FoonLudum Dare ExplorerLD26 → The Minimal Machine

The Minimal Machine

By andromatta

View on Wayback Machine

CategoryRankScoreCount
Coolness363
Graphics1673.64
Innovation2223.15
Theme2833.22
Mood2942.85
Overall3013.04
Audio3762.37
Humor3821.68
Fun4192.46

Comments

mungoman1 2013-05-03 01:14

This is great! It's great idea, and yet so simple! The things I'd say to add are some sort of mouse damping and less repetitive music.

jceipek 2013-05-03 01:15

Nice graphical style and overall concept, but the music felt very repetitive and the manipulation interface was frustrating enough that I couldn't make it past the second level. I kept wanting to manipulate objects with the mouse and the control mapping worked against the Taoist theme because it was view-independent and unintuitive.

hamster_mk_4 2013-05-03 05:34

I was clicking on stuff but nothing was happening aside from the ball falling.

andromatta 2013-05-03 05:43

@hamster That bug has been fixed
@Julian Yeah I've got a new version now that fixes the awful controls :P. I'll post it as an addendum once I work out all the kinks.

monxcleyrproductions 2013-05-03 05:50

Great concept. The controls were a source of frustration for me, and so I wasn't able to get as far as I'd like. The basic design has a lot of promise though, and I imagine the player would eventually have to create complex Rube Goldberg-like machines in order to progress. The visuals were appropriately clean, and the music was decent (although repetitive).

minionstudios 2013-05-03 18:57

This is great! A huge accomplishment in that short amount of time!

xewlupus 2013-05-05 01:14

Great use of Unity's tools :)

tinydrakkarstudio 2013-05-05 17:26

The music is repetitiv... the idea is fun ... you must develop your idea and soluce your bugs... and the game will be best :)

daniel2357 2013-05-05 17:42

Nice game. good concept.

tikilittle 2013-05-05 18:18

I really like the look of the game. The music as well was too repetitive for me. I also felt like if I moved, the control scheme to move objects should be relative to me. For example, if I rotate 90ยบ to the set up, W,A,S,D should now be relative to my current rotation. I know that makes things a lot more complicated, but that's just how I was feeling.

oatsbarley 2013-05-05 18:30

Lovely graphics and a cool idea. The style of it all is very nice. The music and controls get in the way, though. Awesome entry!

bobokat 2013-05-06 16:23

minimal and mesmerizing! The music might be more zen if it was slower and more ambient. Possibly long resounding echoing bells or something similar.

avidgamernino 2013-05-11 05:13

I love the idea of this game, I just got really frusrated with the controls, there has just got to be an easier way to do it. Maybe just lock the position of the player so he can't move so there is not so many options to move the direction of the object.

dick_claus 2013-05-11 05:28

Pretty solid.

foyosoft 2013-05-11 18:08

The controls were frustrating, but I liked the idea of the game.

xanjos 2013-05-11 18:27

Controls were quite confusing but the concept is pretty good and the puzzles are well thought out.

kedume 2013-05-17 21:56

The dificulty of the game is based on using the controls. I think it should be more easy to control, it don't have good usability.

nxsverigmail-com 2013-05-19 05:10

Wonderful. Got used to the controls pretty easily. Loved the style!

mrexcessive 2013-05-19 07:17

Managed to complete lv 4 using only 3 bowls... after some judicious positioning of 3rd bowl. No sound web Chrome/W7.

infin8 2013-05-19 08:23

Played the web post compo. Clicked. Nothing happened.

kefir 2013-05-19 09:37

Wow! If this is really your first game ever then this is the best first game I ever see :)

exclamation_mark 2013-05-19 11:27

Nice! Making controls for basically 3d, 6 axis manipulation is a *very* difficult task, so you shouldn't feel bad about yourself for not making in perfect.The clever folks at google barely made it usable in SketchUp, and I'm pretty sure they had more than 48h to do so :D Adding a story to the controls might have helped ease the frustration - like, for example, the keys control flying drunken dwarfs that move around the objects, or some magnets or something. Something that is between the player and the manipulated object, so that you can blame IT instead of the game controls. Than again, that would collide with the minimalism theme. Good entry nonetheless!

spiridion 2013-05-19 16:39

As you already know the controls need some work. It would be nice if the game detected that the ball hit the floor or stopped moving so you didn't have to manually hit "R", but that might be personal preference (maybe someone wants to use the floor as part of their setup). I liked the music, even if it was a bit repetitive. Some sound effects for the ball striking things would be nice. I certainly like the base concept though, so keep working on it.