Beware The Balrog by hadesfury 2014-05-03T15:27:00
This is a really great idea, I can't wait to see more post-compo work on it! A single-player mode would be pretty cool too, or just add multiplayer bots.
Foon → Ludum Dare Explorer → Users → JimmyBoh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Sub Aquam Adventure | compo | 1046 | 2.66 | 2.81 | 2.89 | 3.30 | 2.35 | 1.83 | 2.74 | 2.44 | 67 |
This is a really great idea, I can't wait to see more post-compo work on it! A single-player mode would be pretty cool too, or just add multiplayer bots.
This is great! Some changes to the sub would be nice, like decelerate instead of stopping on a dime and shoot to the direction the mouse is pointing. Really fast paced and engaging. I didn't have any motivation to leave from above my base though, so maybe give the player 3 separate bases and have to defend each of them? Great job on this!
Really great job, I really like the style. I used Phaser as well!
Overall I think it's a great concept, just change the texture for deadly polygons and add the coins back in! Maybe a charge-up ability to make quicker turns?
Great job! Definitely make the flashlight a bit wider, you don't want all that great art to go unnoticed!
This is great, I especially like the Tweet functionality!
Haha, I love surfing the zombies, although that should probably be fixed. Great job with sound and graphics, I really like the style! It also bugs out like crazy when I move the window (incorrect game time == player falling though walls).
Please implement keyboard input!
I like the idea, although I'm on the fence about the air gliding part, I feel like it might be better as faster dropping all the time. (So you can get deeper underwater).
This is a great concept, really well executed. Two features that would be nice to see, separate weapons into guns (air only) and torpedos (water-to-water or water-to-air), and give the player the ability to drop underwater a small amount (to dodge mines and execute underwater to air torpedo attacks!
Great idea, but I agree with everyone else, restarting the entire game each time is annoying!
I really like the worm physics, although making the background dirt and changing the ambient sound to chill music would really step it up. Maybe have music generated based on your playing?
Instadeath... NO!
Just as @schnüt said, I'm not a huge fan of the red bar either, but maybe using it as a power bar would be better? So instead of break or not, have it break 0-2 blocks, but make sure there are areas that require a fine touch.
This is awesome! I would like the drill to last a little bit longer, but I love the game mechanic of drilling and I love the technique of flying through the air and onto the beach. Very "sharknado"-like!
Really great game! I think it was too easy (1 fishing, 2 turrets then observatories ASAP), but it's a great base to start from. More islands, shorter ranged turrets, and more tower types would make this a game worth paying for.
Couldn't run web, but downloaded version was great!
This is awesome! Although the sound was a little too much sometimes. Would you be able to publish a web version?
Very cool! The course needs a few more queues on where to go next, especially once it gets more complex.
A snap-to system might help building quite a bit! Or a free-roaming camera when placing an object? Really great concept!
For only putting in ~30hrs this is really nice, very relaxing. I was unable to get any Big Trees though (1 seed + 2 sticks).
Really fun, very nice concept. Although saying "from scratch" isn't really true with Unity...
Nice idea, unfortunately the implementation is not ideal. Keep at it though, this could be a great little game!
This is a great start, although definitely has some bugs in that can be polished with more time. The controls are a little hard to get used to, but overall very nice job!
Really great direction with this one. Definitly add cost to each pipe piece, and the ability to remove pipes and add in new ones.
I really like the original idea, just a few tweaks to the physics/challenges and it could be really addicting!
Crazy controls are exactly what I was going for! Thanks!
Thanks for the great feedback everyone!
@Figglewatts It should work on most phones, although sometimes Chrome crashes (Android).
@Miwuc The splash sound actually changes volume depending on your speed!
The controls are actually made by creating a spring between the diver's head and the arrow. It's very buggy, but also my first time using Phaser and P2.js
@mrexcessive, I definitely have some ideas for diver animations, specifically spinning arms with full physics! And I had plans for randomly generated coral/rock maze but could not implement it in time. Thanks for the great feedback!
This is great, although after I died I could keep shooting. And great job on the Yeoman generator for Phaser, that and your simple tutorial on Flappy Bird Reborn was my only practice with Phaser!
I really like the art style and concept, although it was very difficult without indicators. The addition of those will make it much less confusing! Keep up the great work!
Just add some metrics (avg. time per hole, avg. clicks per hole) and this would be really fun. Also trying different types of fluid (lava, goo, etc.) for different levels would be neat. Great job!
This is a great little game! I really like the bubbles behind the ship, very 'Game Of Life'. Definitely add more types/values of damage and maybe some sort of weapon/avoidance system? Nice job!
This is a great idea! Just add a few levels, maybe the ability to change your creature, and networked multiplayer and it would be a great game!
I just played on mobile, and it was surprisingly easy! Regardless, very nicely done. My game is very similar, and I also used Phaser!
This is great! Although maybe increase the difficulty at a slower rate.