FoonLudum Dare ExplorerLD32 → Internet Argument Simulator

Internet Argument Simulator

By whitevoidia

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CategoryRankScoreCount
Innovation494.04
Humor1543.57
Theme2843.67
Mood3673.15
Overall5123.21
Fun8222.74
Coolness163441

Comments

ovidios 2015-04-19 23:10

I really liked the idea and anwsering was fun at first but then, no matter if I sweared or not, the difficulty rapidly increased and I found myself not thinking about anything more than the amount of curse words I use...

Furthermore, can you actually affect how much hate you get? Without typing anything I ended up with ~75% hate when I lost, wich doesn#t really make sense...

Great idea and a nice and polished design but I feel like my input should be more relevant so that I don't just sit here spamming curse words.

darkmeatgames 2015-04-20 02:28

LOVED the idea, but it was a bit hard to understand how everything works. Would love to see this hooked up to real people talking. I wonder how long this would survive the Turing test?

move127 2015-04-20 02:30

Very interesting idea. Didn't think I'd enjoy playing a game about arguments on the internet.

whitevoidia 2015-04-20 02:32

@Ovidios: I didn't put enough effort into making it ramp up logically, so right now people only become more angry based on time

@DarkMeatGames: Thanks for the feedback! I wonder if people would still play if we made it so people actually posted the things that they say in-game on their Twitter :D

winmac32 2015-04-20 02:35

I love the idea. Very funny at first.

Unfortunately, to make this more fun you need language recognition, which is still relatively bleeding-edge as far as CS research goes.

For example, what defines an insult? It's not just all caps or swear words. This is relatively difficult for a computer to figure out. Perhaps you could associate words with "negativity levels" and amalgamate a number representing the net negativity of a sentence. But that doesn't define an insult, and more cleverly worded phrases would get missed.

A system like that is difficult to implement in the first place, never mind 48 hours. xD

whitevoidia 2015-04-20 02:40

@winmac32 yeah I tried to make it as robust as I could within such a short time frame. I ended up having major swears, minor swears, and negative words that all combine into an overall score level for the text. But it's almost impossible to define all of the negative things that could be said. I would've gone into linguistic analysis if I had time, heh :P

micahcowan 2015-04-21 03:20

Bonus point for writing it in Elm. If I feel adventurous I may try to use it in a future LD. :)

snade 2015-04-21 11:30

Genius!

gamehelp16 2015-04-22 15:04

:)

pajama-llama 2015-04-28 11:34

Quite the original idea, quite refreshing to play. I did however end up just mass typing curse words in order to keep my sanity up instead of actually thinking about what I'm writing. Overall though, good job!

knivel 2015-04-29 15:50

Great concept! I actually found myself feeling kind of backed into a corner after I'd pissed off a lot of people. I wasn't clear on the underlying system, but it provoked an emotional response nonetheless. Good work!

ilookedatyourtitsandiminlove 2015-04-29 15:58

Neat little game, there should've been bonus points for talking in all caps :P

tininsteelian 2015-04-29 16:38

Neat idea!

pierrec 2015-05-01 20:12

Haha
I started the game, a few people began to talk, and in the same time my smartphone started to vibrate, like if I was getting Twitter notification. It blew my mind. For a moment I really thought what I was writing on your game was published on my twitter or something.