liamlime 2015-04-22 00:25
Neat! :D Subject matter I have not seen in LD games before! And voxel art, I love voxel art :D
Foon → Ludum Dare Explorer → LD32 → Panash & Plume
By tikilittle
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 79 | ||
| Audio | 100 | 3.76 | ||
| Mood | 118 | 3.72 | ||
| Graphics | 247 | 3.81 | ||
| Innovation | 261 | 3.49 | ||
| Overall | 504 | 3.23 | ||
| Theme | 690 | 3.12 | ||
| Fun | 706 | 2.77 | ||
| Humor | 866 | 2.06 |
Neat! :D Subject matter I have not seen in LD games before! And voxel art, I love voxel art :D
Cool game. I wish the camera was better placed on Panish though.
Dude, this game is so fucking amazing! LOVE the idea of switching between the player and the eagle. I think it could become a fantastic game with a bit of time to keep developing. If you wanna keep working on the idea, let me know! :D
10/10
this is fantastic. thanks for creating it; really excellent.
Really cool graphics and world! Not much to do once you're out but the style is awesome, you should definitely keep going with this!
the music and the graphics definitely awesome, the idea of switching player/perspective quite good, but i do hope you fix the camera placement, most of the time i don't know where i look at or what
Super cool! Once you get the hang of it. The Music really adds a lot to this game.
I really like the at style you've got going with this one, voxel graphics lend themselves well to the bright colours and aesthetic - really fun :)
Really interesting game and world, the music really adds to the atmosphere.
Really awesome idea, the movement and camera controls need work though.
Cool! Awesome atmosphere
Truly beautiful game. The mood and atmosphere you have down pat. I'm impressed that you included a day/night cycle. I almost got chills exploring the world and flying as Plume :) Thank you for making this
Hunting! In the LD32 games I have reviewed, this is the first one that uses that theme! Fantastic and original!
I wish Panash could do more. This game reminded me a little of Journey, I love the graphics in both as well as the music :)
You nailed the overall atmosphere and while the visuals and animations aren't always completely polished or pleasant in a traditional way... they really have a sort of unrefined quality that does something magical for the whole experience.
The music reminded me quite a bit of certain vocal elements from Ghost in the Shell. I actually went back to look it up, it's the first song in this video: https://youtu.be/ZtzMskOJgHA?t=5s
The music just really pushes the mood waaaaaay out there. It adds so much that I'd say it's one of those things that just defines a large part of the experience.
I didn't really play the game a great deal for the hunting aspect of it, even though I normally like that part of games with it included. It just didn't do anything for me personally. Controlling the eagle with that kind of precision became difficult, and it ended up with me gaining velocity... overshooting a great deal... sliding along the ground, and repeating until I caught a fox (I just caught that one fox). After that I sort of decided that aspect of the game wasn't really polished enough and lost interest in it. I did quite enjoy initially flying around as the bird with the music just giving me chills. And the animations for the person character were very well done... but I wasn't inclined to do much with them due to their slow mobility and general lack of use in comparison with the eagle.
I will note though, that in the building area at the start the character speed feels a bit fast. There needs to be some balance there with the movement. Everything felt slippery and stiff, and not much of the motion felt very natural. To me, that's the main thing I'd like to see improved. The eagle ended up feeling like controlling a piece of plastic with a rocket booster on the back. There wasn't a sense of natural gliding in the air or landing ability. The only games that I can refer to for that kind of flight model would be games that feature airplanes, ideally realistically modeled. Where gaining/losing altitude costs/gains speed... and of course wing flapping would need to be worked into that somehow for takeoff/landing. Complex stuff... but important for rounding out this kind of thing.
Great job overall establishing the mood. I'd love being notified if you update this at all.
Has all the best of established open-world art games, namely Journey, with an engaging and creative world to explore. I think this game has a lot of potential - good work!
Thanks everyone for your feedback. It's been very helpful! I'm working on a build for IndieCade, which will incorporate a lot of what you guys are giving me. Thanks again.
very beautiful game, I really like the world you've created.
Added a new version of the game. See above!
It seems like I can move both players with WASD regardless of whom I'm playing as.
It's a vibrant explorer. Just I wish there is a mission somewhere.
Great concept, Todd! Reminds me of an episode of Human Planet I saw. I found the controls for both the human and bird kind of difficult to use, and I wasn't sure what I was supposed to do with the human. I just kept flying out of the roof and bringing animals back to the fire, but I wasn't sure what my goal was. Anyway, I hope you keep working on it. Good job!
Super Game! I love it ;) Thanks
(@OhHelloTilman using the account to rate games) The first time I played I did not understand anything... To be honest I thought there are two people that have the mountain in between and need to find each other ;). also did not remember that you can rotate qith q/e, which made the game a bit strange. But I liked the atmosphere, and got intrigued. Played it more and understood it, really nice idea and atmosphere, but the character controls could be improved, and some in-game explanation would be nice.
Oh, my God, this music... Awesome atmosphere.