thecodermonkey 2013-04-28 21:54
Very nice! I was a bit confused at first about what i had to do, prompts for moving the square rather than just moving through dimensions would have been nice but otherwise a fun little puzzler
Foon → Ludum Dare Explorer → LD26 → Min
By smotko
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 11 | 4.23 | ||
| Theme | 1 | 4.65 | ||
| Graphics | 151 | 3.77 | ||
| Overall | 176 | 3.62 | ||
| Fun | 332 | 3.23 | ||
| Mood | 824 | 2.61 | ||
| Coolness | 1485 | 42 |
Very nice! I was a bit confused at first about what i had to do, prompts for moving the square rather than just moving through dimensions would have been nice but otherwise a fun little puzzler
Interesting, but doesn't work so good at all. :/ Need too many tries to really eliminate some blocks.
@thecodermonkey: I really didn't want to clutter up the UI, the tutorial in the first level should tell you everything you need to know though.
@SuperlevelSebastion: Really? You need to be aligned perfectly to take out the red blocks, but just need to touch the blue block for it to disappear. Which block did you find difficult to eliminate?
Momentary confusion at the start, but otherwise everything is taught in hands off fashion. The "levels" are disappointingly easy, but I think that's a side effect of the way the gameplay is designed.
Very nice, and extremely innovative!
Very slick presentation and nice gameplay. Fez inspiration perhaps? Super slick. I'd continue work, add sounds and music and think about possible iphone release. Could be a great puzzle game.
This is awesome! Great job. Really cool mechanic, and fits really well with the theme. Ace!
Well presented game with an interesting mechanic. The acceleration on the block movement felt quite sticky. Wasn't clear on what a step counted as for the end score, and didn't find the levels too challenging.
1548 steps, 215 perspective changes, 0 incidents, 1 interesting game. It felt awkward having a plane on which movement wasn't possible. For extra difficulty, you could only show the player that view at the beginning of the level. Call it "Hard Mode" or something.
Very interesting idea and design! But controls is very annoying :(
@miles_whiticker: The levels become really hard if you try to pass them with the minimal number of steps/perspective changes. I ran out of time to add this into the UI though :)
@GeorgeBroussard: Fez was definitely an inspiration, it's an awesome game! Edge was another one and I sort of melded the two together :)
@jhrrsn: thanks!
@markavian: A step is every time you press an arrow key and move your block. It seems I really need to do something about the difficulty of the levels :D
@TehSkull: I've tried out a version where you could move in the top down view (press C to enable it), but it wasn't as fun. I like the idea of a "Hard Mode", thanks!
@KEFIR: thanks for your feedback, could you tell me why you think the controls are very annoyning, so that I can improve them? :)
Great concept, but controls sometimes don't response.
Also it's not clear at first times, which perspective will be shown next
Neat and simple.
Overall I liked it. It felt like there wasn't enough challenge, though.
Also, not being able to move while *seeing* a black line was confusing. I thought you merely couldn't touch them. It always felt like I was being unfairly restricted.
And the movement was off. I expected to be able to hold the key and move repeated, but was instead forced to repeatedly tap the keys.
Good job, though!
There wasn't even challenge and the lack of audio really killed it for me. But I absolutely loved the concept and its always fun to play a innovative game.
Fun game. Simple and the directions into it were really good. nice job.
Nice visuals but a tad too easy.
@RealyUniqueName: the controls should be responsive. Which browser were you trying the game in? I might have gone a bit overboard with the minimalistic UI, some additional helpers would probably be really useful.
@Clavus: Thanks!
@wccrawford: I actually have a version of the game where moving in the top down view is possible. You can try it out by pressing 'C' while the game is running. Can you try it out and let me know if you prefer this mode?
@Follet: Yeah it's more of an 'experience' than a challenge at the moment, I should limit the number of steps or at least reward you if you found the optimal way through the level... I don't have much experience with sound yet, so I just focused on the gameplay for this game. I'm pretty new at all these gamedev stuff :D
@agmcleod: Thanks!
@Dissing: I'll really need to focus more on the difficulty next :)
Fits theme well!
@Crazi456: thanks!
this is quite cerebral. Nice work!
Very Nice. Perfect for theme!
Cool. Pulled in by the 10s video. Nice work. Like playing with perspective. Got a bit repetitive, but very cool idea.
Great concept. I felt the levels were a bit too easy though. Nevertheless the design fits the theme very well and the game has a nice minimalistic feeling. Good job.
Nice idea and graphics. Controls could be improved.
This is a unique minimalist puzzler. Well done
This is a unique minimalist puzzler. Well done!
I would love some more mechanics but overall, it's amazing
Nice game, well done!