tiffi 2013-08-26 09:37
I love the player sprite. A few levels are a bit hard, but good job!
Foon → Ludum Dare Explorer → LD27 → Blobb has enough time
By bitowl
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Fun | 451 | 3.05 | ||
| Humor | 466 | 2.40 | ||
| Mood | 602 | 2.67 | ||
| Overall | 676 | 2.95 | ||
| Theme | 686 | 3.03 | ||
| Innovation | 702 | 2.77 | ||
| Graphics | 806 | 2.48 | ||
| Audio | 909 | 1.58 |
I love the player sprite. A few levels are a bit hard, but good job!
Nice variety in the levels. Love the art style too. :)
Oh, another libGDXer here!
I like the game and it's great it has 20 levels (I completed 8 or 9).
I will have a look to your source code. That a-star implementation seems interesting :P
Hello, i was able pass through collision when pushing a barel in the mission 9 ( i can send a capture if needed ! )
Nicely executed! I wish some hitboxes were a little tighter, especially when you need to move barrels and the like. But other than that, good use of the theme, and great variety of levels!
This was pretty fun. Charming graphics, but mostly the gameplay was rather interesting. I like how you had to figure out everything yourself at first. I do think the enemies that spawned were hardly a challenge, though. :P
I liked the game but the invisible labyrinth made me give up from it, it's just random =/
Spiffy game. I dig it.
Fun little game! All the mechanics were there - graphics could've been a bit more polished, but it worked well and was enjoyable.
Great game, but collisions could use a little touch-up. libGDX is a great library, used it on my team's game as well.
Simple and interesting game. Good job.
Amazing art, good pace of difficulty, enjoyable!
That&s enjoyable game! I want to clear stage 11. XD
Really nice and well thought out for level design (although you might think it's not good enough :), I really enjoy it.
I think this game would have been a lot more fun without the barrels, since they are pretty tedious to move around. Some of your level design was pretty original, don't be too hard on yourself. I would have liked to see the shots-->lever mechanic explored more, instead of the barrels.
Fun up until "Every loves to push barrels". At that point the collision detection made it very difficult to play s you would be pushing the barrel and it would catch on the large collision box for the small stones. An easy way to fix this is to clamp all movement to the block boundaries (or half block boundaries like in the "Legend of Zelda") which would make it easy for the player to line up a block with the gap he or she needs to push it through.
My computer can't support the graphics - as sad as that is. Can't play it :_:
Nice puzzles, but that mine field level bounced me off. Not saying it's a bad level, but was lazy for the pen and paper :)
Nice first entry! Loved the randomness in some levels, but I hated the invisible maze. :P
I really like the idea of corruption or infestation every 10 seconds (rather than a hard time limit). The puzzle design got frustrating at "Everyone loves barrels" and the level before it. That's around when I quit. Barrel pushing wasn't fun, and I didn't like the trial-and-error aspect of the level before.
Very solid puzzler! I like it, simple idea but very good gameplay. :)
Collision needs some work but the concept is nice. I could at least understand what to do most of the time.
The levels are short and simple. Most of them not so hard. I like how you don't instantly die when your time has run out, but the level just gets harder instead. Too bad there was no audio, but nice game overall.
invisible labyrinth : bad idea
Interesting variety of puzzles! Good work!
The collision could be improved, though, as the player's collision box seem to be a lot larger than the graphic. This problem becomes prominent in some of the levels where the path is small, or ones with barrel pushes.
I kind of didn't understand this. Sometimes you timed out but the level didn't reset. Some of the levels just plain old weren't explained too well. The hitboxes were also slightly too large. The different types of switches were not explained, and some looked too similar. However, I like the concept of solving a small puzzle in 10 seconds. I also think the sprites look nice, and the zelda-style presentation warms the heart.
It seems like it was on the way to becoming a good entry, but the finicky controls and awkward collision detection made it less fun that it could have been.
Nice game!
Marred a bit my too large hit boxes and also a few nasty levels (invisible maze, boxes with hidden switches field)
Nice little game. Got stuck at the minefield level, couldn't figure out what to do.
Great puzzle game! I like the levels and the player sprite. Some audio would be nice.
Nice how the room moves around the character the way it does. Really like it!
The collision (especially on the barrel levels) could be better, but otherwise, this is a great game.
Very very good job on the puzzle. Challenging but simple.
Nice work, I love the level design. Very varying. I loved the minefield level.