domrein 2013-04-30 03:21
Interesting puzzle game. I wish it was a little more intuitive how to interact with things. Got stuck trying to open the medicine cabinet.
Foon → Ludum Dare Explorer → LD26 → Sleepwalker
By disease
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Innovation | 269 | 2.97 | ||
| Humor | 282 | 2.10 | ||
| Mood | 413 | 2.48 | ||
| Fun | 456 | 2.33 | ||
| Audio | 456 | 1.40 | ||
| Overall | 504 | 2.45 | ||
| Graphics | 513 | 2.19 | ||
| Theme | 545 | 2.19 |
Interesting puzzle game. I wish it was a little more intuitive how to interact with things. Got stuck trying to open the medicine cabinet.
Well, nice red herring with the you-know-what. I wish there was a way to key through the text, it got tiresome reading it over and over again and again. But really cool concept and good puzzles, great job!
Interesting. I don't think I can give you points for minimalism though. Graphics were all right aside from the plain red square. I played it all the way through, so I can at least say it was pretty fun. Could probably be more obvious about the fact that using pills next to the tub won't put you to sleep though. Good job overall.
Pretty cool game. Controls were a bit confusing, but it was fun. Good job :)
Nice game! Love the idea well done ;)
The dialogue boxes had very long delays, but I REALLY enjoyed the concept. After about 8 frustrating minutes though, I never beat it...
I like the concept. Innovative. A bit dark for my tastes though. I was able to take care of the pills, but wasn't sure what to do with the rest of it. Great effort!
It reminded me of my game, where you also have to prevent deaths in the night.
Also a bug I think: I took a bath while holding the hair dryer, and it still worked the next day. Alright puzzle game though.
What a different approach of what an Sleepwalker can do :) I made a platform game and you went for an adventure-puzzle game. Quite cool actually good job ;)
A cool idea, but the control scheme was very frustrating to use. The challenge in the game resulted more from fighting the interface in the limited time than in solving the puzzle.
Innovative puzzler. Would be more accessible with fewer keys to remember, or just point and click, or key hints hover over nearby objects. Good job doing something unusual
interesting idea, but as others stated, I don't really get the minimalism theme...
I'm on a Mac, sorry :(
interesting i missed some sound a main character but i like the concept Good job!
Cool! I had to experiment with different deaths a few times, but it seemed very intuitive and I learned where to place what quickly. Nice little brain teaser this was, good going!
Good idea, but having to restart from the beginning is tedious; it would be nice to be able to accelerate the night time. The game froze at the bath time. The instuctions said to use y but y does nothing.