sararycow 2015-04-21 05:02
Interesting mechanics. I like the 3D art-style, is not common on this kind of games.
Foon → Ludum Dare Explorer → LD32 → Spinnicus
By nickzangus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Fun | 43 | 3.93 | ||
| Overall | 45 | 3.99 | ||
| Graphics | 98 | 4.22 | ||
| Innovation | 118 | 3.77 | ||
| Theme | 159 | 3.85 | ||
| Mood | 184 | 3.54 | ||
| Audio | 240 | 3.37 | ||
| Humor | 292 | 3.32 |
Interesting mechanics. I like the 3D art-style, is not common on this kind of games.
Fun game, simple mechanic, very well executed. The game looks and sounds incredible. Awesome job! :D
Awesome! Love the art style and the gameplay is strangely addictive.
Wow, i really enjoyed this! The mechanic is great. It is easy to learn, hard to master, which is perfect! Your minimalistic visuals are good looking. And i will be really glad if you continue working on this game!
I like the Art style and unconventional weapon. use the enemy against itself. great.
Awesome mechanics. Fun Game.
Great game! This is definitely one of the funnest games I've played this ludum dare :)
Amazing, hope you can improve it with something like this
http://9gag.com/gag/anKnEN0/in-case-you-were-wondering-why-daryl-is-a-badass
:)
Awesome grafics, i love it!
Really nice game, art is simple but very effective, but I did not understand why I died, it was a hit kill from the enemy ?
Other than that, good job.
Really enjoyed the weapon mechanic!
Very good and fun to play mechanics :)
Awesome game, and really great take on the theme :D I enjoyed playing this game quite a lot. Would be interesting to see enemies with different AIs as it became quite easy to just run in circles, let the enemies clump up, and pick them off. But AI is hard thing to do in the time space of Ludum Dare :P
Fun mechanic, and really nice looking entry. Well done. :)
Very simple and fun game. Well done!
Well done
Great game, great innovation, great art.
I love the style of the skeletons, it reminds me a bit of Grim Fandango. :D
Funny game, I spend more time than should playing it. Well done!
One of my favorites so far! I really like the look of the game and it seems quite polished. I'd like the camera to be refined a bit, but otherwise, it's really great!
GG !
I'm humbled about how much better your game is over mine. Congratulations. How did you do the crowd and chain sounds?
I loved it! The best part when you catch the recently thrown guy in the air. But sometimes your hook gets stuck and wasd isn't working. Anyway, it's awesome! Let's back to the fight!
Really nice! Would be great to see the mechanic expanded to enemies which react differently, perhaps bosses etc.
Simple but effective game mechanics. The graphics are nice and it's really fun to play. Congratulations ^^.
it looks like fun but super hard to play without a mouse.
Damn, the game's so juicy! Like, the parts fall down nicely and sounds fit right in. I liked it!
AM IN NOT ENTERTAINED .... HELL YEAH
This is pretty great. Its very satisfying to play. I found the control really easy to learn.
Very great mechanics and beautiful art style! Nicely done!
Super fun. Epic music and art.
This is so fun to play!
Pssst - you are in today's LUDUM DARE TO BELIEVE! - https://www.youtube.com/watch?v=-b3VBbOJ7zY
Very nice game, I like the mechanic of grabing stuff and throwing it, tough i think it gets a bit frustrating in the end, since you can't kill all of them.
Superwell done graphics
Really well executed overall. Great art and fun mechanic, I wish the weapon could scale somehow, at 2 or 3 min it became a little "mechanic" and was not as fun as the first min. Please keep working on this game!
Anyhow, what a great entry!. awesome job, mad respect
Cheers
Woohoo, this is so funky! Spinning enemies are so cool.
Nice graphics, good music and challenging gameplay. Very good game. Congrats!
Great little game. Solid weapon mechanic, though a bit hard to aim with it. Nice work on the assets.
Very nice presentation, with solid graphics and use of sound. I personally had a hard time predicting where a released enemy would fly, making it a bit hard to appreciate the simplicity of the game. Additionally, the lack of variety and objectives leaves the experience a bit dry. I think a line indicating the enemy's trajectory could have been useful.
Nice and fun, would like to see the next version with more enemies types, and bosses.
Awesome innovation, very very original I like that. Great graphics too. Overall I loved it, I had a really good time. Well done!
1) If most of your sound is from non-you sources, you should opt out of audio voting.
2) This is a neat concept, but it was too easy to kite the enemies around the arena.
Hi Crowbeak, thanks for the comments. For the audio, I was undecided whether to opt out or not. In the end I decided to keep this category since I spent much time on this aspect, and in the creation of most of the sound effects used. I clearly stated in the description and in the opening game screen, that the music was not made by me.
Awesome entry! Great job!
Loved it! what a beautiful game!
Looks great and sounds great!
Fun gameplay mechanic!
What a cool little game. Very nice visual look about it.
Well done. Graphics look great and the grappling mechanic works well. It's a bit hard to aim since the spin seems to be a bit too fast but otherwise a fun game.
Cool and brutal idea! Nice game.
Great graphics, lovely sound effects and nice animations. The game play is pretty fun too. Nice polish on this one. More enemy types, boss fights, and weapon powerups would round it out quite nicely.
I loved the mechanic and feel of the game. It was especially awesome when killing a bunch of enemies at once. Good job
pretty great game, well put together. wish i was better at knowing when to let go to hit the big crowd
"Get Over Here!!" Oh wait wrong game.
Simple mechanic but I like how well it's implemented in this game plus I love how you've managed to capture the Roman Colosseum aesthetic.
Very well executed! One of the better games I've played!
Well polished work!
Nice swinging mechanic, the multiple states where you have to grab -> swing -> throw gives it a nice workflow for executing attacks. Throws are difficult to aim since it's based on the enemy's velocity when you let go and the swing radius is pretty small.
I like how you can play it safe and just hit a skeleton with your currently held enemy directly, but it only kills just the one, while a successful throw can kill all the skeletons in a line.
Really good grpahics, I like how everything is a well textured box guy. The skeleton gibs are especially appealing.
Solid mechanic. Would like to have more control over which way the ghosts flew away when you release them. As it is I only really had success when I got close to other ghosts and let them crash into each other. Cool idea & nicely done.