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His Majesty's Monster
His Majesty's Monster
By civvythepandatm
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 425 | 2.81 | | |
| Humor | 617 | 2.35 | | |
| Innovation | 776 | 2.45 | | |
| Mood | 841 | 2.16 | | |
| Theme | 866 | 2.45 | | |
| Graphics | 900 | 1.86 | | |
| Overall | 918 | 2.35 | | |
| Fun | 928 | 1.91 | | |
| Coolness | 1668 | 39 | | |
Comments
a pretty cool nod to dungeon keeper. I liked it, and thought it was pretty impressive for a jam entry, but I felt that it was lacking a couple of critical usability features.
The first issue was that it can be difficult to have to remember what number key corresponds to what action. Having GUI buttons available to switch actions with (or just a persistent text panel that lists the actions and their numbers) would have really helped make the game more enjoyable.
My other complaint is that digging felt a bit tedious. I appreciate that you can queue up multiple clicks for your worker to dig through in succession, but I feel like it would be more convenient to be able to drag over all the tiles I want dug in a single click. A bit of feedback as to what tiles are scheduled for digging would also be nice.
Minor complaints aside, however, I thought this was really cool. I'd love to see it expanded on - we haven't really had a proper game in this genre for quite some time.
jnyknn
2015-08-24 17:13
Like the previous user said, some GUI buttons (or better overall interface) would make playing this game much easier. Interesting concept, anyway.
Ambitious idea for a gamejam, so kudos for getting a working mini-DK going! Agree with the other commenters that the UI could've been cleaner, but good UI is a *lot* of work and it got the job done :)
I'd also suggest perhaps slightly more monstrous sprites for the workers/minions - the abstract colour sprays didn't really convey what was going on as well as they might have.
I know about the numerous problems with the UI, but I had a few problems in the Unity Play view and I thought some things would overlap. The sprites were done at the last minute and I have very little artistic talent. I was aiming for a furry minion monster-like thing, but it didn't turn out like intended. Sorry about that. Anyway, thanks for the feedback!
Uuuh a dungeon keeper alike. Congrats for you effort of doing this under 48 hours. Love the idea and that you wanted to pull something big off. Congratulations.
Biruts
2015-08-30 13:36
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
I'm a little impressed by this.
One thing that needs work is the tutorial. Dumping that much information on the player at the start is never a good way to teach them how to play.
Really needed a tutorial and some easily identifable sprites to sust what was going on. (Did you really do the art in Photoshop? Or are you just saying that? :-))
No, I did actually make the art in Photoshop. I'm not the best at it, but I did use Photoshop. By the way, thanks for the comments! I know the tutorial was awful, Il'll have to work on that soon.
catmoo
2015-09-14 17:56
Wow you accomplished so much in the time frame, really impressive, although that was a lot to take in right at the start :)