Giant's Crash ! by Hatscat 2012-04-25T10:35:00
Hard to control. Moving platforms don't really work correctly.
Foon → Ludum Dare Explorer → Users → Zerot
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Lemmus Lemmus | jam | 312 | 3.00 | 2.65 | 2.70 | 3.21 | 2.95 | 2.56 | 37 | |||
| 2013 | 27 | 10 Seconds | Sprman! | jam | 398 | 2.88 | 2.63 | 2.53 | 3.03 | 3.22 | 2.52 | 1.90 | 2.50 | 52 | |
| 2012 | 23 | Tiny World | Grow | compo | 592 | 2.72 | 2.24 | 3.30 | 3.67 | 2.95 | 2.53 | 1.63 | 2.81 | 51 |
Hard to control. Moving platforms don't really work correctly.
Liked the music and the gameplay. Could use some instructions in game.
Nice looking game. Sokoban on an island. But it looks like level 3 can't be completed.
hard to control. Went of flying after planting 2 trees too close together.
Played nice and was kinda fun, but could use a proper HUD and more variety.
Nice idea, but very hard.
Didn't get any flashing graphical glitch on my end so I'm not sure what that's about. This game was a lot of fun. Better than most of the graphically heavy games that people have made.
Very nice game. Fits the theme very well.
The ball bouncing made it just impossible to score sometimes.
It is a nice idea, but is too difficult. It would be better if it was easier to score so you at least get a sense of accomplishment after 10 seconds(instead of constantly seeing score 0)
Nice looking game. The controls are a bit floaty(probably caused by using a rigidbody and forces to move it). Shame there isn't a "you finished" screen at the end.
Nice idea, but the execution left some to be desired. Villagers don't move or run away, goal of the game is really unclear(no instructions in the game).
With some more polish and those things fixed it can be quite a nice "puzzle" game.
If the game had music it would have been so much better. Also it would have been nice if there was an alarm and that the security guards would search more actively when the bag was picked up. The procedurally generated levels could also use some work. I had a few times where the bag was almost right in front of the entrance.
Other than that, it is a really nice simple game.
Nice game. Had to play around with the controls a bit to get used to them, but after that it was quite a nice game to play.
Collision needs some work but the concept is nice. I could at least understand what to do most of the time.
Very nice game. I really love the music in it.
Great graphics and music, but it is a really basic side scrolling shooter.
No audio controls :( and level 10 was seemingly impossible for me. Idk if it was just me or something faulty on the back end but I fell through certain platforms. Nice start to a platformer though!
Impossible to actually play because the truck is a bit too slow and your high score button shows nothing, but the visual aesthetic is nice. With a little tweaking this game could be fun.
"Error creating vertexshaders from memorypointer" then it crashes hard. I don't know what the deal is. :(
A bit confusing but the visuals were nice. Some parts were lagging for me but I wouldn't dock for that. It could have just been my computer.
It needs more explanations and the gameplay is quite shallow. The only thing that is really effective is to lock blocks in place and change the timer to just spawn stuff.
It might have been more interesting if there were moving/animated shapes that were falling that you can manipulate time on
Awesome game.
Seeing that you didn't make the art yourself and that you didn't check the copyright for the art you found online, this entry should be disqualified(at least for the compo, seeing you need to make everything solo from scratch).
Never use art/sound/whatever without knowing if you are allowed to use it. You are currently infringing copyright(it does not matter if you make money or not) and people can sue you for it when they find out that you used their art without their permission.
great entry. graphics are great, music is nice. gameplay is a bit limited and repeated clicking is quite boring. but with a bit of work on gameplay it could be a great game.
great artwork. however the gameplay is a bit lacking. Also the random levels make it so that you occasionally die without being able to do anything because the first wave comes from behind.
2 other small things: the blue projectiles are hard to see and ships can occlude the game over screen hiding the score.
Nice little game. Simple but well executed
nice game. Gameplay was quite simple, but it was hard to find a balance between waste production and the cleaning up of it.
It is an interesting idea, but the menu animations were too slow making it feel really slow when moving between screens.
Also having the interface using only keys made it not that pleasant to use. Mouse interaction would have been better imo
More story than game, but I liked it.
Was quite nice, though it could be a bit more clear on where the pods are.
The music was also quite good.
It is not clear what are the targets you need to destroy. nor is there a message when you failed to destroy all of them.
Also the levels with the rotating blue lasers do not give you any time to see what is going on before killing you. You will always die the first time you enter that level and most likely also the second time. Adding a small countdown or changing the start rotation of the laser so that you have more time would help those levels a lot.
The weapon recharge could a visual representation, but otherwise a nice simple game
Very nice. I was impressed by the amount of levels you managed to make.