FoonLudum Dare ExplorerLD28 → Crystalline

Crystalline

By x-or

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CategoryRankScoreCount
Coolness297
Graphics3953.12
Audio5402.41
Fun6232.69
Overall6902.78
Humor7011.80
Mood7852.32
Innovation8782.21
Theme9561.87

Comments

split82 2013-12-16 10:46

I really like this one. The controls are a little bit hard to understand in the beginning, but after I figured out how to play, it was really fun.

alcorrius 2013-12-16 11:02

Nice and hard! Fight, defence, mine, upgrade... It is really cool! But it is hard to controll this robot

phi6 2013-12-16 11:11

Balance between shield, mining and shooting/moving is great as I had to quickly decide what to do, makes for a difficult game which I like! But I think it is let down a little by the controls, a twin stick method would have worked better or absolute movement as you described :) Good job!

xgeovanni 2013-12-16 12:02

It's hard to keep your hands on the mouse, the space bar and WASD at the same time.

hyoga-3d 2013-12-16 15:57

i like this! but it would be better if you didn't have so many controls, also maybe if you regenerated energy? i had zero energy when i got to second level :/

x-or 2013-12-16 16:26

That's because of my hacky upgrading system... "Repair" means "Repair planet", you spend all your energy to increase the resources which the humans are mining (I should have probably ommited that option, since you just lose the time you actually spent mining in the first place). To repair your damage, you need to click the "Armor+" button.

adonaac 2013-12-16 18:54

Would have been a lot better if firing was with the left mouse button. Other than that, I really dig the art style. It reminds me of those stop motion videos somewhat. Great job!

vallde 2013-12-16 20:50

Good one, but the controls relative to the robot are hard to manage. Also, why not attack with the mouse we are using to aim? the spacebar is so far! :)

captainkraft 2013-12-16 20:51

The controls are hard to manage. The game looks good and I like the sounds. Good job

danman9914 2013-12-16 21:05

I'm just getting a black screen for the web version

x-or 2013-12-16 21:14

Ugh. The controls. I guess I'll never manage to make them intuitively correct. At least I know what I need to focus on during the next LD. :P

The reason for using the mouse to aim, but the keyboard to shoot is... I'm still not very experienced with events. I already needed a helper function to even toggle the key between pressed and not pressed - which is why I just assigned another key as the fire-button into the already working switch-statement.
Aiming is easily done without anything like that... just calling mouseX, and you already get the relative x-coordinate.

Sorry for the inconvenience =)

01010111 2013-12-16 23:38

Oh I should have read the text on here about collecting energy from debris. I was just panicking the whole time and performing pretty abysmally.

sean-noonan 2013-12-17 04:42

Not a huge fan of the controls, why won't the left mouse button shoot if it's a keyboard and mouse game :(?

oskardevelopment 2013-12-17 06:55

Cool game with nice graphics. A bit chunky controls, though it was still a lot of fun. Good luck!

iamwhosiam 2013-12-17 09:34

yo i gave up at first when as soon as i started playing, i didn't get the controls at all, but then i read the comments and people liked it, so i gave it another shot and i get it now. its cool how you can strafe an enemy just by holding one button down, i really wish there was more to do in this game, maybe a big level to explore and such.

x-or 2013-12-17 13:27

Post-Compo version with improved mouse controls is now online. I'm not really sure, if we are "allowed" to make these changes. You might want/have to rate the game according to the original SWF - therefore, I put [POST COMPO] to the link.

diptoman 2013-12-17 18:14

The movement controls are rather off. I had problems with that most of the time.
The idea is nice though, and it was fun! Of course, shooting stuff is always fun. :P

van-noctar 2013-12-18 11:34

Funny!

ras-lyon 2013-12-18 15:45

That was cool. I'd like a larger stage, and does it repeat for every level? It took me awhile to realize that you need to destroy the base. I like how there are different goals you have to think about, and mecha is always cool.

ultravisitor 2013-12-18 16:20

I love the art and the animations in this game. It really has a unique look and the look is complete. The control is a little strange at first but it quickly becomes intuitive. Its a shame you didn't put a little bit more effort into the in game GUI. I really think you should.

x-or 2013-12-18 16:34

@Ras: Yes, unfortunately, there is only one level with increasing difficulty. I had a huge map in my mind initially, then I thought of linking together a few small ones... but I never came to that point.

@doctor: Yes. I agree. The GUI isn't really... existing (unless you count floating text). I had a lot of sci-fi style ideas, but never got to realize them on time =/

Thank all of you for your comments, they're helping me a lot to improve my future entries, and my understanding about what people expect in general :)

mrtedders 2013-12-18 17:03

Odd conrols, it might be better to go with twin stick controls. Interesting concept however.

mechatodzilla 2013-12-18 22:53

I had fun with this! It took a few goes to get the controls down but, it's a big robot, I assume that would really be the case. Nice entry!

jacic 2013-12-19 20:31

The controls were strange and took time to get used to, but I like the idea.

kvisle 2013-12-22 15:15

Fun little game - not very touch pad friendly, but I managed to survive a few levels nonetheless. Good job!

infinitenutshell 2014-01-07 01:34

The relative-movement controls were really difficult to use, but the concept is interesting.