrate that I could make something in C++.

Thanks for the feedback!

daveloper 2013-12-21 19:42

Good attempt at the theme, though the difficulty didn't scale leaving the experience a bit lackluster.

jishenaz 2013-12-22 19:19

@Daveloper: Thanks for the feedback. I would have loved to implement difficulty scaling but that would probably take too long to test.

jarnik 2013-12-22 21:16

Looks like a nice little OpenGL exercise!
The only issue I had was with controls - upon pressing and holding the arrow key, the player moved a bit and then stopped before moving again. It might be because of the framework limitations, but it'd feel much smoother if the player could move without the initial stutter.

jishenaz 2013-12-25 17:08

@jarnik: Thank you for the feedback. :)

Yeah, I was aware if the strange movement. I have to find a way for SDL to handle multiple keys. That will probably solve the movement problem. I would like to make a tiny post-LD version of this game fixing all the issues, but I wouldn't expect it soon.

patrickgh3 2014-01-03 05:28

Nice job using OpenGL. It'll take me a long time before I have the courage to learn it, haha.

stefan 2014-01-03 23:59

This is a very minimalistic entry, but it runs perfectly. It would be great if it could get harder over time.

jishenaz 2014-01-04 00:33

@patrickgh3: Thanks man!

When I was introduced to OpenGL in college, I couldn't get my head around it. It's programming style is a little weird and takes getting used to. The more graphics concepts you are exposed to, the more easier it is to understand. Good modern tutorials for OpenGL include <http://open.gl/> and <http://www.opengl-tutorial.org/>.

jishenaz 2014-01-04 00:35

@stefan: Thanks for the feedback. I'll try to make a post LD version this month for #1GAM that will include increasing difficulty.

jupiter_hadley 2014-01-04 15:05

Nice, simle game! I included it in part 20 of my Ludum Dare 28 compilation video series, if you'd like to take a look :) youtu.be/O9M3TIYW4UU

jishenaz 2014-01-04 18:50

@Jupiter_Hadley: I'm humbled that my ridiculously simple game would get a video review. Thank you :)

jishenaz 2014-01-13 19:05

I made a post Ludum Dare version with difficulty scaling and better controls. Download link at top of page.