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Earth Is Dying!

By attrition

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CategoryRankScoreCount
Coolness371
Innovation843.77
Graphics2653.25
Mood2792.96
Theme3363.21
Fun3902.90
Humor5392.00
Overall5712.75
Audio7421.30

Comments

mrevilguy 2012-04-24 05:38

I like the idea of choosing which planet to migrate to but far too underdeveloped. The graphics were great - super good job on using correct scales of the planet sizes. I kind of wanted to develop on the Sun but unfortunately that option was not available.

attrition 2012-04-24 05:43

Yes this is really a bare bones prototype. I could have added sound and polished graphics but really what it needed was more mechanics. I didn't figure I'd pull that off without having sunday available. Thanks for commenting, perhaps in the future I'll add a send-to-sun option, for those citizens looking for a more dignified exit!

triplefox 2012-04-24 06:08

Terrific fun. I must have replayed at least 15 times, eventually stabilizing on a strategy where I (ROT13) sbphf ba gur vaare cynargf jvgu cer-rkvfgvat erfbheprf, yrg gurz greensbez, naq gura qhzc nyy gur erznvavat crbcyr ng gur ynfg zvahgr(orfg fpber vf nebhaq 21,000).

It looks suitable for expansion into a game with more strategy, types of levels, etc. Polish and sound would help, but the game is already good :)

graytest 2012-04-24 14:38

Good! I didn't really figure out the best strategy and what is different between the different planets. Like the idea!

jrasmussen24 2012-04-25 05:23

Great concept, it would be great to see it expanded upon. Just needs a little post-compo TLC.

smvilar 2012-04-25 18:16

It's a nice idea but I can't see a real game in this build. I'd love to see this concept developed!

mneubrand 2012-04-27 03:10

Nice concept. Would love to see that expanded. It's hard to keep track of all the planets there should be some kind of global overview.

r3ason 2012-04-27 03:11

This could get pretty interesting! Thanks for sharing!

spiridion 2012-04-27 03:20

Great concept. You should do a post-compo version since you ran short on time.

crazyheckman 2012-04-27 03:38

For a proof of concept this is pretty good. I like the idea, but some polish would do wonders.

attrition 2012-04-27 03:44

Thanks for the comments so far guys! I will probably do some work on it post competition. Balance, graphics, audio and UI mostly. Less work than it sounds like, I could have had this done on sunday I think :) Next time!

johannhat 2012-04-27 05:13

Not going to lie; I sent a lot of bastards to Mercury just because I felt like it. It was there fault I wasn't voted Mayor of Earth, after all!

Anyway, I like the concept and really wish to see it developed further. It'd be interesting to have to deal with not only Earth Politics, but Venus/Mars/etc Politics at the same time and prevent complete and total anarchy from occurring as a result. Good luck!

johnfn 2012-04-27 05:54

Plutos not a planet :(

This is a good idea, but could do with a few tweaks. I'd like to see all the planets in one view - it would make managing stuff easier. I'd also like some sort of global indication of how much time I have left before the end of the world - maybe a huge bar that stays glued to the bottom of the screen, to incite panic. :-)

Cool idea!

chip09031998 2012-04-27 17:01

Great concept! Really fun to play as well. The sun just looked like a melon in space. It needed a bit more work. If you had the time to add music and sound it would have been an excelent game!

jwolf 2012-04-27 20:50

Nice concept, although the optimal solution seems to be to colonize and seed a few planets and then ship almost everyone else off to Neptune.

...although you'd think they'd send some of their 22-digit (and counting) resources back to feed Earth's 2-10M people. Greedy colonists! What did I ever do to them?

john_conder9 2012-04-27 23:29

Pretty cool but I just launched into it with no idea what I was doing at first and was totally confused before I read the description XD

I've played maybe 10 times so far and I think it's pretty fun, but it sucks we can't make more resources. I guess that's the point of the game though :P

scoopsy 2012-04-28 19:46

Sorry, can't play - on a Mac!

gunmonkey 2012-04-30 01:12

neat fun little game

hybridmind 2012-05-03 03:04

I played about five times. Even in the end it feels really quite difficult. I did find it kind of intriguing trying to figure out a good balance of things. I kept improving for sure but felt frustrated by how fast the game would end just when I wanted to see how I was doing.

caranha 2012-05-03 03:08

Very creative game. I like the premise a lot. As you said in your post-mortem, there is a lot of balancing to be done, but I think the game is already somewhat fun.

Here are a few suggestions to make your game more awesome
1- Show some sort of preset high score, so we can have some idea of how well we did

2- Decouple the death of the earth from the number of resources -- have the earth obey similar resource growth/reduction rules as the other planets, but also add a fixed timer for earth death

3- make the game a little slower paced (also reducing the rate of growth of other planets) - I think if the game lasted about 5-6 minutes instead of the current 2/3, it would allow us to try different tactics.

Cheers, and thanks for the unique game!

(PS: my highest score was around 24.000 btw)
(PPS: Also what jjwolf said!)

attrition 2012-05-03 14:33

I'm really glad to see so many positive comments, considering I didn't get to finish. Thanks everyone!

To address some common criticisms, I did want the game to last about 5 minutes, but tweaking my formulas for growth/reduction was time consuming, I never got it where I wanted it, thus the game ends very quickly. If I do a post-compo version (pretty likely), I'll have much more time to tweak these numbers.

A (local) highscore was planned but never implemented, which is too bad as it was likely just a 5 minute addition. I should have forced that time.

Originally I thought colonies would never be able to send back resources, but now I think the game could be extended simply by throwing resources (but not people) back at Earth. It may give you a couple minutes extra even if I don't tweak the rates. I'll have to play around.

I'm not in favour of Earth gaining resources -- in testing it proved that if you sent enough people away, the Earth would never die. But a fixed timer on Earth-death doesn't seem as interesting. I suppose you could have an asteroid hit at the 5 minute mark, but it feels a bit cheap.

Thanks again :)

attrition 2012-05-05 03:53

No one complained about it not existing, but I posted the web build of the game (no code/asset changes, just build target). I can do Mac too at some point.

castor 2012-05-08 17:22

This is the start of something cool.

bompo 2012-05-08 23:14

Nice little game! I like the idea!

ncannasse 2012-05-09 12:17

Interesting, I tried doing my best but couldn't really succeed. It would have been nice to have the Earth infos always displayed.

summaky 2012-05-09 13:28

Great! I've played at least 20 times trying different strategies. However, I feel like I don't have enough time each play...