Foon → Ludum Dare Explorer → Users → TeamAMazeThing
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | A Maze Thing | jam | 325 | 3.04 | 2.52 | 2.93 | 2.38 | 3.59 | 3.05 | 1.86 | 3.24 | 82 |
TeamAMazeThing leaves an average of 10.0 feedback comments each event.
LD27 — 10 Seconds (10)
Big City Goat Adventure by Sebby 2013-09-03T21:16:00
The theme really isn't apparent in the game any more, but nevertheless it's a great game! The beginning could use a little bit of explanation. The look is nice and fits the game mechanic, movement feels good and the last puzzle felt rewarding. This is one game that would be nice to see extended and refined after the jam.
The Compass by IonProgramming 2013-09-01T14:00:00
Getting the same error as timothyolt an MacOS.
In Vivo by Empyrealhell 2013-09-01T13:37:00
Nice idea and very good use of the theme. However, even with the walkthrough it's really hard even to finish the first challenge.
Solitude by rxi 2013-09-01T07:59:00
A very atmospheric game, I enjoyed the mood and the way in which the charging stations create these 10-second timed areas/challenges around them.
Seanan's Brewery by ZYXer 2013-08-31T21:55:00
Very nice game! Everything feels polished about it, the graphics and animations are nice, and the difficulty is nicely balanced for the 10 seconds goal. I would have like to be able to destroy/sell machines and farms to optimize. And a win screen for meeting the goal would have been nice. Apart from that, I feel like it's enough to fill the screen with machines and people and eventually it will work out, so if you continue working on the game after the competition you might want to add more mechanics.
No Time to Stop by Alink 2013-08-31T21:14:00
Very intuitive game mechanic and controls, and the extra elements in each level make the learning curve go up nicely.
Contaminated by uwap 2013-08-31T21:08:00
The sliding platforms in the last level are really hard to get past with the low friction of the controls, but apart from that, nice game!
Ten Sextillion Zeptoseconds by Oxydam 2013-08-28T15:52:00
Really nice idea, however the controls are frustrating sometimes!
LABYRINTH10 by Nizan 2013-08-28T15:27:00
Really nice idea, well done and nicely polished. Also like the audio. The difficulty varies greatly tough, as sometimes you cannot even reach 7 gems due to the random maze creation which allows many unreachable blocks, unless i didnt understand something.
IMPETUS by Dominik Johann 2013-08-28T09:36:00
I don't know if you are already aware of this, but the german magazine Spiegel Online postet an article about this game: http://www.spiegel.de/netzwelt/games/online-spiel-impetus-klicken-gegen-den-weltraum-tod-a-918790.html