Baguette Quest by Saturnyn 2014-12-11T23:32:00
Adorable premise, and fun gameplay. Nice job!
Foon → Ludum Dare Explorer → Users → Pat Kemp
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Onion Cook | jam | 10 | ||||||||||
| 2015 | 32 | An Unconventional Weapon | Scary Rocks | jam | 11 | 4.33 | 3.82 | 4.28 | 4.23 | 4.45 | 3.95 | 2.46 | 3.76 | 71 | |
| 2014 | 31 | Entire Game on One Screen | Hop & Chop | jam | 191 | 3.63 | 3.84 | 4.05 | 3.62 | 3.70 | 3.81 | 3.86 | 3.59 | 60 |
Adorable premise, and fun gameplay. Nice job!
Really, really solid entry. I wish the economics of the metal and energy were a little more transparent-- I was often surprised how quickly my guns ran out of energy, or how much things cost in metal. Strong core though, great polish.
Controls are tough, but graphics are slick. The avatar/ball is particularly cool.
Very difficult! I think the loose player controls make it feel kind of out of my control. Compare to a brutal difficulty like Super Meat Boy where the controls are very tight, but the levels are super difficult. Basically, in your game, I feel like the game is screwing me over rather than me making mistakes.
Nice! I like the teleportation mechanic to circumvent enemies. Very clever. Great ambience and polish, too. The Ui screen transition (with all the squares) is neat looking but really slow, especially when you're forced to watch it several times in a row. Great job!
I like the concept! A fun take on cooking games. I definitely felt a lack of feedback though. Visualizing the cooking progress, dwarves getting hungry/full, etc. might help make it feel like a bustling hall that you're managing. Great job!
Hey, interesting controls for a fishing game. I eventually caught one fish, but it was a little frustrating trying to time things. Wasn't sure what the logs and lilypads were for, either. Anyway, it was nice and playable. Good job!
Wow, really impressive! Lots of detailed features and very playable for a game jam. Nice job!
Gorgeous art and mood! I think you know the controls are nigh-unplayable, but it's still very evocative and the animations are pretty polished. Worth working on. I'd love to see more of the giant than their thighs!
Neat! I only tried the hot seat mode, but I like the idea. Reminds me of a top-down version of Cannon Brawl.
Pretty fun! You made a pretty decent turn-based RPG in a weekend! Took me a while to finally notice all the textfields (especially the textfields), so for about half the battle I wasn't picking up on all the feedback. Nice job though!
Nice! Interesting take on the memory game genre. I sucked at it. ;)
Impressive that you got high scores in. Great job!
Really clever mechanic! I could see you building out a great game based on it. Definitely some usability/polish things to be worked out, but that's to be expected for a weekend jam. Nice work!
Awesome! Very polished and playable. Had a lot of fun.
I love how the screens went up and around the tower. I'm playing on a laptop, so right-clicking for secondary weapons was tricky. Once I got a projectile weapon, the green enemies became a little trivial and boring to defeat. Lots of content and polish for a jam. Great job!
Great audio and mood. Clever mechanic with the "Sweep" buttons. Very polished, although I had trouble starting a standard match a couple times (got stuck in the help). Ended up having to start a challenge mode and click the "try standard" button when I died. Great job!
Love the premise of building under fire. I was a little confused at times-- the connection between my building mortars and machine guns and any success vs. the enemy was lost on me. It definitely felt dangerous sending my soldiers out. Great job!
Haha, so weird! Definitely get points for creativeness. Love the surreal theme, too.
Great job creating a tense mood. The safe/dangerous mechanic felt a little confusing to me, but the game kept my attention nonetheless. I think I saw a creepy full-screen ghost in there at one point? That was cool. If not, you made the game creepy enough that I imagined it. ;)
Cute graphics, great music! Not sure about the left/right mouse button controls. It's kind of a pain on my Mac's touchpad. Would just as soon use arrow keys.
Great job!
Very fun! The screen tearing as a saving mechanic is nice. Good job signaling the danger zones.
Haha, pretty ridiculous to play! My partner and I could barely keep track of what was happening. The idea is pretty funny though.
Hilarious setting, nice graphics. The controls are super clumsy, and I guess that's the point. I managed to get the computer case open to find the cat, and that cracked me up. Nice job!
Nice mood with the lighting and music. Would like to see where you take this!
Nice, tense gameplay. The zooming out mechanic is neat. Great job!
Haha, hilarious! I cracked up when the bear came out. Super cool to hear it was a family collaboration. Great job!
Clever take on the color-switching mechanic. Pretty difficult having to juggle 3 ships. Nice job!
Cute graphics and theme. Hilarious voice-over. The game itself is pretty well polished!
Great production values! Very polished theming, writing, and graphics. I played it "straight" and gave helpful answers, so it felt a little rote. Maybe I should go back and give more smartass replies.
Interesting graphics! I could only stand a few minutes of it, but I liked how you turned a common glitch into your aesthetic. I almost wish the game was more "normal" at first and then got trippy once I was sucked in. Nice job!
Controls are pretty rough, but I like the somber mood. Not something you normally associate with soccer. Oh, maybe the ball is a snowman head? That would justify the mood.
Haha, pretty funny! I like these games with slapstick movement borne of physics-based controls.
Great premise with the shifting map. The combat got a little boring, but I think the concept is a great foundation to build on. Great work!
Nice retro graphics. The cool down time on the silos is an interesting riff off of Missile Command. Weird that the game kept going after my silos were blown up. Just had to wait until the cities got killed. Nice job though!
Haha, pretty funny theme. Platforming controls felt pretty good, and I liked the physics objects like the barrels. Good job!
I love the super cute pixel art! The game itself is fun, although the controls are a little wonky at times. It also seems like kind of an elaborate process to defeat the baddies. Really charming though. Great job!
Funny theme! The player movement felt really slow to me. I wonder if it's a bug? Took me like 5-10 seconds just to walk from the bar to an orc patron. I like the idea of an orc-themed time management game though.
Good work and keep at it!
Haha, hilarious theme, and fun to play! I like the graphical style-- especially the depth of field. I laughed out loud when I figured out I could pick up the house. Great job!
Funny theme, and in theory I like the idea of having to perform a mental task like recall under time pressure. However, you might want to list the pizza recipes on the main game screen so I can look them up. Otherwise I quickly fall into a fail state where I give up and start spamming toppingless pizzas to no avail. Also, I assume that later on I'd be fighting more than one zombie at a time? I find it odd that I have to select a lone zombie before shooting at him, so I can only assume the selection mechanic comes into play later.
Anyyway, good job!
Really cute theming and graphics! I honestly had a hard time playing because the character rotation speed was agonizingly slow for me. It definitely felt like a bug-- it would take me upwards of 10 seconds just to turn 90 degrees, which made navigating the level rather painful. I'm on a Mac playing the downloaded build if that's helpful.
I really like the atmospheric graphics and the writing. I only played through once, so I don't know how much the choices change things, but I enjoyed the vignette. Good work!
I like the random spell concept. Especially the weight that crushes you if you're not careful. I wish there were some more diverse things to use the spells for though. The controls felt a little wonky to be, and the procedurally generated levels got a bit repetitive after multiple play-throughs. The sparse graphics were cute and the concept is interesting. Great job!
Great concept, Todd! Reminds me of an episode of Human Planet I saw. I found the controls for both the human and bird kind of difficult to use, and I wasn't sure what I was supposed to do with the human. I just kept flying out of the roof and bringing animals back to the fire, but I wasn't sure what my goal was. Anyway, I hope you keep working on it. Good job!
I like the mood and atmosphere! The abstract representation of gathering intelligence was very nice. I found the ship controls a little loose, and I wish I had more feedback as to how I was doing or what my goal was.
Good work!
Adorable graphics, and a lot of polish! Really great work. I got a little frustrated with the floating jumps and level design in places... I kept finding myself slightly missing a platform and floating helplessly. I was able to bypass the entire second level when I fell off the platform and floated myself over to the exit platform.
Minor quibbles though! Great work!
Haha, funny theme and fun game! Took me a while to figure out how to shoot in a particular direction. Once I figured out that moving then shooting locked my aim in a direction (so I could strafe) I got the hang of it. The hit effects on the enemy (screen shake and vertical scaling) was very satisfying, and I liked the kickback on the player bullets.
Nice job!
Clever mechanic! I found it pretty difficulty to aim at a specific square. The graphics and audio were clean and unobtrusive. Nice work!
Great concept! I actually found myself feeling kind of backed into a corner after I'd pissed off a lot of people. I wasn't clear on the underlying system, but it provoked an emotional response nonetheless. Good work!
Nice job trying out something new! I dig the teleportation mechanic. Worth exploring further. Good work!
Pretty fun to play! Interesting that you're descending instead of ascending. The physics felt a little sluggish to me, and I was kind of hoping for a big explosion when my bomb collided with another bomb. I could see this working well on mobile, too. Good work!
@Mathieu-- Hah, your concept does sound very similar! I wish I could check it out, but I'm on a Mac.
Haha, hilarious game. Fun to slide around ridiculously and break through the glass blocks. I found the floating arrows a little hard to follow. Maybe something more clear for navigation would be useful? Anyway, nice work!
Nice, clever idea! I was also reminded of Super Crate Box. I think the levels could stand to be a little smaller and constrained. I found myself wandering a lot and rarely felt pressured by the enemy AI. I could just shoot bullets until I got a pistol or rocket and then use that. Still, the idea has promise and with a little tuning I could see it being really fun. Good work!
Nice use of the theme! I liked that the world served as a dynamic ammo supply. The controls were a little wonky and I didn't feel that compelled to kill the blue badguys since I could easily just walk around them. Good concept though!
Amazing entry. Really, really solid. Clever design, beautiful art and music, and overall just an impressive level of polish. Great work!
Haha, this was really fun. The weapon customization was easily the highlight for me. I kept wanting to play the next level so I could see what ridiculous upgrade I could get. Shotgun spiral rockets that drop grenades!
I didn't mind the sparse visuals, but there were definitely some things that could have helped readability for me. The red "corpses" lying around confused me many times. It was often hard to figure out which enemies were still alive. The flat gray ground texture made it hard to judge movement and distance. Even a simple checkerboard pattern would help a lot. In conjunction with that, drop shadows under the projectiles would help me judge how close bullets are to me.
Finally, I wish the level would end when I've killed everything rather than having to wait for the tank to finish its movement. All in all though, it was really fun and with a little more visual clarity could be downright addicting. Great work!
Haha, this is hilarious. Clever take on the stealth genre, and the graphics are adorable. Great job!
Wow, really great level of polish on this one. Beautiful graphics and great audio. The core mechanic is hilarious, too. Great work!
Neat concept! Reminds me of Glitch Tank or Robo Rally. Could use some tuning though! Lots of time spent just waiting for a movement card so I could get into the vicinity of my opponent. I wish I could play more than one card at a time to move more than once. The random mines were cool, but never really affected me or my opponent. Also their explosion animation was long and a bit tedious. I think there's potential in the design, so I hope you keep exploring it. Good work!
Cute presentation, and it sounds like the concept would have been fun. As it stands, the resource collection is pretty neat. Took me a while to realize I had to click the resource icons as they popped up (there's not much difference between the animation of them being collected vs. disappearing on their own). The auto-scrolling was interesting, but felt a little less like exploration. I wish I could just fly around and have the camera follow me. Also you might want to add some parallax to the stars or space dust flying past my ship to make it clear that I'm actually moving.
Good job! hope you keep working on it!
Wow, sorry to be harsh but this game's theme is gross and sexist. Maybe it's intended as satire, but if so, I'd say you missed the mark. It's cool that you're trying to say something with your game, but I definitely don't agree with your politics.
That said, congrats on your first LD entry. Good luck making games!
Slick presentation! Fun movement!