fonserbc 2014-12-08 15:33
Great concept! And nice feeling and aesthetics!
The small screen bothered sometimes when having to look where to jump but could beat the game!
Foon → Ludum Dare Explorer → LD31 → Blue Window
By tyruspeace
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 10 | 4.19 | ||
| Innovation | 9 | 4.50 | ||
| Coolness | 3 | 71 | ||
| Mood | 50 | 3.79 | ||
| Theme | 85 | 4.15 | ||
| Fun | 108 | 3.69 | ||
| Audio | 116 | 3.50 | ||
| Graphics | 153 | 3.81 | ||
| Humor | 491 | 2.57 |
Great concept! And nice feeling and aesthetics!
The small screen bothered sometimes when having to look where to jump but could beat the game!
WOW! By far the most awesome-looking game I saw this Ludum Dare! And since I really LOVE 3D-puzzle-games this was a ton of fun to me!
Your interpretation of the theme was also fantastic!
I just learned about "RenderTexture" during this Compo (as I needed to render a camera to a texture and just hoped unity could do that) and it had my head spinning with ideas. I love what you did here, reminds me of an oculus demo I tried the other day. Very well done!
Loving this entry! Only real problem with it is that there's no way to push the mirror aside so you can see what's actually in front of you without turning to the side and only seeing an obscured look of it at the edge of the screen.
Came here from your blog post, nice read.
And a great entry on top. Very nice use of the theme, cool visual style and engaging gameplay. A few checkpoints would have been nice, but the levels are short enough to live without.
Good job!
Excellent idea, being able to interact and not just see through the screen is really cool.
It's a bit slow on my old computer so it was a bit hard to jump though.
Great game ! Love the level design
Woah, it can be somethnig! Great aesthetics, cool atmosphere and fantastic idea. This cube screen was sometimes annoying, especially during jumping, it would be nice to be able to switch it off.
I couldn't find a way to the exit in the level with balls and lasers but the amount of levels is incredible (as for compo). Fantastic job :)
Wow oO. Need a bigger screen to be better but, wow !
I liked it, however I found that the screen would get in my way at times.
Very nice! Reminds of a bit of Portal.
This is a very cool mechanic and I loved the types of things you did with it!
(One small thing: I know this is a jam so time is pretty scarce, but the default camera settings in Unity tend to make me and other sensitive people a bit motion sick. In the future, if you could turn down the sensitivity a bit, that would be awesome.)
Holy crap, very well done!
Nice graphics and sound, and the mechanics are awesome.
One small thing:
I would like to be able to turn on and off the screen, and that it always stays in front of me, not only when you press Q.
Best game so far!
Interesting original concept, although the mouse sensitivity was a bit high.
Really nice platformer, nice concept and solid result.
great, visually stunning, nice mood, very creative, well done
Very good game. Now that's an interpretation I haven't seen here so far. Cool mechanincs. Though sometimes the screen in front of me made it hard to see where I was going. But great mood and artstyle.
Great entry! really original idea, and use of theme! 5/5 innovation!
Very nice game and great concept! I really liked the fresh puzzler style :-)
Great job!
Excellent entry overall! Can't really think of anything to citicize
Oh! Thats perfect!! So fresh idea... Thank you!
Awesome concept! The window perspective is extremely clever, as is the activate/deactivate feature. Sometimes the window got in the way; it might be good to add a feature to hide it. I also couldn't find a way to get past the laser/ball level. Overall, a very creative entry!
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The concept and puzzles were neat. My only issue was with the screen--I wish it could be turned on and off, simply because it was disorienting to look through it when timing jumps, etc.
Ohh, I like your interpretation of the theme! The first few puzzles felt a bit light on the puzzle and heavy on the platforming, in that the solution was mostly "activate all the things". Enjoyed where you went with them though.
I think I'd prefer it if there was a bit less emphasis on accurate jumps, I always find them kind of frustrating and sort of weird in a first person view.