FoonLudum Dare ExplorerLD26 → KeepTheMusicAlive

KeepTheMusicAlive

By iamorim

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CategoryRankScoreCount
Coolness357
Audio1213.44
Innovation1583.32
Theme2573.30
Mood4022.54
Humor4031.53
Overall4642.61
Fun5112.10
Graphics5252.06

Comments

lrdkzrth 2013-04-29 12:09

Great music and great idea! Very tough though...

galvesmash 2013-04-29 16:15

Great game! But too confusing to know where I am in the beginning... Btw, cool potato! xD

iamorim 2013-04-29 19:03

Thanks guys! Actually I had the idea to put some colored lights while the balls are spawned but I chose to make the essencial first. No doubts I will keep working on this game!

masadow 2013-04-29 19:09

Good concept. Camera is a bit confusing at the start. You feel like you don't move or you are stuck on a wall

rafaelsales 2013-04-29 19:16

Nice game. Very innovative. I suggest to highlight more the volume on HUD to see easily when you are with volume 1.

ptsnoop 2013-04-29 19:31

This game got a lot easier once I realised I could just keep constantly clicking at the centre of the screen, and just use A and D to spin around. I'd have liked to have kept alive some more complex music than just those drumbeats. But overall, pretty good!

tonic 2013-04-29 19:57

Well, didn't keep me playing for long, but it is freshly different idea anyway. It was pretty hard I think, maybe it'd be better if there would be more balls visible than having to search for them?

neight 2013-04-29 20:01

Great use of Theme. Great prototype. I found myself just spinning and clicking. Keep exploring the idea.

iamorim 2013-04-29 20:31

Wow! Thanks again for the tips guys! As I said I have a lot of ideas to add. Something like let the player choose a music from the HD etc.

oatsbarley 2013-04-29 21:29

You web link gives me a 404. I'm downloading the PC version, but I thought I'd let you know ASAP.

ataxkt 2013-04-29 21:29

404 on web version too :(

iamorim 2013-04-29 23:54

Oh, sorry guys I had a problem with the folder in dropbox. I fixed it already! '-'

lizengland 2013-04-30 08:18

Confusing (as you noted) because it's all black. Once I thought about what you meant by the camera, it made a lot more sense. Music's great.

oatsbarley 2013-04-30 11:00

I think it's already been said but the music doesn't really make you want to keep playing, which is a big problem when the music is the main focus of the game. It doesn't progress anywhere, so you feel as if you're just grinding away until the time limit goes down and getting nothing for it. It's a unique idea though, well done for that!

madlee 2013-05-01 03:37

interesting concept. like others have noted, the camera movement was a bit weird at first. If you continue to work on it, I'd recommend adding some other visual cue that the camera is moving. good work!

squared-muffin 2013-05-01 23:27

Nice innovative idea, but needed something to better convey to the player where he was and what he has to do next.

john_conder9 2013-05-01 23:49

I managed to beat the first track, and it was pretty thrilling, but, the music was just a total mis-match to what was going on. If this had a crazy BPM increase or if the music got more "epic" as you went or something that would have made this game super addicting and awesome. But, great for LD and I liked it! Of course the camera was super confusing, so maybe having some kind of low-noise background or some kind of something to help tell which way I was facing would help, it was also impossible to see if I could face up and down and sometimes even when holding A or D down and clicking like a mad man I was still taking damage and I couldn't figure out from what. But, really cool!

minibutmany 2013-05-03 00:51

The music wasn't really synced up with the game, which is odd because it is a game all about music? It's a cool idea but it just needs a wee bit more work.

iamorim 2013-05-03 01:16

Good news guys! I'm already working to make it better. I'm getting nice results :)

killerstarbunny 2013-05-03 01:46

Fun the name is good and its fun, and it's a great idea kudos.

martin_monosys 2013-05-08 21:10

Hmmm... kinda basic and not very much fun... sorry to say so!

snoringfrog 2013-05-09 06:41

Crazy difficult, but nice idea.

davedobson 2013-05-13 01:59

Interesting and very minimalist idea. I found the game ran rather too long - I felt like I'd mastered any particular challenge a level offered by about 120 in, and yet I had to get to 240 or so. It would be more challenging to have the balls at different heights, and it might be cool to be able to see where they were coming from on a radar or something, so you could plan better. Very cool minimalist look, and rockin' music. Nice job!