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An Unconventional Title

By shrumdog

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Comments

lemonade 2015-04-21 16:33

This had a tiny bit of potential, but it's completely unplayable.
The camera hides everything that's behind you when you turn around, jumps stop in mid-air with no explanation or indication, enemies spawn anytime anywhere INCLUDING ON YOU, "E" apparently does nothing (unless I missed something; was it supposed to be the unconventional weapon?), and there is nothing telling you where the exit of level 2 is.

The main mechanic is not innovative or fun enough to make up for these problems. I don't think there's much left to salvage. :[

dkoding 2015-04-21 16:44

Controls do not work at all. Liked the idea but quickly gave up because of the controls.

liamlime 2015-04-22 19:05

The idea is solid, but the single most important aspect in platformers is movement precision. For your next platformer, I suggest you focus on that - spend as many hours as it takes to make movement - jumping and moving around - as clean and intuitive as possible. In this particular game, the poor movement unfortunately completely undermines the thing that makes this platformer unique - being able to shape terrain.

tijn 2015-04-23 19:27

The idea is good, but sadly it lacks in execution.

xanjos 2015-04-24 16:21

Controls definitely need some working on (there were times where it felt like I was jumping into an invisible wall) but the concept itself (creating platforms) does have some potential.

tikilittle 2015-04-29 05:57

I like the premise of adding blocks. It would be cool if you could pick up the blocks and throw them or somehow control them. Ah I got an idea. Move the character with WASD. Add blocks and move them with the mouse. Maybe you only have one or two blocks at a time.

megaponies 2015-04-29 19:26

I like the idea of shaping the world to get to the objective a lot! Needed some more polishing though, camera and controls were not great (especially: friction shouldn't halt movement instantly midair), and I think there was no finish line at level 3.