Foon → Ludum Dare Explorer → Users → Mr.Cassels
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | IANAAI | jam | 860 | 2.79 | 2.42 | 2.95 | 3.00 | 2.53 | 1.94 | 2.56 | 2.35 | 32 | |
| 2014 | 31 | Entire Game on One Screen | Action Theatre | jam | 10 | ||||||||||
| 2014 | 30 | Connected Worlds | world-walker | jam | 716 | 2.59 | 2.15 | 2.56 | 2.78 | 2.44 | 2.62 | 2.10 | 2.36 | 53 | |
| 2013 | 28 | You Only Get One | Last of Kind | jam | 478 | 2.45 | 2.30 | 2.20 | 2.80 | 2.30 | 2.50 | 2.12 | 2.21 | 37 |
nice game, but could have been harder. also incosistant and inaccurate jumps were annoying, and the hearts didnt seem to change. the art was quite solid, especialy the main charecter, and while the laser sound got old fast, the jump sound grew on me quite nicely.
Verdict: buggy, but good fun!
Nice game! realy tricky, just the way I like it. graphics are beauteful and machanic is creative and fun, but could have used more puzzelish levels to get the most out of it.
tied with one fork dinner for best polish I've seen so far.
verdict: added it to my games folder right away!
The graphics. win.
fun game, nice music, good polish, far to easy, but still fun.
Verdict: nice game, good way to pass the time, quite enjoyable.
very cute mouse more than makes up for funky colision the music was really cool, but seemed to stop whenever I started playing. the game was kind of easy(I prefer very hard games), but still very fun.
nice work guys!
I got stuck faily early on, but It seemed like a nice game.
I appreceate haveing a linux download, and am hanging on to the game to try again later.
cool game! slideing off the edges got old fast, but I love the music, looks, and chalnge!
Verdict: great game, not overdone, and well polished. more levels would be nice, but you got quite a few in for the time you had.
wow! loved it!
got stuck eventually, but I am going to revisit it again and again until I figure it out!
movement could get annoying, but a simple ides made for loads of options(almost like portal)!
so creative and fun, with beautiful polish!
love it!
more detailed rules explanation might be nice, though.
ghost looks super cool, and the ghost solidifying platforms for parallel progression was creative and fun, but could have used more explaining.(do platforms vanish when the ghost gets close? some other trigger?)
fun game, loved the personality, and the puzzles were well-made but not overly complex. I would love it if there was more content(hard, I know) so I could play on and on and on...
nice work! :D
oops, the above comment was meant for another game, sorry!
<real comment>
tricky, and very sensitive, but that adds to the fiendishly difficult charm:)
now if only I could make that jump...
</real comment>
nice game, but well... bugs.
that said, it's a rockin' good time until a glitch pops up!
loved the art and your take on the theme. adding even a *little* obstacle or challenge in each world would have been nice, as would more audio, but I was loving the charismatic and goofy style all the way through.
This game is very Sanctum-ish. That means it's good. It could use a bit more variety, but what can ya do. 48 hours and all. (CKirk, on a teammate's account)
took me way to long to realize that I was swapping perspectives, maybe add a note in the description?
the auto-running already being addressed, I love the concept, but Interfacing with the level could be frustrating, such as on level 4 where I kept hitting the yellow orb when trying to wall jump.
with a few tweaks to controls, It could be a real gem though!
(if you made a post-LD version I would love to give it another look)
fun game, loved the personality, and the puzzles were well-made but not overly complex. I would love it if there was more content(hard, I know) so I could play on and on and on...
nice work! :D
I would recommend not listing the "X" key as a control until players unlock the ability to use it and lessening the difficulty of the jumps in the upper left, in a low-information game like this frusterating your players *to* much is a big no-no.
that said, I am glad I stuck through it.
damn. for something unpolished, it had a hell of a lot of charm. looking at your smiling faces on a painted background with quirky art... you put me in a great mood, so thanks!
have a great time and enjoy yourself!