outlawgametools 2015-08-24 07:11
Fun and Frustrating! The Two Fs that make for a good game!
Foon → Ludum Dare Explorer → LD33 → Eggplant Escape
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 52 | ||
| Graphics | 120 | 3.93 | ||
| Fun | 160 | 3.52 | ||
| Humor | 160 | 3.43 | ||
| Overall | 241 | 3.43 | ||
| Mood | 284 | 3.26 | ||
| Audio | 303 | 3.08 | ||
| Innovation | 744 | 2.54 | ||
| Theme | 817 | 2.65 |
Fun and Frustrating! The Two Fs that make for a good game!
Nice game :)
Really smooth animations. 5/5 graphics
Clean controls and look. Goofy theme. Not exactly a monster, but fun anyway!
Frustrating at times, but fun. Love the art style. :)
haha nice idea of game, gameplay has some problems, but overall is nice.
Very cute eggplant :) really like the wiggle and all that.
It's pretty fun and has clean graphics. It's also fairly hard, but luckily there are plenty of respawn checkpoints.
The music loop is reeeally short.
I always thought a top down platformer to be interesting but I don’t think I’ve played many of them before. I found it weird not to be able to jump over knives.
I like the details you put in like the wobble as the eggplant walks and the trail the puffs out behind it.
It would be good to display how many keys you have.
Entertaining and difficult, but with the many respawn points it was still fun. I didn't understand the scoring system though.
Nice graphics and animations, beautiful to see. Good work with the map, it's not overly original but it's fun to complete. Great work
The real monster is the level designer!
Love the graphics & animation!
The meaning of this game is to see how many times you're ready to kill the hero for no purpose? :D
Great game. Frustrating and enjoyable. Animations were terrific, shame about the static graphics (maze).
The graphics were very charming and the controls were well calibrated, the sound design worked well enough except for background music that became a bit distracting after a while.
One thing about the difficult is that I felt that it got too high pretty fast, but at the same time there wasn't any meaningful punishment for dying, for example after you get a key it is often better to die than to backtrack to the door , this made the game somewhat frustrating, it could've been a little longer with a smoother difficult curve.