feysoura 2013-08-27 01:58
Controls jammed on web version due to right clicking.
Foon → Ludum Dare Explorer → LD27 → Ten Seconds Second
By soulrot
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 305 | 3.04 | ||
| Innovation | 345 | 2.86 | ||
| Mood | 468 | 2.39 | ||
| Audio | 473 | 1.90 | ||
| Overall | 484 | 2.67 | ||
| Graphics | 507 | 2.48 | ||
| Fun | 578 | 2.00 | ||
| Coolness | 1129 | 49 |
Controls jammed on web version due to right clicking.
Nice idea, but the yellow square seems to fall through the floor when you commence your plan of attack..
Feysoura: selecting "fullscreen mode" on the first right click prevents getting more of those context-menus. At least it did for us :/
Nice idea! But you should change RMB input because of web version
I think the game is glitched, I've tried a ton of different ways but the yellow guy just randomly dies before he reaches the end. I have no idea how to stop that from happening :x Nice concept though, could be fun to see more if it explained itself a little more.
I couldn't get my cubes to the exit, they always died :(
Also, having buttons more closely together (like enter and backspace instead of space and del) makes the game smoother to play.
I think the concept is pretty neat and can be expanded upon!
Wasn't able to get the first level unfortunately. Tried a bunch of times but I must kind of suck. :) I like the idea of planning my path through the space.
Kinda confusing to start, but the idea behind it sounds great. Try working in a post-compo version, guys.
I was confused about how to do it, but I got it in the end, nice idea :)
Interesting concept... I think you guys should keep developing this!
I like the concept a lot. I wish the walls were transparent or that you could rotate the camera; it was kind of a pain to get to some of the units and see some of the traps. I'm also not 100% sure I finished the second level like it was supposed to. (I just made an all-out charge for the exit)
Niggles aside, I think you made a great entry. There's variety in terms of obstructions, and there were interesting level design elements. It's a bit rough, but I think it got potential.
Looking forward to see what you guys come up with in future jams! :D