FoonLudum Dare ExplorerLD33 → The Lair

The Lair

By mekuri

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CategoryRankScoreCount
Theme5033.48
Audio5492.68
Graphics5723.30
Mood5803.04
Innovation7742.70
Overall7862.93
Fun9102.52
Humor9171.89
Coolness131447

Comments

super-hamster 2015-08-25 02:29

This game reminded me of my childhood with my xbox original games. It made me happy to play this compared to the hundreds of other games to frustrate me so much. I really like the graphics and the audio fits well into the game. You could probably make this a full blown game if you put the required effort into it but it may take several months to complete it to a publishing level. Don't give up on this project! Great job! :D

vividhelix 2015-08-25 04:35

interesting balance, i just wish the gameplay was faster. very nice feel overall!

peterkirk 2015-08-25 05:58

It felt a bit slow at times and I hoped it could have had a bit more strategy to it. Stuff like be able to stun opponents or force them to move out of certain squares to bunch them up. Even knowing their health or stats would improve everything.

ryanisaacg 2015-08-25 13:48

It would be very nice to be able to see enemy health.

faemir 2015-08-25 14:06

The graphics and mood on this were really striking and powerful. The gameplay was a bit slow, and it felt like the game as a whole started a little slowly but I enjoyed the combat.

I could easily see this as a more polished, post-Jam game.

mons657 2015-08-25 14:08

Very cool little game. I really liked the attack animations.

rattower 2015-08-27 17:28

Has a "King's Field" vibe to it.

urbanhelsing 2015-09-07 20:13

Very nice 3D animations, but the gameplay is too slow for my taste though

radmars 2015-09-07 20:22

Wow, I loved this! The concept is clean, simple, and executed really well! I could see how this could be expanded upon! I loved the animations and lighting. The options for draining vs devouring are a really nice solution for progression.

As for things that could be tweaked to push this to excellent, have a visual indicator of who's turn it is including your own. Maybe even having a turn order visual. Having a way to see what the skills are and what they do / cost. Enemy health indicators (that's kind of up to personal taste though).

As for balance, the random output of enemies is nice but can be unforgiving. It would be nice if there were some way of getting HP back from elves as there were many times when I'd be flooded by elves leaving me with no way to regain HP.

All nitpicks though. This was really nice. I could see this doing really well on my iPhone too!

bombjack 2015-09-08 10:43

I'm not a fan of the gameplay. the art is simple but nice.

taro 2015-09-12 23:41

Pretty game, but I would have liked it if the enemy attack went by a lot faster. Maybe have all of them attack or move at once? It just felt like there were a lot of waiting.

The UI could use some polish as well. Since the "End Feast" button was in the center, it was easy to miss the "Devour" and "Drain" button. It would be nice if usability in the game was improved.

Other than that, the attacks I had didn't quite make me feel powerful, so those could use some enhancements.

jupiter_hadley 2015-10-19 22:29

Cool game. I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/HYvDqXC_RQg