Foon → Ludum Dare Explorer → Users → OutlawGameTools
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Nailed | compo | 706 | 2.86 | 3.00 | 2.67 | 3.21 | 2.61 | 3.00 | 3.48 | 2.81 | 42 |
During the "cut scene" some of the wording was off the screen (OSX version, running full screen) so I wasn't sure what was going on, but I was able to kill the boss on my 2nd try anyway. Loved the music! :)
That's really cool!
I love the music and sfx, but I couldn't get anywhere. Nothing I tried seemed to make any difference and I was caught (a dozen or more times) within a few seconds.
Couldn't run the game. I receive this message (using OSX and Safari):
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
SyntaxError: Unexpected token '<'
Fun and Frustrating! The Two Fs that make for a good game!
My first game I got lucky and thought it was too easy -- then I tried again and my first two zombies got fried before I was able to ambush that pesky human!
Couldn't play. The game was in the lower-right corner of the browser and if there were buttons or controls on the bottom I couldn't see them (chopped off). Using OSX with Safari.
I *love* the little guys on the ground fleeing for their lives. And all he wants to do is play with them. It's such a sad game. (insert evil laughter here)
This is fun, but the addition of sound effects would really add to it. If you do an update, try using rings, round-rects, or something instead of the monsters -- they'd "frame" the things you're going to chomp instead of covering them up. I think that might make it easier to tell what you're doing. (Larger-sized playing pieces would help with that, too.) Nice job!
I loved the little talk balloons from the townspeople after he fell. Nice touch!
Really cool game! I found it impossible to "de-rage" once that happened, but overall I really like the game. The audio sets the mood really well.
A little confusing at the beginning, but I kept playing until I won! (Or lost?) Nice!
I wish the "hit target" for the items at the bottom were a little larger -- or I wish I were a little more accurate at clicking. One or the other. :) I also found myself clicking on the "talk balloon" at times instead of the plant pot itself. Again, I blame me. ;) Fun idea!
I'd like to see some kind of audible warning that I'm running out of health -- I'm so busy soul-sucking that I forget to watch out for that and die! Argh! Fun game!
(There was no OSX executable, but I was able to run it inside Unity.)
I'll admit I didn't play real 2-player -- I played left hand against right hand -- but this is a cool game. And once I discovered you could push your opponent off the cliff, cool! Fun little game, although having some AI (sure, in a 48-hour game?!) would be cool so I could play against the pig, single-player.