Tropical Transit by Moist 2014-08-25T22:13:00
Very cool! The composition of the sounds and the animations really impressed me. Very silly.
Foon → Ludum Dare Explorer → Users → aGoodPointPoorlyMade
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | A Forgetful Day | jam | |||||||||||
| 2014 | 30 | Connected Worlds | Airlocked | compo | 471 | 3.29 | 2.89 | 3.15 | 2.64 | 3.44 | 2.62 | 2.76 | 3.43 | 49 |
Very cool! The composition of the sounds and the animations really impressed me. Very silly.
This game made me chuckle several times, mostly while falling off the screen. I liked the music and the concept.
It's all in the timing. The gravity is pretty interesting, although hard to get used to. I'll be coming back to this game for sure.
Very challenging. I found myself 'sliding' off the edge of blocks quite a bit. The visuals were simple but effective.
A decent platformer, but devilishly difficult. I liked the addition of sounds and the level design.
An interesting puzzle, with lots of falling (thanks to the roundness of the boulders). It was often hard to tell whether I was making progress. Very nice visuals and good collision detection.
This was a decently-humourous game (indecently?). I'm not sure why the trees bounce, but I like it. A good effort in Game Maker.
Neat! Once I had the controls figured out, I had a good time trying to keep my planets alive. I'm unsure how population influences my planets. I think a few laser sound effects would top things off nicely, especially as the speed increases.
The puzzle was fun, but I found the story a bit confusing. Professional graphics and music added to the allure.
This is an excellent puzzler based on this theme. The graphics were merely adequate, but the gameplay was superb. I really enjoyed the alt+tab sort of mechanic, although, I thought it would have been better to use either only tab or only the number keys to cycle through (a minor point in an otherwise great experience).
Not a bad little Game Maker game. I'm confused about the bullet physics though: when I fire a second shot, the first bullet disappears. Also, the bullets go through the enemies and hit the second (third, fourth, etc.) zombie, so I found myself lining them up and taking six or seven down at a time.
This was an interesting take on the theme. I liked the atmosphere and mechanics a lot.
Pretty good player animations, physics, and sounds. I found out about double-jumping pretty late. I wanted to play more levels.
This game had decent graphics, physics, and music. However, I'm not sure what the player is or how the glowing lights influence the game. It's a solid first effort. (I can't seem to make that seventh jump...)
"RPGVXAce RTP is required to run this game."
Little Jimmy is a cool take on this theme. The game mechanics were interesting. It was tough, but not too tough to complete. If only that sword were slightly longer...
A cute and oddly engaging story/platformer about the unintended consequences of our actions. What does it all mean? Also, more games should have this much harpsichord.