FoonLudum Dare ExplorerLD27 → Ten Seconds Second

Ten Seconds Second

By soulrot

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CategoryRankScoreCount
Theme3053.04
Innovation3452.86
Mood4682.39
Audio4731.90
Overall4842.67
Graphics5072.48
Fun5782.00
Coolness112949

Comments

feysoura 2013-08-27 01:58

Controls jammed on web version due to right clicking.

thegamemaker 2013-08-27 02:00

Nice idea, but the yellow square seems to fall through the floor when you commence your plan of attack..

soulrot 2013-08-27 09:02

Feysoura: selecting "fullscreen mode" on the first right click prevents getting more of those context-menus. At least it did for us :/

ghostik 2013-08-27 13:16

Nice idea! But you should change RMB input because of web version

john_conder9 2013-08-27 18:37

I think the game is glitched, I've tried a ton of different ways but the yellow guy just randomly dies before he reaches the end. I have no idea how to stop that from happening :x Nice concept though, could be fun to see more if it explained itself a little more.

otus 2013-08-29 19:33

I couldn't get my cubes to the exit, they always died :(
Also, having buttons more closely together (like enter and backspace instead of space and del) makes the game smoother to play.

I think the concept is pretty neat and can be expanded upon!

keithe 2013-08-29 19:39

Wasn't able to get the first level unfortunately. Tried a bunch of times but I must kind of suck. :) I like the idea of planning my path through the space.

hbocao 2013-08-31 13:37

Kinda confusing to start, but the idea behind it sounds great. Try working in a post-compo version, guys.

lonelytimelord 2013-09-07 15:55

I was confused about how to do it, but I got it in the end, nice idea :)

lordjosephdeburg 2013-09-15 01:00

Interesting concept... I think you guys should keep developing this!

cryovat 2013-09-16 22:48

I like the concept a lot. I wish the walls were transparent or that you could rotate the camera; it was kind of a pain to get to some of the units and see some of the traps. I'm also not 100% sure I finished the second level like it was supposed to. (I just made an all-out charge for the exit)

Niggles aside, I think you made a great entry. There's variety in terms of obstructions, and there were interesting level design elements. It's a bit rough, but I think it got potential.

Looking forward to see what you guys come up with in future jams! :D