FoonLudum Dare ExplorerLD27 → Blobb has enough time

Blobb has enough time

By bitowl

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CategoryRankScoreCount
Coolness1100
Fun4513.05
Humor4662.40
Mood6022.67
Overall6762.95
Theme6863.03
Innovation7022.77
Graphics8062.48
Audio9091.58

Comments

tiffi 2013-08-26 09:37

I love the player sprite. A few levels are a bit hard, but good job!

rustybroomhandle 2013-08-26 09:38

Nice variety in the levels. Love the art style too. :)

autlos 2013-08-26 14:22

Oh, another libGDXer here!

I like the game and it's great it has 20 levels (I completed 8 or 9).

I will have a look to your source code. That a-star implementation seems interesting :P

johnnymallie 2013-08-26 20:37

Hello, i was able pass through collision when pushing a barel in the mission 9 ( i can send a capture if needed ! )

gsmproductions 2013-08-27 12:08

Nicely executed! I wish some hitboxes were a little tighter, especially when you need to move barrels and the like. But other than that, good use of the theme, and great variety of levels!

davince 2013-08-27 18:01

This was pretty fun. Charming graphics, but mostly the gameplay was rather interesting. I like how you had to figure out everything yourself at first. I do think the enemies that spawned were hardly a challenge, though. :P

bassarisse 2013-08-28 04:23

I liked the game but the invisible labyrinth made me give up from it, it's just random =/

almightyzentaco 2013-08-28 11:07

Spiffy game. I dig it.

finnegan2100 2013-08-28 15:17

Fun little game! All the mechanics were there - graphics could've been a bit more polished, but it worked well and was enjoyable.

timothyolt 2013-08-28 15:22

Great game, but collisions could use a little touch-up. libGDX is a great library, used it on my team's game as well.

nerlin 2013-08-28 21:24

Simple and interesting game. Good job.

xatulu 2013-08-29 06:03

Amazing art, good pace of difficulty, enjoyable!

makio 2013-08-30 12:22

That&s enjoyable game! I want to clear stage 11. XD

haxpor 2013-08-30 12:28

Really nice and well thought out for level design (although you might think it's not good enough :), I really enjoy it.

zeppelincaptain 2013-09-01 13:35

I think this game would have been a lot more fun without the barrels, since they are pretty tedious to move around. Some of your level design was pretty original, don't be too hard on yourself. I would have liked to see the shots-->lever mechanic explored more, instead of the barrels.

dalbinblue 2013-09-01 14:01

Fun up until "Every loves to push barrels". At that point the collision detection made it very difficult to play s you would be pushing the barrel and it would catch on the large collision box for the small stones. An easy way to fix this is to clamp all movement to the block boundaries (or half block boundaries like in the "Legend of Zelda") which would make it easy for the player to line up a block with the gap he or she needs to push it through.

starspell 2013-09-01 15:27

My computer can't support the graphics - as sad as that is. Can't play it :_:

foul 2013-09-01 16:32

Nice puzzles, but that mine field level bounced me off. Not saying it's a bad level, but was lazy for the pen and paper :)

hbocao 2013-09-01 22:57

Nice first entry! Loved the randomness in some levels, but I hated the invisible maze. :P

_alts 2013-09-02 09:39

I really like the idea of corruption or infestation every 10 seconds (rather than a hard time limit). The puzzle design got frustrating at "Everyone loves barrels" and the level before it. That's around when I quit. Barrel pushing wasn't fun, and I didn't like the trial-and-error aspect of the level before.

muciojadpl 2013-09-02 14:44

Very solid puzzler! I like it, simple idea but very good gameplay. :)

zerot 2013-09-02 15:12

Collision needs some work but the concept is nice. I could at least understand what to do most of the time.

sheepolution 2013-09-02 15:49

The levels are short and simple. Most of them not so hard. I like how you don't instantly die when your time has run out, but the level just gets harder instead. Too bad there was no audio, but nice game overall.

papygaragos 2013-09-02 17:12

invisible labyrinth : bad idea

theholychicken 2013-09-03 00:40

Interesting variety of puzzles! Good work!
The collision could be improved, though, as the player's collision box seem to be a lot larger than the graphic. This problem becomes prominent in some of the levels where the path is small, or ones with barrel pushes.

thesunnyk 2013-09-03 13:25

I kind of didn't understand this. Sometimes you timed out but the level didn't reset. Some of the levels just plain old weren't explained too well. The hitboxes were also slightly too large. The different types of switches were not explained, and some looked too similar. However, I like the concept of solving a small puzzle in 10 seconds. I also think the sprites look nice, and the zelda-style presentation warms the heart.

empyrealhell 2013-09-04 08:27

It seems like it was on the way to becoming a good entry, but the finicky controls and awkward collision detection made it less fun that it could have been.

endurion 2013-09-04 13:27

Nice game!

Marred a bit my too large hit boxes and also a few nasty levels (invisible maze, boxes with hidden switches field)

anotheryeti 2013-09-04 16:40

Nice little game. Got stuck at the minefield level, couldn't figure out what to do.

loxo 2013-09-04 17:27

Great puzzle game! I like the levels and the player sprite. Some audio would be nice.

cogcomp 2013-09-04 18:08

Nice how the room moves around the character the way it does. Really like it!

entity2d 2013-09-04 19:47

The collision (especially on the barrel levels) could be better, but otherwise, this is a great game.

drkrunk 2013-09-06 23:50

Very very good job on the puzzle. Challenging but simple.

gagapete 2013-09-11 20:06

Nice work, I love the level design. Very varying. I loved the minefield level.