WhiteSpace by argo15 2013-04-30T15:01:00
Great idea and well executed. The simple elements of design (time pressure and limited resources) are enough to make it fun and challenging. One suggestion - some auditory signal that the time is running out.
Foon → Ludum Dare Explorer → Users → boboKat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Orbit | jam | 349 | 2.93 | 2.59 | 3.45 | 2.54 | 3.03 | 3.36 | 2.81 | 47 |
Great idea and well executed. The simple elements of design (time pressure and limited resources) are enough to make it fun and challenging. One suggestion - some auditory signal that the time is running out.
interesting but there were a lot of empty rooms and I couldn't quite figure out the controls. How do I bring someone to the brig anyway?
Interesting idea. I found the controls a bit far apart to be comfortable with them.
Nice art. pretty hard since I'm not a bit platformer player but fun in a minimalist sort of way!
One thing I didn't mention - the planets do a 4-way audio mix based on the corner of the screen that they're in. If you get them bouncing back and forth you can start to hear this happening. To get the third type of planet you need to bounce the small sparks around enough for them to grow and evolve.
Nice to see another Twine game. I'm one of the guys who likes cats though so I didn't have the patience for it. Also - not sure how this fits with the minimalist theme.
Looks cool but I'm not up to the Mac install. Perhaps add a gameplay video?
super creepy. I jumped at the bats. there's nothing creepier than walking around in a dark house knowing that there's something nasty in there somewhere.
interesting start. the boat tends to run into the land before I can get to it. I like the way the land forms at the start.
Very cool aiming idea. The creatures remind me of a Mayan codex.
I want to play the board game version of this but it wouldn't be the same without the lasers! One thing - I still seemed to be able to use the disabled ships. Is this intended?
Nice job Jack. You really rose to the challenge and did something different than your last couple of games. Style is strong throughout.
Very cool idea. It was a bit heavy on the fighting for me. I would have liked to just get through it and see all the hero's journey stuff.
minimal and mesmerizing! The music might be more zen if it was slower and more ambient. Possibly long resounding echoing bells or something similar.
I liked it. The music was really good. I thought the lighting was a but dull - I would have suggested unlit shaders to get more of that full color Mondrian look. Not quite sure how the ripples work.
interesting idea. However ... the text could have been bigger and more legible while still keeping the lowres concept. I really had to strain to read it and there was A LOT of it. I think you could have jumped right to the point a lot sooner.
The movement was definitely challenging!