outlawgametools 2015-08-24 01:56
That's really cool!
Foon → Ludum Dare Explorer → LD33 → You! Are the monster
By panda
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Innovation | 140 | 3.57 | ||
| Fun | 300 | 3.26 | ||
| Overall | 332 | 3.28 | ||
| Humor | 369 | 2.93 | ||
| Theme | 473 | 3.39 | ||
| Audio | 597 | 2.35 | ||
| Mood | 638 | 2.71 | ||
| Graphics | 911 | 1.74 |
That's really cool!
Pretty cool! Are the puzzles random or pre-made?
The puzzles are generated!
Nice work, funny jumpscare with a well drawn monster!
Wow, excellent game, I can't even imagine how you did that procedurally :P
Pros:
-Really cool puzzle
-Excellent feature the one about the links
Cons:
-Really poor visually
-Would love an explanation if you solve the puzzle incorrectly
If you improve the visual style, and create more options for the puzzles, this game could become great!
Now that's some sick programming wizardry! Nice job on the procedural generation, that must have been tough to nail
Simple but still satisfying when you get it correct and see monster get caged.
Also, it kept saying people were wearing green but the picture showed them in red.
@peterkirk, which browser were you using?
Intriguingly interesting.
When I was using chrome all the characters were gray.
Interesting and unique idea! I can only imagine what this game would be if you had more time!
Height and positon and color,
oh, so cool.
Not an original idea as someone said, just an old lie/truth problem applied to the topic. The game is poor visually although i enjoyed the basic animation behind the correct or false answer.
Whoa! Really nice! Even more with the generated puzzles, great work on the logic here! :P
I saw you wrote "programmer graphics" in one of the posts while programming, but I think they're pretty functional and fit nicely with the detective game.
Everything works fine here, really. Having a heavier jumpscare when you guess it wrong could be a nice thing. :3
"you are the monster" *bling* >:B
Congrats and cheers! :)
This is one of my favorites this far. Will definitely come back and struggle some more with this one later. Good for your brain-health. Well done, and impressive code-work!
Really cool concept man! Creative and clever!
This was clever, really enjoyed it. Good job!
Brilliant! I'll definitely be spending some QT with your source code, work out how you did it.
Cool idea! I remember doing these sorts of puzzles in activity books and reminds me a bit of Clue. Would love to see a version where the puzzle gets bigger with more variables!
Excelente game, congratulations!! Need polish, but it's entertaining!
Great idea and execution, altho sometimes you are not given enough information to make any kind of deduction.
Some brain-twisting puzzles here! This would really be awesome with a fancier presentation.
Surprisingly fun game, though the procedural puzzles had a few weak points. A couple times the answer was obvious after reading one response "I saw two people in red" while nobody is wearing read...obviously a lie. There was also a couple instances where I just had to guess between two people because there wasn't conclusive evidence.
Overall, though, really fun game. Very outside the box and enjoyed myself. Thanks for the submission.
I'm a little confused. The first puzzle I tried, nobody even mentioned a monster. Like, the logic puzzles are good, but not really tied to the story - it was more a 'figure out who's lying' puzzle.
Anyway, really cool idea, I enjoyed it.
"The monster is short and The monster is tall"
Uh... sure.
Really cool! I solved 4 in a row. The first one I got was really hard I though (#25031), the next ones were easier. It's pretty awesome that's it's procedurally-generated, it would be even awesome if you could control the difficulty, so that you could have levels, or a difficulty curve at the beginning.
Thanks @miwuc! I totally agree that difficulty control would be great. I actually wanted to put that in, but ran out of time - judging the difficulty takes a bit of work because the solver doesn't work the way we would, so it yields no obvious insight on the puzzle's difficulty.
p.s. and #25031 is easier once you realize that "in my group" implies there was at least one other person with them. So right away we see that either (a) the monster changed their shirt color, or (b) the monster is Bob or Charlie. Exploring option (b) means that Alice told the truth, so Charlie would be the monster. The other statements are consistent, so Charlie's the monster!
It's quick and thought provoking, I always liked these puzzles in school, good job!
The procedural generated puzzles really works! There were a few hard ones where I thought the generation had "failed" but later I could figure it out. Very nice job
I liked it a lot. Very well done, and to make logic problems procedural is rather cool. Trying to figure out which one would HAVE to be false while all the others were true is rather cool game. :)
A great game! At first I thought seeing could have some implication about the object's as well as subject's position.
I had lots of fun and I especially like the fact the puzzles are generated. Job well done!
Really hard. I want a mode where the monster can not change colors. Build up to the changing colors.
Pretty cool - I do agree with @ripter, an easy mode where the monster doesn't change clothes would be a good intro level. It would also be cool if you could get a second statement from a person for the same scenario, so even if you thought you couldn't solve it initially, you might be able to use it as an extra clue.