FoonLudum Dare ExplorerUsers → Benedikt Vogler

Benedikt Vogler

Games

YearLDThemeGameDivisionRankOvFuInThAuHuMoCo
201533You are the MonsterIs This Me?compo14
201328You Only Get OneWeapon of Choicecompo7242.742.702.302.702.602.292.5644
20132710 SecondsTitle Unknown

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Benedikt Vogler

LD27 — 10 Seconds

Bomb defuse - 10 seconds by choqaae 2013-12-09T18:45:00

Hmm, I can't move my robot.

LD28 — You Only Get One

Rick and The Ghost by TheGamingProject 2013-12-26T19:35:00

The game has very unresponsive controls. At the first play though I got stuck at the table and thought the game got stuck but I apparently had to click the arrow.
In the first stage you could see what you can click but in the second I did not know what I could click. I marked the calendar an replaced the food but that was all. It was not really fun but I think mostly because it was unfinished.

Nevertheless I really liked the animation and the graphics.

Hrytz's Sunday by ezolotko 2013-12-16T15:02:00

Sorry, but the graphics were hurting my eyes, the sound was annoying after some time driving.
I was like "WTF!?!" at the first guy but then nothing real happened until I found the second guy. Then nothing real happened until I found the graveyard I lost my bike and gave up.
The first 20 seconds of gameplay were good and I think there is potential in this "game" but it lacks content.
I also could not find the theme in this game.

Skins: Episode One by artctrl 2013-12-16T15:29:00

How can I play it?

CopRunner by Prudiiarca 2013-12-26T19:43:00

Does not run on my Mac (Mavericks, Java 1.7):
Exception in thread "Thread-2" java.lang.IllegalArgumentException: Width (0) and height (0) cannot be <= 0
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1016)
at sun.java2d.opengl.CGLGraphicsConfig.createCompatibleImage(CGLGraphicsConfig.java:200)
at java.awt.GraphicsConfiguration.createCompatibleImage(GraphicsConfiguration.java:178)
at sun.awt.image.SunVolatileImage.getBackupImage(SunVolatileImage.java:236)
at sun.awt.image.VolatileSurfaceManager.getBackupSurface(VolatileSurfaceManager.java:263)
at sun.awt.image.VolatileSurfaceManager.initialize(VolatileSurfaceManager.java:126)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:88)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:98)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:109)
at sun.java2d.opengl.CGLGraphicsConfig.createBackBufferImage(CGLGraphicsConfig.java:356)
at sun.lwawt.LWCanvasPeer.createBuffers(LWCanvasPeer.java:62)
at java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:4016)
at java.awt.Component$FlipBufferStrategy.<init>(Component.java:3956)
at java.awt.Component$FlipSubRegionBufferStrategy.<init>(Component.java:4479)
at java.awt.Component.createBufferStrategy(Component.java:3833)
at java.awt.Canvas.createBufferStrategy(Canvas.java:194)
at java.awt.Component.createBufferStrategy(Component.java:3756)
at java.awt.Canvas.createBufferStrategy(Canvas.java:169)
at Framework.Screen.render(Screen.java:52)
at Framework.Screen.run(Screen.java:97)
at java.lang.Thread.run(Thread.java:724)

EvA: Engineers vs Artists by Hayawi 2013-12-16T11:23:00

It seems you did not really finish.
I try to be objective and I am sorry if I am too harsh. So here are some critique points:
-You got only one life - calling the state "loosing the game" a "life" is … meh. You even have a health bar.
- There are no stats given, so I did not know how much my warriors costs and what they do. I had to find out that the swordsman seem to be the strongest unit but the order suggests that it is the worst.
- There is no curve in the gameplay, it is not getting any harder over time or something is changing.
- You can only use the special one time? I did not know this and also it is not explained what it does before actually trying it.
- Audio was okay but could be better and could vary more.

I quit because I knew spawning the swordsman over and over lets me win.

the 1ONEliest number by c0nfused 2013-12-16T15:27:00

In general: it was okay
My critique points:
I picked the banana and even forgot what it does. Maybe try bigger impact of choice?
I liked the graphics with the doodle art style. I think more tiles and real pople would be better.
Maybe increasing the speed of the game by 1.5 - 2 would be better? It was a way too slow to feel intense.
Just want to note my stupidity: I thought the game was broken because I tried using WASD instead of the arrow keys. You could also accept WASD as input.

I heard no sound, so no audio score.

Lost in Puzzle by ayame9joe 2013-12-26T19:40:00

28,7MB that's a pretty big download.
The graphics and music were very nice.
The game is too easy and had too little levels. The lion sometimes got stuck, this was a bit annoying.

Escape Of The Red Gem by 97PercentAwesome 2013-12-22T14:34:00

The game has so much potentially. Double the resolution, use less aggressive colors, add some basic sounds and add acceleration to the gravity.
This would be so litte work and would double the fun.
Also the sun could move fluid.

YOGOSWAG by Super Hamster 2013-12-16T15:04:00

Downloadlink broken. Also which platform is this?

YOGOSWAG by Super Hamster 2013-12-18T11:22:00

You should have sorted the GUI a bit more, format the numbers because that's the important thing in your game. It also would be easier to read if the text was on some sort of one colored background.
The changes on the swag price were to low to have a real impact on the game. It would be nice if you had to take a look on the price all the time to sell at the right moment but the changes were too small and could not really predicted.
All in all the game was only "meh".

YOGOSWAG by Super Hamster 2013-12-22T14:36:00

Hey, I added some notes how to run my game if it fails. Maybe want to try again?

Heart by arrogant.gamer 2013-12-16T15:41:00

I tried passing the guys at the top right until I gave up. Then I realized I can go for the sword. So I went there. Tried picking it. Pressed x and I was asked for a name. So I entered another account I own. And then I got "game over" reloaded and were stuck in an "game over"-loop.

So ratings may be better if I could see more of the game.

Maybe you could explain why this game needs twitter.

One Minute to Finish by ManicTheNobody 2013-12-16T15:12:00

I liked the idea and the minimalistic approach. I knew there is a trick and my the whole time I was looking for the trick and once I got it, I think after level 3, it was relatively easy. It felt like the point of this game is to find the trick while trying to not loose. :-D
I don''t know how you intended it to play, maybe I did it "wrong"? :-D

Some points which could be better:
- Maybe add some instructions, what you are supposed to do
- Add sound
- more colors
- make it bigger, it was getting hard selecting the pixels

You only get one to exit by OtherAlexy 2013-12-16T15:34:00

Solid and simple but too little content to stay fun for some minutes.

Some notes:
- Too blurred
- Sound was too late
- Instructions not clear enough: "press any key" sounded like "press any key to start game". I failed twice before getting the controls.

The Terrible Battle Between Men and Turtles by saulopz 2013-12-26T19:25:00

Crashes on my Mac (Mavericks, Java 1.7):
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib
JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit

Shooting Atoms For Peace by Denis Chakarov 2013-12-17T16:45:00

I can agree on what SkyWOlf said:
1) medium
2) easy
3) very easy
4) easy
5) too hard

I would have tried more times if not every time the level would reset.
I found it hard to see where the neutrons were going even there was a grid. Maybe some sort of mouse-hover effect would help.
I won't rate the art because I don't know which of the sprites are your work. I can just say that they are good chosen. ;-)
Nevertheless of my critique I liked it. Pretty solid work.

In a maze with one by okmmjyygv 2013-12-16T15:45:00

Crashes on my Mac Book Pro (java 1.7.0_40).:

Dec 16 16:44:11 demon.local java[2228] <Error>: The function `CGContextErase' is obsolete and will be removed in an upcoming update. Unfortunately, this application, or a library it uses, is using this obsolete function, and is thereby contributing to an overall degradation of system performance.
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib
JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit
AL lib: ReleaseALC: 1 device not closed

Isles of Solara by ashen 2014-01-01T15:36:00

WOW. So much content.
I really love the details like the sails getting bigger in the wind, the pirate ai, the wind mechanic, the deer...
My settlers were somehow stuck, they just build two towns and then ran around but did not collect any resources.
The sound lacks a bit of quality in comparison to the rest of the game.

Extractor by skeliton112 2013-12-22T14:57:00

Sorry, but I just felt like a crappy clone of Motherload.
Graphics were not goods, collision and controls felt "choppy" and the upgrade system is too complicated. Maybe use icons the next time?
Would have liked it more if something at the core mechanics felt fresh or creative.

Weapon of Choice by Benedikt Vogler 2013-12-16T16:06:00

@archaeometrician:
In fact I think 1/3 of the time were spent on the shooting functionality because: complexity = dimensions^2
I'd like to have a punch/sword animation but then I would need 8 sprites for each effect.

Weapon of Choice by Benedikt Vogler 2013-12-20T21:49:00

I uploaded a new unbundeled .jar file so that you can run it at a custom resolution from command line if the game won't launch. It may fix it.

Lazyman Makes a Sub Sandwich by alexc 2013-12-16T16:10:00

More like an interactive movie but nevertheless it was nice to play/view.

Uno, one by s73ph4n 2014-01-01T15:46:00

The turning sprites did not really fit into the pixel grid and therefore felt somehow out of place. I also think the colors could be used with more care. Everything was black and white but a little red on the wheels. Audio was great.
You could get more stars if the game was easier or had some fresh gameplay elements.

The Coolest Kids on the Block by vrld 2013-12-16T15:50:00

Thanks to let my skip the beer thing...

Don't like that graphics stile that much but nevertheless the graphics were good.

I enjoyed it!

The Last Seconds Of Earth by cobhc6 2013-12-22T14:49:00

Some instructions would be nice. At first I wandered around without a plan then I realized there were three colors and some buttons and I could push them. I heard sounds when I pushed them but I don't know what they do.
You have to turn the blue light somewhere but I don't know where. I pressed the white button and some orange buttons turned black after pressing them in the right order.
Atmosphere was great though.
Water sound was a bit annoying because of it's lack of quality.

Monocraft by MaTX 2013-12-17T17:12:00

Maybe add a "choose wisely" message. The normal user, like me, just tries what you can do and clicks randomly. :-D
Hard to rate, because it's more a tool than a game.

LD33 — You are the Monster

Power Corrupts by mortus 2015-08-25T12:38:00

Hey, I hope that fix of my game fixed the crashes. I would be happy if you checked it out :-)
I also saved your game for later. :-)

Is This Me? by Benedikt Vogler 2015-08-25T12:28:00

hmm, I will check it out. Thanks for pointing it out.

Is This Me? by Benedikt Vogler 2015-08-26T13:32:00

Okay it should be fixed now.

Is This Me? by Benedikt Vogler 2015-08-29T21:38:00

@mortus: the sexual violence was something I wanted to implement but I had to drop it then.

Grind'em'ard! by nonetheless 2015-08-24T10:08:00

4 points - "you're good".
Music was a bit too much

Anger by Dakutau 2015-08-24T10:01:00

Needs definitely some blood or impact effect.