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Pat Kemp

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201635ShapeshiftOnion Cookjam10
201532An Unconventional WeaponScary Rocksjam114.333.824.284.234.453.952.463.7671
201431Entire Game on One ScreenHop & Chopjam1913.633.844.053.623.703.813.863.5960

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Pat Kemp

LD31 — Entire Game on One Screen

Baguette Quest by Saturnyn 2014-12-11T23:32:00

Adorable premise, and fun gameplay. Nice job!

A Terrible Place to Raise Children by otaviogood 2014-12-13T20:51:00

Really, really solid entry. I wish the economics of the metal and energy were a little more transparent-- I was often surprised how quickly my guns ran out of energy, or how much things cost in metal. Strong core though, great polish.

180° Past Pluto by Brassawiking 2014-12-09T21:42:00

Controls are tough, but graphics are slick. The avatar/ball is particularly cool.

Hectic! by zakchaos 2014-12-10T03:11:00

Very difficult! I think the loose player controls make it feel kind of out of my control. Compare to a brutal difficulty like Super Meat Boy where the controls are very tight, but the levels are super difficult. Basically, in your game, I feel like the game is screwing me over rather than me making mistakes.

Alpha Circuit by SecondDimension 2014-12-11T22:03:00

Nice! I like the teleportation mechanic to circumvent enemies. Very clever. Great ambience and polish, too. The Ui screen transition (with all the squares) is neat looking but really slow, especially when you're forced to watch it several times in a row. Great job!

Tavern King by deathray 2014-12-11T18:23:00

I like the concept! A fun take on cooking games. I definitely felt a lack of feedback though. Visualizing the cooking progress, dwarves getting hungry/full, etc. might help make it feel like a bustling hall that you're managing. Great job!

Gone Pondin' by xhunterko 2014-12-11T04:32:00

Hey, interesting controls for a fishing game. I eventually caught one fish, but it was a little frustrating trying to time things. Wasn't sure what the logs and lilypads were for, either. Anyway, it was nice and playable. Good job!

A Very Short Age of Very Small Empires by ZYXer 2014-12-12T05:14:00

Wow, really impressive! Lots of detailed features and very playable for a game jam. Nice job!

Save the Giant by drkrunk 2014-12-10T06:03:00

Gorgeous art and mood! I think you know the controls are nigh-unplayable, but it's still very evocative and the animations are pretty polished. Worth working on. I'd love to see more of the giant than their thighs!

Operation Barrage by sirdorius 2014-12-09T21:56:00

Neat! I only tried the hot seat mode, but I like the idea. Reminds me of a top-down version of Cannon Brawl.

At Last, This Will Be Our Final Battle by Laddo D 2014-12-12T05:33:00

Pretty fun! You made a pretty decent turn-based RPG in a weekend! Took me a while to finally notice all the textfields (especially the textfields), so for about half the battle I wasn't picking up on all the feedback. Nice job though!

Rememba the Path by tedling 2014-12-12T05:35:00

Nice! Interesting take on the memory game genre. I sucked at it. ;)

Impressive that you got high scores in. Great job!

A Link Between Screens by trykondev 2014-12-10T05:51:00

Really clever mechanic! I could see you building out a great game based on it. Definitely some usability/polish things to be worked out, but that's to be expected for a weekend jam. Nice work!

Demons Trial by guimonpa 2014-12-11T22:57:00

Awesome! Very polished and playable. Had a lot of fun.

SMAX by elvaq 2014-12-10T05:42:00

Interesting control scheme, and quite playable! I like the boiled-down time-management/plate-juggling mechanic.

Alchemist Tower by FatKarate 2014-12-09T22:15:00

I love how the screens went up and around the tower. I'm playing on a laptop, so right-clicking for secondary weapons was tricky. Once I got a projectile weapon, the green enemies became a little trivial and boring to defeat. Lots of content and polish for a jam. Great job!

Sweep Stacks by excaliburjs 2014-12-11T04:53:00

Great audio and mood. Clever mechanic with the "Sweep" buttons. Very polished, although I had trouble starting a standard match a couple times (got stuck in the help). Ended up having to start a challenge mode and click the "try standard" button when I died. Great job!

Trench War by rjhelms 2014-12-11T01:43:00

Love the premise of building under fire. I was a little confused at times-- the connection between my building mortars and machine guns and any success vs. the enemy was lost on me. It definitely felt dangerous sending my soldiers out. Great job!

Crab with Tentacles by oinariman 2014-12-09T23:28:00

Haha, so weird! Definitely get points for creativeness. Love the surreal theme, too.

Guard Duty by peterkirk 2014-12-12T03:25:00

Great job creating a tense mood. The safe/dangerous mechanic felt a little confusing to me, but the game kept my attention nonetheless. I think I saw a creepy full-screen ghost in there at one point? That was cool. If not, you made the game creepy enough that I imagined it. ;)

MACHO KNIGHT by hundredhundred 2014-12-17T03:19:00

Cute graphics, great music! Not sure about the left/right mouse button controls. It's kind of a pain on my Mac's touchpad. Would just as soon use arrow keys.

Great job!

Super Screen Saver by Dokthar 2014-12-09T22:20:00

Very fun! The screen tearing as a saving mechanic is nice. Good job signaling the danger zones.

Retro Fairground by Sir_Kovitch 2014-12-09T21:53:00

Haha, pretty ridiculous to play! My partner and I could barely keep track of what was happening. The idea is pretty funny though.

I Am Technician by Murchurl 2014-12-10T05:38:00

Hilarious setting, nice graphics. The controls are super clumsy, and I guess that's the point. I managed to get the computer case open to find the cat, and that cracked me up. Nice job!

Get Out by rodobodolfo 2014-12-09T22:09:00

Nice mood with the lighting and music. Would like to see where you take this!

Tight Angle by lase 2014-12-11T04:28:00

Nice, tense gameplay. The zooming out mechanic is neat. Great job!

Helga Kills Everything by mutatedsoftware 2014-12-11T04:46:00

Haha, hilarious! I cracked up when the bear came out. Super cool to hear it was a family collaboration. Great job!

RGB Shooter by MMOOxy 2014-12-11T05:24:00

Clever take on the color-switching mechanic. Pretty difficult having to juggle 3 ships. Nice job!

Starring Annika by makebabi.es 2014-12-09T22:00:00

Cute graphics and theme. Hilarious voice-over. The game itself is pretty well polished!

Bionic Bliss by Mechamew 2014-12-09T22:08:00

Great production values! Very polished theming, writing, and graphics. I played it "straight" and gave helpful answers, so it felt a little rote. Maybe I should go back and give more smartass replies.

SIRTET by stray 2014-12-10T06:10:00

Great mechanic, very fun. Simple and polished. Great work!

PaintBoxWars by Mirakill 2014-12-10T05:57:00

Interesting graphics! I could only stand a few minutes of it, but I liked how you turned a common glitch into your aesthetic. I almost wish the game was more "normal" at first and then got trippy once I was sucked in. Nice job!

SchneeMannschaft by Myyyvothrr 2014-12-09T22:17:00

Controls are pretty rough, but I like the somber mood. Not something you normally associate with soccer. Oh, maybe the ball is a snowman head? That would justify the mood.

Slam Dunkin's Beat The Crap Out Of Everybody by sP0CkEr2 2014-12-10T05:30:00

Haha, pretty funny! I like these games with slapstick movement borne of physics-based controls.

Shifting Dungeon by codeapparat 2014-12-17T04:38:00

Great premise with the shifting map. The combat got a little boring, but I think the concept is a great foundation to build on. Great work!

Save The Cities by DomNomNom 2014-12-11T04:41:00

Nice retro graphics. The cool down time on the silos is an interesting riff off of Missile Command. Weird that the game kept going after my silos were blown up. Just had to wait until the cities got killed. Nice job though!

LD32 — An Unconventional Weapon

Nuclear Arms by Logicon 2015-04-25T03:50:00

Haha, pretty funny theme. Platforming controls felt pretty good, and I liked the physics objects like the barrels. Good job!

Ice Story ( koori monogatari 氷物語 ) by Christina Antoinette Neofotistou 2015-05-05T20:43:00

I love the super cute pixel art! The game itself is fun, although the controls are a little wonky at times. It also seems like kind of an elaborate process to defeat the baddies. Really charming though. Great job!

The Grok's Helm Bash by scorder 2015-04-25T04:41:00

Funny theme! The player movement felt really slow to me. I wonder if it's a bug? Took me like 5-10 seconds just to walk from the bar to an orc patron. I like the idea of an orc-themed time management game though.

Good work and keep at it!

Throw Junk at Aliens by jwin 2015-04-25T03:56:00

Haha, hilarious theme, and fun to play! I like the graphical style-- especially the depth of field. I laughed out loud when I figured out I could pick up the house. Great job!

World War piZZa by LoneStranger 2015-04-25T04:04:00

Funny theme, and in theory I like the idea of having to perform a mental task like recall under time pressure. However, you might want to list the pizza recipes on the main game screen so I can look them up. Otherwise I quickly fall into a fail state where I give up and start spamming toppingless pizzas to no avail. Also, I assume that later on I'd be fighting more than one zombie at a time? I find it odd that I have to select a lone zombie before shooting at him, so I can only assume the selection mechanic comes into play later.

Anyyway, good job!

Bomb Boy by andrewkennedy 2015-04-24T21:41:00

Really cute theming and graphics! I honestly had a hard time playing because the character rotation speed was agonizingly slow for me. It definitely felt like a bug-- it would take me upwards of 10 seconds just to turn 90 degrees, which made navigating the level rather painful. I'm on a Mac playing the downloaded build if that's helpful.

God's Going to Cut Em Down by emmelineprufrock 2015-04-29T15:33:00

I really like the atmospheric graphics and the writing. I only played through once, so I don't know how much the choices change things, but I enjoyed the vignette. Good work!

RandomSpell by animanegra 2015-04-24T20:29:00

I like the random spell concept. Especially the weight that crushes you if you're not careful. I wish there were some more diverse things to use the spells for though. The controls felt a little wonky to be, and the procedurally generated levels got a bit repetitive after multiple play-throughs. The sparse graphics were cute and the concept is interesting. Great job!

Panash & Plume by tikilittle 2015-04-29T16:30:00

Great concept, Todd! Reminds me of an episode of Human Planet I saw. I found the controls for both the human and bird kind of difficult to use, and I wasn't sure what I was supposed to do with the human. I just kept flying out of the roof and bringing animals back to the fire, but I wasn't sure what my goal was. Anyway, I hope you keep working on it. Good job!

Tomorrow by Kate Kligman 2015-04-25T04:46:00

I like the mood and atmosphere! The abstract representation of gathering intelligence was very nice. I found the ship controls a little loose, and I wish I had more feedback as to how I was doing or what my goal was.

Good work!

Blanket Girl by Chippington 2015-04-26T16:36:00

Adorable graphics, and a lot of polish! Really great work. I got a little frustrated with the floating jumps and level design in places... I kept finding myself slightly missing a platform and floating helplessly. I was able to bypass the entire second level when I fell off the platform and floated myself over to the exit platform.

Minor quibbles though! Great work!

Food Fight by jovoc 2015-04-25T17:11:00

Haha, funny theme and fun game! Took me a while to figure out how to shoot in a particular direction. Once I figured out that moving then shooting locked my aim in a direction (so I could strafe) I got the hang of it. The hit effects on the enemy (screen shake and vertical scaling) was very satisfying, and I liked the kickback on the player bullets.

Nice job!

Fatal Attraction by erbridge 2015-05-05T16:20:00

Clever mechanic! I found it pretty difficulty to aim at a specific square. The graphics and audio were clean and unobtrusive. Nice work!

Internet Argument Simulator by Jessica Hayley 2015-04-29T15:50:00

Great concept! I actually found myself feeling kind of backed into a corner after I'd pissed off a lot of people. I wasn't clear on the underlying system, but it provoked an emotional response nonetheless. Good work!

Transposition by Robotic-Brain 2015-04-29T16:03:00

Nice job trying out something new! I dig the teleportation mechanic. Worth exploring further. Good work!

Sticky Bomber by bazld 2015-04-28T23:55:00

Pretty fun to play! Interesting that you're descending instead of ascending. The physics felt a little sluggish to me, and I was kind of hoping for a big explosion when my bomb collided with another bomb. I could see this working well on mobile, too. Good work!

Game 404 by Javabot 2015-04-29T15:38:00

Nice job getting something together with minimal time! I hope you continue to work on it.

Scary Rocks by Pat Kemp 2015-05-12T17:46:00

@Mathieu-- Hah, your concept does sound very similar! I wish I could check it out, but I'm on a Mac.

Floppy Man by Selzier 2015-05-05T16:26:00

Haha, hilarious game. Fun to slide around ridiculously and break through the glass blocks. I found the floating arrows a little hard to follow. Maybe something more clear for navigation would be useful? Anyway, nice work!

Tactical Module Circullation Device by Deal With It 2015-04-29T00:04:00

Nice, clever idea! I was also reminded of Super Crate Box. I think the levels could stand to be a little smaller and constrained. I found myself wandering a lot and rarely felt pressured by the enemy AI. I could just shoot bullets until I got a pistol or rocket and then use that. Still, the idea has promise and with a little tuning I could see it being really fun. Good work!

Deadly Tiles by Thoran 2015-04-24T20:16:00

Nice use of the theme! I liked that the world served as a dynamic ammo supply. The controls were a little wonky and I didn't feel that compelled to kill the blue badguys since I could easily just walk around them. Good concept though!

The Rock the Paper and the Scissors by BIZM 2015-04-30T04:45:00

Amazing entry. Really, really solid. Clever design, beautiful art and music, and overall just an impressive level of polish. Great work!

TANKED by OrangeSpikyGames 2015-04-24T21:54:00

Haha, this was really fun. The weapon customization was easily the highlight for me. I kept wanting to play the next level so I could see what ridiculous upgrade I could get. Shotgun spiral rockets that drop grenades!

I didn't mind the sparse visuals, but there were definitely some things that could have helped readability for me. The red "corpses" lying around confused me many times. It was often hard to figure out which enemies were still alive. The flat gray ground texture made it hard to judge movement and distance. Even a simple checkerboard pattern would help a lot. In conjunction with that, drop shadows under the projectiles would help me judge how close bullets are to me.

Finally, I wish the level would end when I've killed everything rather than having to wait for the tank to finish its movement. All in all though, it was really fun and with a little more visual clarity could be downright addicting. Great work!

Poop in the Park by thegypsyknight 2015-04-29T15:43:00

Haha, this is hilarious. Clever take on the stealth genre, and the graphics are adorable. Great job!

Mutiny on Samovar V by Fabraz 2015-05-05T16:49:00

Wow, really great level of polish on this one. Beautiful graphics and great audio. The core mechanic is hilarious, too. Great work!

Scoria by MrTroy 2015-04-28T17:22:00

Neat concept! Reminds me of Glitch Tank or Robo Rally. Could use some tuning though! Lots of time spent just waiting for a movement card so I could get into the vicinity of my opponent. I wish I could play more than one card at a time to move more than once. The random mines were cool, but never really affected me or my opponent. Also their explosion animation was long and a bit tedious. I think there's potential in the design, so I hope you keep exploring it. Good work!

Plan.IT by Frozenfire92 2015-04-25T17:01:00

Cute presentation, and it sounds like the concept would have been fun. As it stands, the resource collection is pretty neat. Took me a while to realize I had to click the resource icons as they popped up (there's not much difference between the animation of them being collected vs. disappearing on their own). The auto-scrolling was interesting, but felt a little less like exploration. I wish I could just fly around and have the camera follow me. Also you might want to add some parallax to the stars or space dust flying past my ship to make it clear that I'm actually moving.

Good job! hope you keep working on it!

Hating Men(s): Chocolate Hunt by metalfist213 2015-04-24T22:20:00

Wow, sorry to be harsh but this game's theme is gross and sexist. Maybe it's intended as satire, but if so, I'd say you missed the mark. It's cool that you're trying to say something with your game, but I definitely don't agree with your politics.

That said, congrats on your first LD entry. Good luck making games!

LazCat by Sundr0 2015-04-24T21:17:00

Haha, hilarious concept! Awesome that you were able to get in upgrades and waves and what not. Feels very fleshed out. I was a little confused by how the grumpy cat and nyan cats worked, so maybe some more feedback would be in order. All in all, good work!

Surpent by surpent 2015-04-25T04:13:00

Clever mechanic! I found the physics a little clunky and my avatar got stuck a lot, but the concept is great. I dig the graphics, too.

Good job!

LD35 — Shapeshift

Trickytron by McFunkypants 2016-04-21T01:42:00

Slick presentation! Fun movement!