FoonLudum Dare ExplorerLD27 → 10 Second Hero

10 Second Hero

By diogomuller

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CategoryRankScoreCount
Coolness1100
Theme1133.49
Humor1183.12
Fun1233.35
Audio2173.04
Overall2693.16
Mood2882.92
Innovation3152.93
Graphics4632.65

Comments

adroitboss 2013-08-25 20:23

Pretty cool ! But its either its hard to distinguish who to save , some of your collision code is of at times.

2013-08-25 20:43

The collision detection was fixed before submission, thanks.

diogomuller 2013-08-25 20:50

Adroitboss, thanks for your comment!

We tought about making only the target pickable (in one of the levels it still is), but also found it was funnier if your hero could pick wrong targets, like a drunk/desperate hero. If more people think it would be better that way, we can revert it, no problems.

About the collision code, sorry, it's because we use Bounding Boxes instead of pixel collision. I can see what we can do to make it better, but I'm not sure if there's much. Maybe if we change the map a bit it'll help?

2013-08-25 21:03

Sorry Adroitboss, I though you were referring to an earlier build (my local time and the comment date got me confused).

adroitboss 2013-08-25 22:23

*or some of your collision code is off at times.

adroitboss 2013-08-25 22:24

Okay no problem. Downloading the new one now.

diogomuller 2013-08-25 22:41

You can download a new version now. In this one, only the target is pickable.

I also changed the scoring a bit to reflect that.

andreyin 2013-08-26 00:37

Nice!!

spaceoff 2013-08-26 11:23

Hehe, pretty amusing and short little levels. Reminds me of Superman 64 (but not in a bad way, I promise).

Music works well, graphical style fits with the kind of game it is. Overall a nice little entry.

diogomuller 2013-08-26 11:28

Thanks! One of our inspirations was the Atari Superman game :)

mekuri 2013-08-26 11:34

Nice game. I like how different this is. And somehow you've managed to add a great feel to the game. I like that it randomly chooses a scenario. I had a lot of fun, and I really loved it.

ratalaika 2013-08-26 12:40

Nice work :)

fireblend 2013-08-26 13:22

Pretty fun, and definitely somewhat addictive. Great job! :)

wukkopi 2013-08-26 13:29

This is great. Quite confusing at start, but i really liked this game after i got hang of this.

berdinerdi 2013-08-26 13:31

I really like the overall idea of the game. There's some fun scenarios and the act of completing them is very fun. The graphical style and sound goes well with it, and it feels sort of fast-paced.

The only real problem I had with this game I think lies in the fact that you need to complete as many scenarios as possible in 10 seconds. The idea is pretty fun, sort of a speed-run kind of thing, complete as much in 10 seconds as you can. Though I'm not sure how well it works with only 10 seconds. Let me elaborate :)

When it comes to these sort of games, I can get very competitive with myself (So good job on that part! You got me to want to do better each run). Unfortunately, most of the time I was kind of frustrated because I felt a lot of my time is wasted either having to read the scenario text of what to do (if it's a new one), or if I've already done the scenario having to establish what to do again. Having to go through these processes so quickly within one 10 second play I feel is pushing it, as most of the time I really worried mostly about understanding the scenario than I did trying to complete it as fast as I can, since it feels in 10 seconds every single thought counts.

Besides the timed aspect, I feel the game idea could have much potential for becoming a bigger game. It is great fun flying around doing the objectives, though perhaps with those kind of complex scenarios, perhaps it would work better with having 10 second scenarios than trying to force as many scenarios into 10 seconds as possible :)

diogomuller 2013-08-26 13:50

Thanks for the comments, everyone!

BerdiNerdi, our initial idea was "each scenario has 10 seconds", but we found out the complexity of them would have to be a lot bigger, if it was the case. We limited ourselves to doing more, but shorter scenarios, for now. Of course, if we continue developing this game, the idea of more complex, longer scenarios is a very big possibility. :) That and online leaderboards (or something similar), we really liked the "beat your high score" direction we ended up with.

xgor 2013-08-26 13:54

Funny idea.. Wish I had 10s for each level instead of 10 for all levels as I only can play 3-4 before I lose.

janmavzla 2013-08-26 14:12

Nice game, it was really fun. Was hoping for it to last longer though :(

The music was really good

marcellus 2013-08-26 15:01

Game seems nice, music is very cool, but I can't play it well with my french keyboard and even alt+shift doesn't change the keys ingame. maybe you should consider mapping arrows also for those who don't have an english keyboard.

diogomuller 2013-08-26 15:54

@Marcellus Will do that as soon as possible :)

diogomuller 2013-08-26 16:12

@Marcellus Added Arrow controls. Thanks for the help!

berdinerdi 2013-08-26 16:17

@Diogo: Heh, yeah I figured you guys had a good reason for doing it the way you did. At any rate, you did accomplish what you sought to do. I got very competitive with myself and always tried to beat my last score :) Online leaderboards would be awesome.

gikdew 2013-08-26 16:18

Nice job, really fun!

supernours 2013-08-26 16:21

Cool, but I think that a party is a bit short.

diogomuller 2013-08-26 16:32

@BerdiNerdi Heh, don't tell me. I also got a bit too competitive with myself,and had to control myself and stop playing, when I was balancing the scoring system :)

reaperguy 2013-08-26 17:13

I couldn't get it to work, the game is telling me that .NET framework isn't installed even tough it is

diogomuller 2013-08-26 17:21

@Reaperguy I think you may need a newer version of the .NET Framework. You can download it here: http://www.microsoft.com/en-us/download/details.aspx?id=30653

Thanks for the reminder, I'll add a link to it on the game description.

kunzbe 2013-08-26 19:06

Wow, awesome game. It took me in a flow. I couldnt stop. The end screen music is superb. :)

kunzbe 2013-08-26 19:07

PS: more levels appreciated

diogomuller 2013-08-26 19:09

@kunzbe Will do, in the future. For now, we'll work on porting this game to Linux and OS/X. :)

john_conder9 2013-08-26 19:10

I got to 16 points! Woo! Pretty fun game, although the movement is kind of frustrating along surfaces, I feel like I should be sliding but nope, just full stops. Makes it harder, but that's not really a bad thing. Nice job! I absolutely LOVE the idea and implementation of it!

diogomuller 2013-08-26 19:24

@john_conder9 if we continue working on this game, better movement, inertia and even some other physics calculations (and physics based levels) are on our list as possible features.

One of our dropped puzzles involved a baby cart down a ramp, and for that we would need some acceleration/inertia/gravity. :)

samcord 2013-08-26 21:54

Fun idea, implementation not the best but fun nevertheless

shitandson 2013-08-26 21:58

Bug of collisions but really funny and hard

nights57 2013-08-26 22:00

Funny game, loved the "Help grandma meet her 'friend'" level. Had a lot of fun too, was not expecting it to be randomized. Music was nice too, solid game all around!

beerman 2013-08-26 22:08

That was fun. It's got a bit of a Wario Ware feel to it with all the little mini-scenarios. Could maybe do with some kind of time extend mechanic, because it's always a bit disappointing when the timer runs out and I want to keep playing.

farfromsleep 2013-08-27 00:46

This one's a lot of fun. I had a similar idea myself, but ruled it out as something I couldn't get done inside the timeframe. Nice work proving me wrong :). I liked the randomized elements and the breakneck pace of it all, nicely done.

feysoura 2013-08-27 00:49

Dammit I have to install .net framework. I'll come back to this later if I can.

tork 2013-08-27 00:49

Fun game, fast to lose :)

davisan 2013-08-27 03:08

Good game! More levels would be great!

infernet89 2013-08-27 10:38

Damnit, i needed the .net framework too.. But that was worth it. A really fun game for a first entry, keep partecipating!

p4nurge 2013-08-27 13:16

Fun! I would have liked even more variety in levels and perhaps a number of days with each day lasting ten seconds (maybe nights too with different levels?). Anyway, really nice work.

diogomuller 2013-08-27 13:43

@panurge Hey, that's a cool idea! Thanks!

robotparking 2013-08-27 17:21

SUPES

arrow-x 2013-08-27 18:53

it really have a mood and that is hard

tobiasw 2013-08-27 20:41

Wow - is there any way to do more than 4 at a time? I think I'd need real super-hero powers to do that, haha. Anyway - that's a pretty nice wario-ware type game, with each task sharing a common theme. The graphics are on the simple side, but work well. Good job! And congratulations on finishing your first LD entry!

gene-z 2013-08-27 21:21

Crazy game, Very good Work ,,

anjack 2013-08-27 21:47

This is a cool idea! It's fun to try to frantically guess the goal.

2013-08-28 00:59

I already say it on facebook, but I say here too, is very addictive. When comes dlc's??? Like Hallowen dlc, Xmas... Maybe for a post ludum dare version of the game, hold the ideia of 10 seconds, but with bonus to increase this time. Don't need to change to 10 seconds scenarios, is more fun in the way.

mikegbrown 2013-08-28 01:29

You forced me to restart my machine... for that you cannot be forgiven.

cute little game though. My first two plays I randomly drew the same 3 jobs and it was a bit disappointing, after that though I got to try them all.

diogomuller 2013-08-28 10:36

@mikegbrown I'm sorry! Next time I'll probably use something that compiles to web, it's a lot more pratical. That, or .NET 4.0, that probably everyone has. Lesson learned. About the random, wow! Pretty unlucky, hahaha. There are few jobs (yet), but I have never drawn the same three like that.

truiton 2013-08-28 12:24

A fast paced fun little game :D

diptoman 2013-08-28 13:57

Oh man, this was a lot of fun. Too difficult to score big though. And LOVE the soundtrack xD

flamecow 2013-08-28 21:35

This is one of the coolest ideas I've played yet. Really awesome! The few flaws I can find are mostly with collision; it can be a bit wonky.

syner_d 2013-08-29 03:49

Great Job! o/

kragnir 2013-08-29 05:08

Nice idea, should have an ending. Too much is depending on holding the right direction when you start a scenario. Maybe you should give something like 0.1 seconds pause between scenarios.

Getting to level 6 is my record :)

namrog84 2013-08-29 05:21

Haha! pretty neat!! and fun!

diogomuller 2013-08-29 11:14

@Kragnir Thanks for the suggestions! I'll keep this in mind if we expand our game.

Jeremias 2013-08-29 14:04

Cool concept. The 10 second timer is a bit too restrictive. I think it would be better, if the 10 seconds were per round and in return, the tasks get a bit more complex. But you already discussed this in previous comments :) Why not giving just 2 tasks at once, like save the kitten and arrest the thief?

rzfmzn 2013-08-29 15:51

Nice :)

andre-smariano 2013-08-29 16:12

Really fun actually!! Liked mainly the objectives.

diogomuller 2013-08-29 16:14

@Jeremias Thanks for the suggestion! We'll take it in consideration, if we end up expanding the game. We're planning more complex tasks too, and maybe a mode with the short minigames, but with a less restrictive time limit. :)

lokarunith 2013-08-30 00:10

Quite humorous, I like the simple gameplay and especially the audio although it's weird that the sound doesn't loop, it just ends abruptly which is not very nice.

diogomuller 2013-08-30 10:42

@Lokarunith You know, on the weekend rush I never noticed that. It should have looped. I'll take a look at it, thanks!

ashdnazg 2013-08-30 15:55

It's a frantic game with cool music!

rodrigo-robles 2013-08-31 12:45

Hey guys, I tested under Linux Ubuntu 11.10 32-bit, but got the message "Impossible to execute the binary file". It's hard to be multiplatform with these ms things, maybe next time you can try a more multiplatform tool, like unit or even web/javascript for web games.
If you want more testing with the Linux version just message me and I will be glad to help.

latcarf 2013-08-31 17:50

Does not work on Linux here, it gives something like:
System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Graphics.GraphicsContext ---> System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Platform.Factory ---> System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Configuration ---> System.DllNotFoundException: libc

diogomuller 2013-08-31 21:51

@Rodrigo Robles @Latcarf Hey guys, thanks for testing! Do you guys have Mono installed? Shouldn't be needed, but... Did you guys run the .exe file, or the other executable file? The .exe file is there only for some data, you should run the other executable file. Latcarf, do you have libc installed?

Thanks for the help!

antidote 2013-08-31 21:53

The 10 seconds limit got me frustrated ;[ can't really enjoy the game because it's over too quick. I know it's the theme of the jam, but maybe you could have used it differently.

hbocao 2013-09-01 17:48

I like the graphics and music, they fit pretty well together. Nice take on theme, but I think the approach wasn't all right, because it happens all so quickly. When you start enjoying it, it ends. :( Very nice entry!

mlinus 2013-09-01 21:05

I can start the game and see the main menu, but as soon as I try any of the options it crashes "10 seconds has stopped working". Even if I press escape to quit it crashes. Tried a few different things and even downloaded it again, but couldn't get it to work. :/

diogomuller 2013-09-01 22:20

@Linusson That's strange. What's your SO and which .NET version are you using?

drkrunk 2013-09-02 04:53

I couldn't run:

Problem Event Name: CLR20r3
Problem Signature 01: tensecondhero.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 521df73d
Problem Signature 04: TenSecondHero
Problem Signature 05: 1.0.0.0
Problem Signature 06: 521df73d
Problem Signature 07: 81
Problem Signature 08: 2d
Problem Signature 09: System.IO.FileLoadException
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 93dc
Additional Information 2: 93dc5102dc487fd12658226153db25f9
Additional Information 3: 0636
Additional Information 4: 06367b88ce1fd2879529443ee7b37c90

diogomuller 2013-09-02 13:02

@drkrunk We're looking into it. Is your SO 32 or 64 bit?

drkrunk 2013-09-02 15:27

64 bit Windows 7 Ultimate.

diogomuller 2013-09-02 15:40

@drkrunk And what's your .NET version? That's a kinda strange exception you got here, it's like there is one or more files missing.

Are you running from the compressed file, or did you extract it before?

Sorry about all the questions and no solutions. Thanks for all the help!

paperblurt 2013-09-02 15:57

Bulky and fully functional graphics!

jupiter_hadley 2013-09-02 17:50

Simple easy short game. Great job! I featured it in my LD27 compilation series if you'd like to check it out! http://youtu.be/FJWNdgd85u0

diogomuller 2013-09-02 18:10

@Jupiter_Hadley Thanks! I'll check it out!

drkrunk 2013-09-02 20:29

My .Net Version is 4.0.30319. The crash report came from the 4.0 version. I extracted it and ran it as admin.

I'll try updating to 4.5 and see how that goes.

drkrunk 2013-09-02 20:37

Both worked after updating. Must have been something newer than my original .net.

drkrunk 2013-09-02 20:55

Pretty fun game, music was okay, graphics are simple but passable, everything felt nice. I'd like to see where this goes if you keep developing it. All in all good entry.

diogomuller 2013-09-02 21:19

@drkrunk Thanks for the help and review, it means a lot to us.

We'll see if there's something strange with the 4.0 version, sorry for all the inconvenience!

noddy2006 2013-09-08 03:31

Very cool, I like it! But the game only lasting 10 seconds is a bit lame. Would be more fun if the levels were a bit longer, and you had 10 seconds to complete each one. I can understand why you made that decision though, it does give the game a bit of a hectic quality and it is a more interesting use of the theme.