FoonLudum Dare ExplorerLD33 → Wumpus World - Hunting The Hunter

Wumpus World - Hunting The Hunter

By selftitled

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CategoryRankScoreCount
Coolness369
Innovation2533.34
Theme2993.66
Audio3333.00
Fun4233.09
Mood4403.03
Overall4823.11
Graphics4943.03
Humor5872.42

Comments

guoboism 2015-08-24 12:54

Nice and simple game. It's like Mine Sweep in essence.
Good job!

cake_catastrophe 2015-08-24 13:11

Neat game. I liked the use of minesweeper-style mechanics to navigate. I felt like there was a lack of guidance to the hero's location, though. Most of the time I spent wandering around safe areas hoping to see some indication that they were near.

Did eventually manage to get a victory when the hero randomly stumbled into the same room as me. =)

fisilva 2015-08-24 15:18

I found it very fun. Good idea using the wumpus game mechanics!

ilseroth 2015-08-24 17:05

It's not flashy but it is cleverly designed. Only thing is, I would have the edge blocks not have doors where the doors don't exist.

cosinep 2015-08-24 17:10

Loved it!! Loved how it was like first-person minesweeper!

toloagames 2015-08-24 17:10

Quite nice.

chrissou 2015-08-24 17:13

Great game, a bit hard at first to get it but it's like Mine Sweeper.
Death is quick and irreversible (NOOOO i didn't want to go to the left in fact .... !!) so good for frustation
Graphics are nice, music too.

alarisilver 2015-08-24 17:13

Great game, and great use of the minesweeper-like mechanics. I kept falling into holes D: I guess I don't make a very good monster (or minesweeper player)

vdz 2015-08-24 23:54

Others have pretty much already said what I want to say other than one thing: Minesweeper tells you HOW MANY mines are around a tile, which is a crucial element in deducing where the mines are. Unfortunately, your game doesn't distinguish between one adjacent pit and two adjacent pits, meaning you simply can't navigate from a room adjacent to a pit to a room that hasn't been confirmed safe yet. As a result, you just end up wandering through the level to discover all safe tiles until you smash the hero.

It is kind of fun, but only for a short while.

onionblitz 2015-08-26 10:33

Simple but quite fun. When I started, I thought the pit indicator was telling me that there was one on the top left tile from my current one. :P

derr 2015-08-26 13:12

Clever little game, I like it! This could work well on mobile.

9-ar7k 2015-08-26 17:26

interesting little game

mungoman1 2015-08-26 17:28

Pretty fun and simple pseudo-minesweeper game.

peterkirk 2015-08-26 22:16

Once I worked out a strategy and what to do it became a pretty fun puzzle.

stevenlr 2015-08-27 17:05

This was a really well thought and crafted game, it fits the theme perfectly. However, since it is just said if there is one pit adjacent, but it does not say how many there are, it makes some choices random. But I guess it's part of the challenge.

boardtobits 2015-08-27 17:17

Interesting idea! First few plays, I fell down a pit. Then the hero randomly appeared while I was exploring. Then it all clicked. Well put together for the compo!

crucknuk 2015-08-30 11:33

Nice mine sweep game! You should show how much pit there is next to a tile otherwise you have to move to a random in some case

los-pixelados 2015-08-30 11:42

Nice game and minesweeper ideea . Though it would have been great to be able locate the pits easier. Dunno if it's a feature or not, but its nice that the monster respawns the blue dots remain and you help explore the safe paths

Biruts 2015-08-30 13:20

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

enrymion 2015-08-31 07:53

Took a while to understand that icons are for the room they are in and that the wall or side they are on doesn't matter.
Interesting game but not that fun for me, random map might've made it slightly more interesting.

xanjos 2015-09-03 16:25

Harder than it looks but I like this pretty cool take on the classic Hunt the Wumpus game.

quij 2015-09-03 16:40

Nice monster sprite!

I had a hard time finding the hero. To avoid just randomly walking around, consider adding a way to get a rough idea of where the hero is (beyond the two-tile indicator). Maybe when the player Stays in one spot, they could get a hint on which direction the hero is.

franklins-ghost 2015-09-04 10:05

Nice game and spent more time playing then I care to admit trying to uncover the hero. Liked that when he shoots an arrow it reveals more tiles but I was still pretty hopeless and struggled to capture him. Fun game, nice job.

flaid 2015-09-12 16:04

I'm not very good at minesweeper, so I guess it didn't really matter that the "adjacent pit" indicator was essentially just random. I played over and over (and kept dying over and over), and eventually the hero just fell down a pit and I guess I won?