pvtroswold 2014-12-08 02:30
I love the idea and the execution. It's pretty to look at and sleek in design. Only I seem to not be gaining any points. Maybe I'm just bad at it!
Foon → Ludum Dare Explorer → LD31 → S
By lars-faust
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 51 | 4.17 | ||
| Innovation | 178 | 3.72 | ||
| Audio | 208 | 3.31 | ||
| Theme | 341 | 3.77 | ||
| Mood | 371 | 3.14 | ||
| Overall | 459 | 3.28 | ||
| Humor | 621 | 2.40 | ||
| Fun | 799 | 2.83 | ||
| Coolness | 1856 | 35 |
I love the idea and the execution. It's pretty to look at and sleek in design. Only I seem to not be gaining any points. Maybe I'm just bad at it!
Ahh, you are right, a nasty last minute bug! It is fixed now.
I like the art!
Beautiful graphics, but not very intuitive =/
lacks of sound and music makes it boring
Neat! Just some tweaks to the UI should make this really great I think.
You may want to outline the area that can be dragged onto, as it is I don't know where the world will end. Also, the elements below aren't in order right(or is it?). In that case maybe it would be better to just show the color and the number because I'm just counting them over and over again lol.
Anyway, really love it!
First of all, really polished game! Love the graphics and the music.
Now for some critique: it feels a little bit random at times, and with no way of penalizing the player if they don't optimize for points (except for the ending score) the appeal was a bit limited for me. I see that there's a certain element of trying to deduce the neighboring tiles ala minesweiper, but in the end I got a bit indifferent and just filled in all the remaining tiles. Feels like with a bit of work it could be an interesting resource gathering mini-game inside a bigger game or something.
Got 27 my first runtrough. I love the graphics, but I feel like the graphics and animations make it harder to play with the mouse.
Neat concept, I like it, it's somewhat prone to random chance and luck tho. As an aside, I would appreciate being able to zoom in.
The art is neat, as is the music. Overall a good game.
Thanks for the feedback!
@indigofiz: Yes, the order is random for every tile, so you need the information of multiple tiles to deduce the position of the elements.
Agree with the outline, wanted to implement that, but ran out of time.
@Krisjet: I see that, yeah. I had something more of a points "managing" rather than "gathering" in mind, so that it would not be so score-oriented, but it turned out different.
Great work.
I needed to play twice (and gladly did) before really understanding the mechanics.
It's very well done! Things that could be improved (if there was any time): The hexagons are sometimes not entirly clear about what element they are. The map looks great this way, but maybe if it was a little clearer, that would be nice. I assumed that all tiles with water on them were water, but then I found one that had a small lake on it that wasn't a water tile, for example. This cost me a few points...
The dragging isn't always perfect. Twice, I dragged a tile downwards and it showed up on the right. Maybe, while dragging, display a small arrow?
Highest score so far: 24
Again, awesome game, especially the graphics!
Haha, yeah, i noticed that one damn water tile after i submitted!
I had arrows implemented at some point actually, but scrapped them after i could not get them to look blend into the scene well. I definitely see how that could have helped though.
Very interesting concept and nice graphics, but in my point of view, it's too dependent on randomness. Also some sound feedback would make it slightly better.
This has a very nice design and feel, however I feel like it could use more game play elements to keep it interesting. The music is also very well done.
I don't understand, but I like those tiny hexagon shaped land
Super pretty and I can see the potential for an interesting system - just needs for feedback for what the goal is and how to reach it. Make sure to finish this up after the jam!
Hi there. Interesting idea. Would be nice if the 6 indicators at the bottom were arranged in a hex... but I suppose too easy then, but... Like the music. Good job!
I really love the concept, the art and the music. But the game is a bit hard to understand and knowing what are the adjacent tile is a bit fastidious. But with a bit more of work on readability of the information it would be a great game.
This could be a great game when finished. Graphics and general style of the game look great.
I enjoyed it, and I wish you had more time to add the finishing touches because it is a beautiful idea.
Is the hint bar at the bottom sequential or randomized? Is it showing only what tiles there are, not the order of the them.
Also, playing on a laptop with a terrible mouse pad, an alternative control scheme that didn't require dragging so much would have been great.
It took a while for me to associate the different elements with different colours, could that hint bar at the bottom, say the word themselves, or show icons?
This game has a beautiful core and if you expand on it I would definitely buy it.
Great work.
I really like the look of the tiles, and the puzzle mechanic is a solid one. The music is lovely to listen to, as well.
I loved the style. Floating hex planes looked great! Not so sure about the gameplay though.