Dwarven Kingdoms by kristof 2014-05-14T14:54:00
I really enjoyed this game. The ai and polish was very impressive for 48 hours. The map being so large did prolong play a little unnecessarily however
Foon → Ludum Dare Explorer → Users → Hexadecima1
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2014 | 30 | Connected Worlds | 1492 | compo | Humor | 4.54 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | A Portrait of the Screen Door as a Young Man | compo | |||||||||||
| 2014 | 30 | Connected Worlds | 1492 | compo | 55 | 3.87 | 3.97 | 3.39 | 3.46 | 3.41 | 3.96 | 4.54 | 3.96 | 40 | |
| 2014 | 29 | Beneath the Surface | Another Fish in the Sea | compo | 1016 | 2.69 | 2.31 | 2.58 | 2.96 | 2.42 | 2.53 | 2.72 | 37 | ||
| 2013 | 28 | You Only Get One | Dueling Simulator 2013 | compo | 14 | ||||||||||
| 2013 | 27 | 10 Seconds | Escape of the Alien | compo | 1136 | 2.20 | 2.27 | 2.13 | 2.60 | 1.80 | 1.73 | 20 | |||
| 2013 | 26 | Minimalism | Escape from the Polka | jam |
I really enjoyed this game. The ai and polish was very impressive for 48 hours. The map being so large did prolong play a little unnecessarily however
The writing was funny and the base game was good overall. It could have used more length, but you probably already know that.
I liked it! The mood and general execution were great. Better visual cues for the fireballs would have been useful though.
The basis for the game seemed good, but it didn't explain anything. Your description indicates you are aware of this though.
The game was very funny. It could have been longer and have had multiple endings depending on my response, but heh, what ya gonna do?
Game was fun and fairly well stylized. The gameplay could have used a few tweaks, such as a better visual cue for being hit
The concept was interesting, but the game could have used more work in most areas, like telling the player what their goal is
The music effects were cool, but other than that it didn't do much
I wrote a poem about this for Poems About Games! http://poemsaboutgames.tumblr.com/post/95791067297/the-salt-pleeease
I wrote a poem about this for poemsaboutgames!
http://poemsaboutgames.tumblr.com/post/96506539337/80s-space-trains-in-hell
(sorry couldn't find any other way to contact you)
Really neat as a proof of concept; I think it achieved the goal you had for it. Everyone saying the same thing and radomly inserting "whatever" into their dialouge was actually kind of funny.
I enjoyed this overall, I would probably have done better if I had a numpad. I really like it when games have challenges that extend into the meatspace.
(I'm the guy who wrote about this on PoemsAboutGames.tumblr.com btw)
Charming, polished, clever and beautiful. The controls were a little weird at times. Making it mobile only was a good descision, it wouldn't work as well or be as intuitive elsewhere.
I wrote a poem about this game! http://poemsaboutgames.tumblr.com/post/96852988357/parallel-worlds
(I coundn't find your contact info anywhere so I had to post this here)
This game made me think. I liked it. I have nothing else to say that everyone else didn't already. (also I'm the guy who wrote a poem about your game for poemsaboutgames)
I really enjoyed this, the music is super great. The scrolling was a little too sensitive on my setup, but that might just be on my end.
(I'm the guy who wrote a poem about this on poemsaboutgames)