brunodev 2014-08-25 02:55
Awesome job Boo! You're improving with each game. I really want to finish this one though! Hard as hell! xD.
Foon → Ludum Dare Explorer → LD30 → Celestial Impact
By boodog
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 87 | ||
| Audio | 407 | 2.95 | ||
| Humor | 489 | 2.43 | ||
| Fun | 585 | 3.00 | ||
| Theme | 798 | 2.88 | ||
| Mood | 817 | 2.69 | ||
| Overall | 887 | 2.87 | ||
| Graphics | 889 | 2.56 | ||
| Innovation | 1099 | 2.26 |
Awesome job Boo! You're improving with each game. I really want to finish this one though! Hard as hell! xD.
fun game, loved the personality, and the puzzles were well-made but not overly complex. I would love it if there was more content(hard, I know) so I could play on and on and on...
nice work! :D
Great job! The jump was a bit wonky though. Instead of having one jump speed, try having the jump speed get slower the higher the player gets and speed up as they fall. I really liked your incorporation of the theme though. Very atmospheric.
Cool! Nice game nice grafics and its fun. The gravity is a little to high for my taste but its ok.
This ... this is a very hard and very long game :P At least it seems very long, I got to the castle bit with the impossible to see grey stones and the unreachable trinkets? in the background before I gave up.
The jumping is the worst! Why why why :P Let me control it more, ahhh it's so hard! I guess that is it's charm though, nice game! It's inspired me to want to make a hard platformer.. :D
oops, the above comment was meant for another game, sorry!
<real comment>
tricky, and very sensitive, but that adds to the fiendishly difficult charm:)
now if only I could make that jump...
</real comment>
The gravity needs to be polished, but it's simple and fun to play game :)
Nice simple graphics.
Nice job, hard to get used to the movement though.
Very challenging. I found myself 'sliding' off the edge of blocks quite a bit. The visuals were simple but effective.
Like the graphics, physics and fun! Good job Boodog!
Nice work! Some tweaking on the controls might be in order, but this is a good effort!
Fun game.I love the mood it had. :)
Pretty fun little game, but I'd have liked if the jumping was a bit more floaty.
Made it through the first two levels but the ice level got me. The controls are touchy but I think that adds to the charm of the game. Good job!
Mmm jumping puzzles.
I loved the graphical style of the worlds overlapping each other. Was cool to see what the next one would be like.
I agree with a few others that I'd have like the jumps to be a bit more floaty, and it would be cool to have a more dynamic game world to interact with - but "more" is the whole challenge with LD48, eh?
Pretty fun. As other have mentioned the physics feel weird. Also I was able to run up walls and I'm not sure if that was intentional. Otherwise I loved the music, really suited the game well.
Nice job. The jumping mechanic was a bit strange though. There is also a bug where you can jump up walls.
~funkeh
Nice graphics and nice idea, but sadly the physics is not very good and this makes the game not to pleasant to play
Jump physics were a bit difficult to work with, but I know physics in games can be a pain to work with at all without some kind of physics engine/library to do things for you. Either way a quick, simple affair. It could've used a bit of polish to make each world more distinct, and maybe some stuff like falling blocks (or maybe I should be careful what I wish for? ; P)
It's really really hard. Is the lack of float in the jumping a design choice? It feels very strange, probably because it is unusual more than that there is anything wrong with it.
I like the music.
Cool game! It's really hard to master, but fun to play. It took me like 2 levels to know what the different colors meant - connected worlds^^
The jump needs some work, but the movement still gave a great deal of control overall so I was able to improve after adjusting my expectations. Good checkpoints.
Maybe convey the top information graphically? Heads for lives/timer icon? Could use a little more space from the edges.
The jump was too fast / gravity too strong, making the game very hard. I did find the main character very likeable, felt bad killing him so many times :)
The graphics are good, the music is good for 5 seconds then it is almost unbearable :) Also the jumping feels too fast and not natural, I think it could be improved if the camera was not completely locked on the character.
Nice job!
I don't know why, but the graphics look a bit minecrafty ;)
Jumping felt a little awkward. Try implementing an acceleration model, at least for the vertical speed.
I like the kind of anti-climax at the end :D
Nice work!